[ Mass Testing ] Planned balance changes in the upcoming update 2026

Totally shocked by this, pun intended. Reducing the damage will make this weapon less effective for those of us using it offensively. Not thrilled about this change. On the other hand, maybe I’ll be able to mount 4 of them instead of just 3…will keep an eye on this.

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BASTION AND ML200 BUFF?! I’m running a bastion ml build with 2 executioners right now, this is going to be fun.

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Bastion’s new perk seems weird for the kind of cabin it is. You’re either tanking from the front far away, or pushing an assault in a manner you’re not easily flanked. Extra speed seems pointless for the playstyle is dictates by the front-blade.

Ikr)))
Thought Bastion was second usefull heavy cab after Mars and they decided it’s not powerfull enough and needs some buff? Lol… Though speed boost at hp loss sounds sweet and handy little upgrade.

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Some how I don’t really see this change helping the majority of the builds I see running them except for ones that are over weight and or under powered… I would have just undone some of the previous changes that made them less efficienct in the first place.

The shield’s radius only extends around the wheel itself, just make the shield radius larger and you could protect nearby parts then.

Both of these might be interesting.

Umm could it be because it only works with drones and drones aren’t popular?

Should change the perk to be similar and inline to Ouroboros

unpopular cabin, no ever was, until devs neuter the freaking thing, and now they are giving it crutches.

I don’t understand this comment.
Isn’t hybrid an Legendary?
It should perform well above 5 K PS, right?

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Theodicy if the top speed bonus means you could turn faster in place (such as with tank track and legs) it could be insanely helpful because you could more easily keep your blade pointed at the enemy. Most of what kills me is speedy builds that drive in circles around me and hit my sides. They are EXTREMELY hard to keep away.

I’m not sure if that is how that mechanic works though.

Whelp, Tempest and Whirl are gonna be back to peak overpowered goodness at entry-level PS.

TBH this should be either or…

Resistance perk of torpedo change will fully kill torpedos + the mass/acceleration change
TOO MUCH


Anomalies were ok-ish, nerf was needed, but at least either damage or durability, not both lol.

Anomalies on torpedos dead, curios what else can anomalies be played on.


Please buff hovers at least

Also, I just imagined the “First time?” meme with Devourer addressing Anomaly. XD

There’s a lot to unpack here. Let’s get through it.

Tempest / Whirl

It’s been a long while since I’ve fought against these 2 autocannons, so this buff is appreciated.

However, last time i checked, the Time to Overheat (TtO) and cooldown time of these 2 weapons are different. I think it will be a good chance to unify their TtO and CD time, so that it make sense to mix both autocannon of the same line.

MG13 Equalizer / MG14 Arbiter

Even after all these time and multiple buffs, machine guns in general are still inferior to most (but shotguns) of the weapons. Every necessary buff of (ex-hitscan) machine guns further proofs that it was never the fault of hitscan that makes them powerful, but (enhanced) aim-assist and general power-creep (including modules).

Almost 2 years since hit-scan nuke and I’m still being proven to be correct, lol lmao.

Unfortunately, we all know that admitting making a grave mistake was too much for both tardgem and the console banshees, lol, so I guess we’ll have to settle on this one.

Cricket

I don’t have problem fighting them cuz the cam-steer hover mains dogging people with it simply do me a favor by reducing loads of damage fall off, but hey, it’s good to see a rocket launcher designed to snipe, getting tweaked into actually shine at sniping.

Doom

Finally, about damn time. It has been rendering Fortune obsolete for months since introduction.

I would further gut this P2W pinnacle by removing the projectile SD change and keep their first explosion damage at 50%. Instantly popping a massive side bumper with a single Doom salvo when Fortune have to actually aim is just nuts.

Fatum

As much as I hate them at extremely low PS, Fatum drones are literally the only drone viable in the current game, even more than Annihilator. If anything, it should be the turrets receiving buffs. Anaconda and Owl should have regular missile aim instead of their current stupid cone aim that constantly clip into the terrain.

The Call

Finally, it can actually serve its purpose as an Epic drone cabin. However, based on how Muninn cabin still have insanely busted damage perk in comparison, I would say this cabin should also have 10% bonus damage per charge.

Favorite

Goated change, no further comments.

Bastion

Well, well, well. Are we gonna make it a epic version of Yokozuna that bulldoze everything? I don’t have a good feeling on this one, but then we nuked the super-fast bricks and now heavy cabin are garbage in general. I will have to make a Bastion build to find out.

ML 200

Goated change, no further comments.

Bigram

haven’t use this one enough to tell, no comment.

Gerrida 1, Atom

I honestly don’t feel good about these, we really don’t need to buff any other strafing movement parts (except ML200, it has been shit for a years).

MVP Torpedo

I don’t have problem hitting Torpedo vehicles, but having dmg protection for its entire vehicle is just busted, literally making Hermit (/ST) wheels obsolete. So yeah, I have nothing against this nerf.

BC-17 Tsunami

Goated change, no further comments.

Imugi

“Time before the projectile self-destructs reduced from 2.5 to 2 sec.”
Comment: Low efficiency of the weapon.

What are the actual parameters here? It seems confusing, since Imugi rolling on the ground as magnetic mine also has a time before SD, and it would be more of a nerf if the delay reduction also counts.

If anything, you should pick a middle ground between current state and at its first introduction.

Slaughterer

Goated change, no further comments.

Waltz / Helicon

I don’t think Helicon need the buff as desperate as Waltz does, especially when Helicon doesn’t need to charge up and also have heating. Helicon should not receive energy drain reduction buff.

I would advocate that Waltz should have its charging mechanism removed (i.e. a single press shoots the entire salvo like Helicon currently does), or further nerf helicon by making it require a charging time like Waltz currently does. This proposal aims that it make sense to pair up with Helicon.

Spark III / Flash 1

" * Energy drain reduced from 8 to 6 pts."
" * PS reduced from 1600 to 1200."
" * Damage reduced by 15%."
" Comment: reduced energy drain will make “Spark III” more convenient to use as a secondary weapon. The damage change is necessary to avoid a significant increase in damage dealt per energy point consumed."

Really? Are we FOR FUCKING REAL??? Spark and Flash literally get abused at low PS, especially in Next Step where people do booster Spark and kill the power of enemy helicopters. They should never be buffed.

If you really couldn’t help but want Spark / Flash to be used as “secondary” weapons, then reduce their damage by at least 25% so that their damage per energy remains the same for a setting of full 24e, while those seal-clubbers suffer from it.

Charybdis

I’m sorry, but any meta revolving de-framing should be extremely costly. I do not support this buff.

Hybrid

I’m not sure if nerfing the HP is the right call. Hybrid is already a very big machine gun for its energy consumption.

Honestly, just make the Hybrid grenade explode on impact. That’s like, most of what people have beef with.

Triton

Honestly, the entire problem is the physics that makes T-boning extremely easy to trap your victim. Since you’re just incompetent on fixing your physics, just nerf the damage will do for now.

Inquisitor, Jupiter

Goated change, no further comments.

Ouroboros

Ah yes, couldn’t wait to sell more Battle Passes, aren’t you?

AC96 Anomaly

haven’t use this one enough to tell, no comment, but then we really don’t need more relic to begin with, so any nerf is welcomed.

And that’s all from me, folks.

:roll_eyes:Sigh… The constant drone of indecisiveness of balancing. :disappointed:
Mechanics rule #1. If it work’s, Don’t fix it. :crazy_face:
Sad the spark will be down graded AGAIN ! Into a Dollar store bug zapper. Which in turn may up the sales of relic zappers… Not in my budget.

can’t realy agree with this…i main arbs and they’re always good…not the best, but good…
though i appreciate the buff.

with this i do agree

they should make ALL legendary modules (engines included) cost 3 energy

Aww, though I hope that triple Doom setup still works, since I tend to “farm” them a lot as my build does not have the energy to run the starter and just use max charge shots all the time. Projectiles retaining more damage might help with those doom shot gets stuck inside enemy build shots

hopefully this will make it more usable. Sadly the idea of running just a few drones and then some other weapons so you get a buff to the build still does not work as well as just using no drones at all and a proper cabin for whatever weapon you’re wanting to use

heh

barely a buff but it’s something I guess

While running triple Waltz sounds interesting, I don’t think this will fix the many things wrong with the Waltz. Even people running Steppe Spider (the only cabin you’re allowed to use with missiles based on how much the devs bloat the perk) ignore the Waltz all together, and if not having these things put into my inventory from a past pass even i would not bother owning them

I never find myself using my Charybdises because I don’t own a jackie, and feels like everyone else does because I can’t catch any enemy no mater how fast of a build I make

The mostly troll denial weapon just got more troll-y and denial-y. Never seen a “genuine” build with this gun rather than designated debufferer in a group of players playing in a group

Saw it coming

Also saw it coming

heh

Overall neat to get leg perks but none of them seem too good, mostly just randomly dished out just like the track perks. Not very aggressive changes all around though, most feel ignorable

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Nope. Devs shake things up to get people from using same comfy things.
Most prominent proof is shotguns - they are naturally one of best weapons for the game, so they went upto making separate reduced stats of radiators for shotguns which is ugly game design-wise.
So if something works too good - needs a fix lol.

Didn’t see this earlier. Reflector is a CRITICAL part for weapons that need armor and the ability to point downwards at the same time. If this goes through, it’s total bullshit.

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lol I actually had to go look up the part when I first saw it. I actually agree with their comment however I’ll really miss their specs too. I always thought the part was high for a fender.

As far as weapons that need armor I agree they need some some times too. Maybe they need a line of structure parts for doing exactly this though specifically made for guarding guns. i.e sacrifices hp gain for higher then normal durability similar to how bumpers work.

my 2 cents

why. i remember these things SHREDDING <5k PS ranges. tempests shouldn’t be buffed, they should be nerfed

good, but their HP is ass, not everything else

same as tempests, wtf, i still remember how whirls were the ultimate mets somewhere in 2025. our squad actually got top-20 in that BfU. these things shouldn’t be buffed

k, finally they realized that crickets got overbuffed. but they still wouldn’t address the elephant in the room which is crickets having low hp and an impossible to hide model.

okay, fck dooms. cancer weapon. but… they made the most toxic quirk of that weapon (secondary projectiles) better???

also an L change. people who play full drones wouldn’t notice a difference, but if you use fatum as a single support drone (like, 2 crickets+fatum), which is a niche thing to do, you’ll notice the difference.

absolutely retarded change, imagine hovers abusing punji now

ngl a rare W

“devs please buff the unplayable spiders” 1

okay, another W change

“devs please buff the unplayable spiders” strikes again

honestly, are they retarded? you got bigfoot AND buggy wheel in the single movement part. i’m speechless

“devs please buff the unplayable spiders” : return of the [B0ND]

W change. fck torpedos

another round of “devs think that damage is the only thing that’s important metric in the game”

W change

to whoever wrote that imugi is a “low efficiency weapon”: you’re omega AIDS retarded. that’s gotta be ragebait. i refuse to believe that imugi of all things got buffed.

eh, i’m indifferent

W change ngl

also indifferent

ngl just rework it at this point

also fck these three, W change. i’d suggest x2’ing these changes even.

another W change

kinda indifferent, same goes for the rest

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tl, dr:

  1. devs again fail to understand that there’s other factors that result in weapon performance. HP, niche synergies, TTK, interactions with specific enemy parts, hitbox, collision etc.
here's why i think that. slightly long read

like, crickets are ass because they got low HP and terrible hitbox. cicadas have 227 hp despite being 2 x 2 x 4 in size. crickets have 259 hp and they’re twice the size. cicada projectile origin is also high up meaning you can armor it so well it would be only a 1 x 2 frontal projection.

morta is typically ass. unless your enemies have ampere / big G / rare ammo storage / genesis or have their weapons on a frame part that’s less than 10 hp (or if you have an elephant / jotunn / narwhal in your team). oh how fun it was to onetap a full group of tracked nest builds lmao

avalanche is terrible stats vise. except for its hp and hitbox. you can essentially eliminate your cab and your frame as a crit if you place the avalanche properly.

  1. devs buff weapons that shouldn’t be buffed, because lil sheepie wants to win 1v4, blind and armless, but can’t, and therefore said weapon has 35% wn on average.

  2. devs refuse to do a hard nerf on 10 weapons that hold the game hostage (out of ~180 weapons total), instead letting them skew the balance and making actually balanced (or hell, even slighly strong) weapons look terrible in comparison.

man i hate this devteam

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If it works within the constraints of the item, there is no need to change it because people are “comfy”. Change is only needed if the item has no noticeable downside or not enough effectiveness, which translates to fun points that someone can’t obtain because the item is too weak

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