Still waiting for that Doom nerf

masochism.

but in all seriousness there have been weapons that were to strong. though some weapons were not that strong. ive seen people say that the commit would hit like 1600 or 2000+ damage per shot which i never seen before. from the time i used it the only time i got those numbers was when enemies were heated up.
i think people overexaggerate sometimes but in some cases they are right.
dooms to me feel a bit to strong. i never used them much outside of brawl events but seeing how the function and operate i can see them being to strong due to how they function. can we deal with them? maybe. but theres people who know how they work and how powerful they are and then theres people who dont. if even the people who have them and say they are op then i think they have a point and they need to be experimented with.

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Dooms are strong because:

  • 10 energy instead of 12. On average, 7+k PS setups require you to spend 24 energy on your weapons. Two dooms only require you to spend 20.
  • Low CD. Flywheel+Starter gives you a full charged shot every 4 seconds.
  • Insane synergy with invis + Aegis (since you have 4 free energy, you can put Aegis). Then you deal free damage since you’re invincible for ~3.5 seconds, then you can go invisible to recharge your Aegis, rinse and repeat.

The main problem why people disagree on how OP it is - its damage is inconsistent. You can deal either 500 or 2000 damage. Why? Because the secondary projectiles have a random direction when spawned. All of them could just feck off to the land down under and you deal 500 damage. Ooorrrr you get lucky and they spawn with roughly the same vector as you’ve launched them and you get 2000 damage.

Also these secondary projectiles spawn ever so slighly away from the point of explosion, not exactly at it. Which means that sometimes it can penetrate parts like Goliaths and explode straight inside the frame. Why? I dunno, the game just hates you in particular this match

can you imagine how strong theyd be on a hadron with a king and a cyclops?
i have 3 fortunes on a hadron no king and they are scary enough with the damage they can do…

Borderline useless since you wouldn’t have Aegis, Cheetah and Bigfoots, which do a big part of making Dooms OP

Also 3 Fortunes and /just/ Hadron… oof sorry but it sucks
Slow AF, no Aegis, barely any cooldown boosts except +15% from the Hadron itself (practically worthless)

I’d suggest either:

  • 2 Fortunes and follow the same principle as Dooms (for an actually strong build)
  • 3 Fortunas on Deadman (for shits and giggles)
  • 3 Fortunas on Echo (if you want your enemy to giggle and then shit), not OP by any chance but fun regardless

hadron + flywheel with 1 of them fused for reload speed. i can easily put on a apollo or an odin and make it a cyclops reload booster. its decently fast.

even by the mechanism itself, Doom simply power-creeps Fortune, its theoretical successor.

Doom’s perk pops a 3rd projectile if you hit both within the same salvo, which, guess where it’s going to hit? Spoiler alert: the same damn location your salvo just landed!

Which, the newly generated Doom projectile will just deals extra damage to the said part, if the first 2 wheels in the same salvo didn’t already popped a huge hole at that location, be it a massive 8-pin wide bumper or 1/2 out of 6/8/10 wheels of the same side.

In other words, while Fortune have to shoots 3 wheels one after another and lead continuously to hit all 3, Doom can do the same SIMUTANIOUSLY.

The last time someone on Reddit brought up the CW/BFU stats, Doom was one of the top 10 weapons in at least 1 of the category (damage, logged match, win rate), Fortune was nowhere even near being seen on any of the board.

And don’t get me started with seal-clubbing jerks bringing 2 Dooms on a growl cabin as low as 5.2k PS.

Calling Doom overpowered is an understatement. It’s literally the embodiment of “Pay to Win”.

They do, but in my experience they are manageable to deal with.

I do actually agree the commit was OP, I actually did get a couple shots with the upgraded one for 1600 + once or twice, and I used it A LOT lol. When it first came out, I strapped it to the heli, and because the projectile stayed in the ground, I was actually able to lock people in place by shooting straight down between the frames lololol, have to admit, that was toxic on my part.

I still cant manage to hit anything with them.

The thing is, the more parts you add to the game, the more it will happen, so my attitude is get as many weapons/modules/cabins that you can. But devs dont attack the “meta builds” themselves, they always go after the weapons/modules/cabins with a wide beam (attacking all build styles) instead of just figuring out how to prevent metas. I do agree there is a lot of somewhat OP items still, but I prefer to deal with it because everything is always more fun before nerfs

EDIT: IMO they should do combination nerfs, not stat nerfs.

That I was not aware of, but that sounds more like a glitch (that should be fixed) than an OP aspect that should get nerfed

Whats the secret? My dooms 3rd projectile almost always flies back in my face unless I shoot at a cluster of people.

probably aim under the frame so that when it pops, the 3rd projectile always pops within the frame.

Thats what I was testing in garage on still builds and moving ones, I would aim right at the movement parts from maybe 20-30m, and they still kept flying back and doing self damage. I did nottice the bounce back was worse when firing at torpedo movement parts (interesting side experiment possibly)

Lmao, a new super meta just came out with snowfalls + inferno at 10k PS, now this build does scream toxic meta. The new tracks are really creating aggressive players right now

doom can charge up all the wheels at once then release them (assuming you have them all in the same triggers), if your running 3 at full charge and hit all 6 wheels you get 6 more bonus damage wheels that can hit for even more damage. not to mention to the dooms gain bonus damage as you charge them.

the projectile sticking into the ground didnt do much damage. i popped a generator or ammo crate once or twice every now and then but it wasnt as op as you say.
i ran that commit alot and i never hit 1600+ unless the enemy was heated. and yes my commit was fused and i still didnt see it doing that much damage normally. id occasionally hit a generator or explosive and do a ton of damage but does that really count? i dont think so.

yep melee builds. in the brawl test prototypes they are rampant. its sickening seeing people run melee so much and especially with tritons. the main strategy i see with them is just hold forward and hold the fire button for the triton and just grind people to death. makes me feel a bit bad for them, i see tons of inquisitor builds just getting rammed by melees and whatnot. the thrust vehicle sucks so bad to. its turning is so terrible and its damage is so low.

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It only happened once or twice for me, I shot them through the back without popping them. The cab might have been heated without me seeing, they were one shots