New bots cheat spotted Cyclones bots sometimes shoot through the barrier shields. It looks when they aim your weapons they are able shoot through the shield.
Yea Its game man on 100 %. I have to admit that I tend to agree more with the informations from Zarrurer; what youāre writing makes it sound like youāre playing a completely different game, years ago. But its possiable the devs have for other country different version of game.
YouĀ“re right now I had match to 11k PS and bots with 3 nothungs go down more quicker than in 13k-15k+ PS (build of bot was the same). It looks bots on bigger PS have bonuses not only on dmg but too on durability - it looks thereās a massive percentage increase thereātruly huge.
I play patrol to clear challenges quickly, and it seems to me that humans win patrol at least 95% of the time, if not more. I struggle to understand how that is happening if the bots are too strong.
My biggest issue with patrol is the opposite: the bots are too easy, so if Iām playing a slow build my allies might kill them all before I even get close enough to score 40 points.
Maybe my perspective comes from being old, and growing up with PVE games in the 1980s, when you could play a level over and over and still keep failing. Crossout PVE is usually a surefire win, and it would be even more boring if it was easier.
In pvp I donāt play cloak much but when i do i notice in mid cloak and going around a corner the Ai weapons lock onto me and looks away and some how a different Ai hits me with a so called stray bullet then get uncloaked then get targeted by both bots and a player XD. No one had Oculus or verifier player or bots
Bots know where you are at all times and sees your search history D:>
Itās not that we couldnāt beat them, but rather how itās done. Most players beat them by camping with a sniper rifleāeither way up in the stratosphere where the bots canāt even target them, or by hiding at the spawn and picking them off from miles away. They might as well just add a button to launch a nuclear missile; for these ācamping experts,ā the result would be exactly the same. Itās like when someone camps in a doorway with an AWP, kills everyone with a single shot, and then brags about what a āskillā that is.
Itās no wonder, then, that most players wonāt play with people like that. After all, if your team has five helicopters with stealth or six players using snipers, thereās no one left to coordinate with for close-range combatāsince most of these players are just waiting to land the finishing blow (lasthit).
Do you consider it a display of skill when a helicopter fires guided missiles, goes invisible, flies around the map waiting for its missiles to reload at the push of a button, and then fires again before immediately going invisible once more? I don“t how someone like this play (its almost automat. there is no fun from your skill of involved in aiming and anticipating enemy movement.)
So it doesnāt sound like you think bots are too strong, but rather that they are too weak at long range?
I donāt see it.
When I play long range weapons in Patrol, half the bots are dead by the time I get in position. Plus, the cannon bots with their perfect aim will harass me in my sniperās nest while ignoring the close range humans.
And when I play aircraft, the bots prioritize flying enemies, so you need to cloak just to survive. And even then, theyāre good at predicting where youāll be for the first few seconds after cloaking.
But if I play a fast shotgun build, I can rack up MVPs so easily in PVP. Itās not even fun how easy it is. I rarely even use cloak in those situations.
Problem is when you play for short distance, helicons, retchers or scoprs kill your half build on one shot that players for short distance dont like this shits whose should go lock on that campers for balance not for short distance players. But these helicons, retchers or scoprs don“t lock sniper builds because they are hide and in invis that balance lost in game.
Summary it will be better if invis will be deleted from game and helicopters have lower distance of ascending to heaven, fly near to ground. We can say helicopters are like orbital satelites with artilery ![]()
Bots with grenade launchers is way too unfair. Those weapons are designed to be kept at check by human skill, so when you give it to a botā¦
I dunno, it still sounds like you guys are trying to say that Patrol is too hard.
Or are you arguing that every bot should be equally powerful? That seems like an odd thing to get hung up on though.
We just say bots should not have so big 500 % + damage on their weapon and sometimes it looks player weapons have no damage on bots withtout see shield or something defend tech. And if you still donāt get it, the situation is often that you have the same weapons as the bot, yet you have to shoot it ten times to deal the same amount of damage it inflicts on you with a single shotā¦
We can easily win, but we have to use a strategy of hiding and running around the mapāwhich is a pretty cowardly approach and, more importantly, not much fun for most players; Iād compare it to spawn-camping with an AWP sniper rifle in Counter-Strike. Most players prefer using SMGs and staying on the move, engaging in actual combat where they can at least hear someone shooting at them, rather than firing from a hidden spot while calmly sipping coffee, with no one even knowing where the shot came from.
But its not posible when relics shotted half of our build on one shot from immidiately invis like helicons or scoprions or retchers with you try avoid but you can“t shots like move with you and you can“t fight because you haven“t weapons after hit by retchers or helicons or scorps they immidiately destroy your weapons. When you spotted them (its not fun when you have durability 2-3k) 1 shot kill half of your weapons and and durability (thats f⦠annoying and most player summary its no fair and leave the game).
Judging by your comments, you strike me as one of those trolls who just makes a fool of himself hereāthe kind of camper who flies straight up from the spawn and blasts bots with autocannons from a safe altitude where they canāt shoot back.
āOh no! Thereās a meta strat, thatās only marginally better than dozens of possible tactics, in a PvE mode! The mode is unplayable!ā
I think youāre the one whoās trolling, ngl
Honestly, patrol is too easy for me to even think about strategy.
I just pick a build that has whatever the daily weapon challenge is, and try to rip through five matches as quickly as possible.
If anything, MGs on a fast car is probably my most comfortable Patrol build.
There are some bots that can do a lot of damage quickly. I try to watch out for those ones and prioritize degunning them first. I guess that counts as strategy?
Wait, are you saying that being aware of cover and using it is cowardly? I dunno, i actually enjoy trying to not get shot. Almost as fun as shooting people.
I am still not sure what you are mad about. Patrol is easy, but it should be easier? Iām not trying to be mean, Iām just trying to understand exactly what the complaint is.
Troll comment! Again. All the i explain that sniper camping on spawn and not coop with others who has weapons on short distance its better play with bots in coop team because these camping player just in most time wait for last hit. But it was written the most time ago in this conversation.
āAnyone i donāt agree with is a trollā
Sir, the Reddit is that way. You got the wrong website by accident.
Poony4u is not a troll heās a Dev, Show some Respect !
He is a troll because he try return conversation again on begin.
thisā¦
and iāll add that if bots have same ps score as you. they target you more than the higher ps bots doā¦ā And Hit Harder ā
higher ps score bots only Target higher ps players than youā¦ur welcome !





