so you want this game to turn into fortnite or cod?
you want them to just keep pumping out pay for garbage like modules, weapons, etc with noone caring or saying a word?
you know this effects you just as much as it does us right?
i dont want this game to keep going in this direction. what if the system doesnt work? then what? more changing things and selling more packs to try to leech as much cash out of it as possible?
if this is the case then ill just quit. i dont want to play a game that prioritizes money over their players and the player happiness. we want alot of stuff in the game but the devs just seem to have money on the mind.
I already said they could revert it if it doesnāt work. Itās not like theyāve never rolled back a change before. second I said we should give it a live test as not a lot of players actively log into the test servers. I couldnāt even get a match to que up though I didnāt try for hours to get one. Were you on the test server trying it out?
I really donāt like the levels of weapon spam there currently is never really have. I donāt mind having extra parts and not all of them are garbage.
Players keep saying we want balance fixes, hereās a potential balance fix and your like NOOOOO donāt do it. Itās too scary!
I donāt think the ammo thing is about tricking people into buying some new pack. There is no way they would make the existing ammo packs uncraftable, and they are enough.
Adding a special ammo pack would be smart, but I would be very surprised if it wasnāt craftable. Maybe theyāll add a legendary ammo pack in the future to a BP, but I donāt see that being a priority for anyone outside of the CW scene.
This is clearly part of their ongoing efforts to address balance issues more precisely with new tools like the new energy system and ammo. Personally, I donāt care about balance that much, but I do know itās a major complaint for a big chunk of the forum members and playerbase.
If the devs werenāt focussing on balance right now, most of the forum would be furious that they werenāt.
Can we quote you on that? Just teasing. Haha? Of course you donāt.
You have to admit, this is an unusual perspective. Most people assume fair-play should be a thing in games, I would think. Thatās a bit weird, kid.
As long as they donāt introduce P2W ammo surplus sales, weāll probably be fine. The update is radical and likely to be a disaster on release, but thatās not unusual. Theyāll patch it until it works(ish), and then move on to the next thing. Wash, rinse, repeat.
Thatās pretty much how I expect it to go. Though Iād probably want the legendary ammo pack myself regardless of CW.
I would agree here too. Thereās a fair amount of good stuff in that balance test that is hardly getting looked at too.
The one thing that I know is going to irritate the players changing over is the same thing that pisses off limited ammo players already and thatās people getting in front of their shots. So I do kind of want to see how that effects people driving and maneuvering around the battle field though. Iām also curious if it would effect map design from the Devs side as well.
I donāt think they would go that direction as we already have cryo and fire and other types of weapons in the game.
i dont play on pc unless theres ps4 special servers that i dont know about?
hey im not the one wanting constant hover nerfs and whatnot lol
the balance to energy was a bit surprising and they did make it work so im happy with that. this howeverā¦ im extremely iffy about itā¦
there is simpler ways to go about things instead of changing the dynamic of the entire game, but what do i know im just a bored player.
this is what im afraid ofā¦
yep this was happening when i was using my devourer in raids to. literally everyone, walkers and the idiot on wheels, was getting in the way of my perk shot and wasting it. funny thing is i got pissed off and rammed one of the dudes getting in my way and he toppled like a jenga tower lol. dude got the message and stayed away from me though.
never know.
I appreciate things getting shaken up.
changing the dynamic of the entire game is a very very good thing, not sure why wed be against that. crossout is in a beyond laughable state. give hitscan players ammo boxes and move onto more important things
There isnāt but they do give you temp copies of everything they are changing so you can look at them. Iāve seen the game run on some fairly older machines so a lot of players could probably get on the test server that donāt.
Itās one of the reasons why I suggest a test on the live servers too. Even if itās a single pvp mode it should be enough to get some better data on it then from the test servers. I normally only see like 20-25 people submitting reports on what they think over on reddit. Outside of that the only people that see stuff early is playtesters and promo-accounts from what I understand.
Iāve never complained about them.
Iām more worried about 8x8 on pc then I am 4x4 or 6x6 matches. I think they probably could make it work still.
It happens so much and I donāt think most players think about how it really effects other players as itās not effecting them. Iāve seen people push people off ledges up walls and flip them getting pissed at them blocking so many shots.
The reason I donāt think they would go for it is before they added fire cannon, fire shot guns, cryo cannons and similar. I suggested doing specialty typed ammo boxes would would give a similar effect. It wouldnāt have been like you were making each round it would just be a different ammo box. They didnāt go for it and the players that saw the idea were confused thinking I meant specialty ammo p2w style and mostly freaked out. Iāve played games like that before and it really doesnāt add anything fun to game.
Theyāre getting rid of hitscan from all but lasers and drones so it should be interesting on that side of things too. Most of the MGs are getting penetration and projectile speed along with spread reductions, cannons are getting dmg boosts. It should be really interesting.
Hey, I never claimed to be normal!
But to explain myself a bit, I should clarify that itās not that I donāt think balance matters at all. I also enjoy the game more when I see a decent amount of build diversity in matches. And youāll see me speak up in favour of balance changes that are about achieving and maintaining that diversity.
Where I differ from many in the forum is that I donāt think balance is ever as bad as they say. In competitive modes, itās normal to see less diversity, but if I still see enough diversity in PVP and PVE, Iām satisfied.
I donāt think perfect balance is achievable or even desirable for a game like Crossout. This is because at its core, it is a building game. And thatās why I love Crossout.
I would like Crossout if the building mechanics were purely about aesthetics, but I love that it also has a huge impact on performance.
We all remember when we were new players, and we found out that getting a good gun means nothing if your build isnāt right.
Crossout gives us huge collections of parts that we can assemble in any way. There is no way to make that a truly balanced experience. Our job is to combine the parts in the most effective way, according to our tastes and preferences. Some choices of combinations are going to be better than others, and they have to be, otherwise our choices are meaningless.
Building skill is about figuring out what the strongest current strategies are, and either embracing them, or focussing on countering them. As long as the devs keep shuffling things around whenever something becomes too dominant, Iām getting what I want from balance.
If I wanted true balance, I would be playing a game where there are preset roles and no way to upgrade your builds or adjust them.
Uhmmā¦ people should do that already, for their sake, being caught off guard is easy when the weapons overheat at the wrong time and place
my point egzactly
Miller needs ammo only very recently, and at that time who used them didnāt like that change.
and no, you canāt only slap more ammo crates to a build, any given build can support a limited number of changes, after that you will need new variations if you want to stick to a design even if you plan ahead while building a vehicle.
Iām not talking only about lack of space or leaving room to spare in mass limit and tonnage but also in PS bracket, a given peculiar feature that adds to the combat effectiveness, etc.
And other thingā¦ things are discussed with Millers in mind and such weapons alikeā¦but often other weapons are forgottenā¦
Defenders, Spitfires, Guardians, Leeches, Piercers , and alikeā¦they donāt need another nerf and the builds who have them, they certainly donāt need another weak spot
I donāt.
Iāve been shaken too many times, and so far i managed to maintain my builds going.
sure, let them play hot potato!
this will mean ill have to rebuild nearly all of my builds, take away frames AND armor, add ammo crates and balance it all around this new stupid system. i dont like this at all. my tiny fast build will now require ammo crates just to use it.
this is a major concern as well. at low ps are you just not going to run an ammo pack and risk losing because you ran out of ammo? itll bring up your powerscore to. this will also need to be balanced out as wellā¦
i never see people run any of theseā¦ minus piercers but thats rare. still i agree with you.
I had joked about it on the old forum a number of times. It was mostly because there were often situations where Iād be trying to kill someone with no guns and just a few shivs left on. I just thought it would be more fun then say waiting to see if someone suicided first or to see if the match would be a drawl.
I think a lot of players will be in the same situation, I know I will be with a lot of my builds. I donāt really mind that much though. Some builds have been get less efficient from recent changes too.
I see these sometimes but itās kind of more dependent on PS restrictions on different modes.
They are getting a fair amount of attention in this change:
ST-M23 Defender, M-25 Guardian, M-29 Protector, M-32 Vindicator, ST-M26 Tackler
- Maximum range increased from 300 to 500 m.
- Min. spread reduced by 28%.
- Max. spread reduced by 46%.
- Rate of spread increase reduced by 38%.
- Added 70% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
The shotgun versions not as much but most the shot gun changes are fairly lean:
Spitfire, Leech, Rupture
Added 60% penetration ability.
This also came with spread growth and spread in movement changes which were kind of detrimental to a gun that you can tap fire do to spin up time. The ammo issue was almost secondary to what they did to cut down on spam firing. There was more too it then just disliking ammo. Not to mention those that could afford to go up a rarity could pretty much get a better gun with no heating issues. Those that couldnāt still had a lot of options for unlimited ammo too. Which isnāt really cool when you have some with and some without.
why add penitration to mgs though?? do they just fire constant armor piercing rounds?
They are getting rid of hitscan with them and treating them like actual projectiles in the changes. Some have a bit more and some have a bit less as far as penetration goes. Piercing and explosive rounds were different from the penetration is just used for how much decay the projectile has. If you remember how the cannon projectile changes were illustrated term and behavior wise.
Iām a bit confused about what penetration means with non-explosive rounds.
Does it mean that a bullet with 70% penetration will continue to pass through small pieces of armour until it has done 70% of its damage? What happens with that last 30%? I guess the 30% gets completely unloaded on that last part it hit, and then stops, even if itās still capable of more damage.
So I guess that rounds with higher penetration values work better against spaced armour?