12 energy weapons should have a "special perk" which reduces their energy consumption to 11

generators goes kaboom, and weapon completelly loses absolute total function, and there is nothing that i can do about it!!!

angry-panda-smash

and no, mounting modules to the generator do not work for heavy cabins…

EDIT: I MEANT HEAVY CABINS BUT FORUM BOT AUTOMATICALLY EDITED MY TITTLE BECAUSE IT WAS TOO LONG

I can’t give you a thumbs down, so here is an explanation -
You are not supposed to have both - lots of durability AND lots of damage output - light cabins would be completely useless on higher PS in that case. So using heavy cabin you have to take risk as price for your high durability.
Thats called balancing, you are not supposed to have “do it all” ultimate build in PvP multiplayer. It is already poorly balanced.
If you want to be OP, go play single player games with cheats on. Or chinese P2W crap.

I feel this is a valid complaint tho. Heavy cabs use heavy weapons. But 12 energy weapons actually make heavy cabs really flimsy, since a gen shot completely takes you out of the game. I do fine like that, but honestly every shotgunner who has two brain cells on tries to circle me to pump my Apollo full of lead, it’s tiring having to dance around to protect my weak point like I’m some kind of light cab hover.
This said, I don’t think Kaiju needs a buff. Machinist and Yokozuna, sure, but that’s another topic.

I really wish they went back to the old system of part deactivation. Where when you lose energy the last parts put on the build in garage deactivate first.

As for 12 energy weapons on heavy cabs… Well…