tl, dr:
- devs again fail to understand that there’s other factors that result in weapon performance. HP, niche synergies, TTK, interactions with specific enemy parts, hitbox, collision etc.
here's why i think that. slightly long read
like, crickets are ass because they got low HP and terrible hitbox. cicadas have 227 hp despite being 2 x 2 x 4 in size. crickets have 259 hp and they’re twice the size. cicada projectile origin is also high up meaning you can armor it so well it would be only a 1 x 2 frontal projection.
morta is typically ass. unless your enemies have ampere / big G / rare ammo storage / genesis or have their weapons on a frame part that’s less than 10 hp (or if you have an elephant / jotunn / narwhal in your team). oh how fun it was to onetap a full group of tracked nest builds lmao
avalanche is terrible stats vise. except for its hp and hitbox. you can essentially eliminate your cab and your frame as a crit if you place the avalanche properly.
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devs buff weapons that shouldn’t be buffed, because lil sheepie wants to win 1v4, blind and armless, but can’t, and therefore said weapon has 35% wn on average.
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devs refuse to do a hard nerf on 10 weapons that hold the game hostage (out of ~180 weapons total), instead letting them skew the balance and making actually balanced (or hell, even slighly strong) weapons look terrible in comparison.
man i hate this devteam