You might as well argue that the sky is red and not blue, people who buy their way to the overpowered items of the game enjoy a vast advantage compared to those who are in the process of grinding their way to them, this is the textbook definition of pay to win. Considering that frequent game balance changes and power creeped new items make things obsolete often faster than they can be ground, this is a perpetually maintained state of affairs, and it is by design.
Disagree, I can only talk about my own personal experience. But I get enough “free” coins from the game that any time a new pack comes out I can not only buy all the parts, I also have enough to fuse all of them if I like the parts.
I’m sorry your experience is not the same, I here people complain about it all the time, but for the ones of us that know how to use the system correctly we do not have to pay for anything we don’t want to.
I wouldn’t be playing this game if someone could just take legendary or relic to lower PS and bring havoc with it. Doesn’t work like that. At each PS there is meta builds that consist of weapons of corresponding rarity. If you play right - you get rare or special weapons, learn to make strong builds with them, use them wisely, play a lot improving your build, tactic etc… with time you farm some resources so that you can start moving to higher PS.
But if one just tries to get to higher PS for whatever reason and build some heap of scrap thinking it is strong because it has high PS, then founds his craft weak… somehow this ignorant noobs start blaming the game instead of themselves.
XO lacks players, but I see why, even though it offers diverse battles even without building, most players just found this game too complicated. Or just try bluntly follow the trail of meta which is a bad road that doesn’t lead anywhere good.
Ignorance is bliss
Yours. If you happen to be suffering from
Doesn’t mean all do. It’s just you and other ignorants. Low PS legends and relics don’t beat meta builds of lower rarity there. If you don’t found that true, you just have very weak understanding of meta builds.
In my opinion, he is a good weapon, both in design and balance, even if not reinforced, he is a well-deserved epic Scorpio, I have the opportunity to use it to get mvp
When he appeared, the intensity did not match his rarity, and don’t forget, it was only a weapon of epic two points of electricity
Gremlin: am I a joke to you??
That escalated.
Did you expect anything less?
When locust nerf? Dont u think its a bit too strong for an epic?
At least is something.
I don’t like tracks you just can’t push with them and they behave weirdly when compared to wheels.
you can push a track build with wheels if you are heavy enough, with hardened tracks you go up like two cards in a card castle.
Now, i tried tank tracks and they seem ok, more stable.
Just like IRL, but there’s a probability that your build could be too short or not having an even weight distribution .
yeap, they will be very good, i always liked buggy wheels but the high PS was an obstacle.
But now they will be like a smaller hermit
Nah just makes me think you just fight shittеrs.
We’re here fighting triple destructor/rapid-fire mg/mg ktms, blight dogs, shotty dogs, all those hook dog copy pastes, wedges as usual, side hovers of various variety, you and your platform must be dog shit
Not to mention all the avalanche pastas around which if I remember is a legendary, crazy… almost like you don’t play the game wtf
I agree with Monkey, but for a different reason.
Yes they are on the market, but some cost so much they are unobtainable for a non-paying player.
However, these are relics and there is a thing called powerscore.
You are not forced to play against relics, and if they are brought to lower powerscores, then the build is paperweight and even rare weapons will destroy it in seconds.
As for non-craftable epics… Market. They are not expensive.
While balance is a fiction in this game, it still has one of the best free to play models if you ask me. I never spent money and got all the weapons I want.
Small tracks and triangle tracks are very good at pushing and pulling. I’d say those two tracks and sabbath wheels are the best push and tug movement parts in the game.
The only real weakness of small tracks is, they are very prone to flipping in curves. YOu have to build stupid wide and still you can flip on flat surface just by doing sharp turn.
I stopped using them after the tweaks they did near that failed torque update. I had a nice fast low 1,2,1 track config that was narrow but worked and it just couldn’t be safely driven after the changes.
I think it is related to Small tracks having zero “suspension”. So if by a chance one side of your tracks is lifted off the ground for one millimiter you immediately get one-sided acceleration and flip. Because it happens most on slopes or uneven surfaces.
It’s possible that might be at the root of it. I noticed it on certain terrain more than others but it always involved the one track being lifted even very slightly causing either a drastic spinout or the flip at worst. It didn’t do that as often before those changes went in and generally more speed like from a golden eagle makes it even more noticeable. I’d think about using them again if they ever fixed it.