Just needs proper builds and tactics. Same as PvP.
The only problem is it somewhat dull and predictable, but more chill too though.
And there’s patrol mode. I’m always surprised how low waiting times there and how much people do it… so much I started doing it myself when I need some challanges done.
Why is it even an issue if you haven’t played it from the start? From 2016 (+a year gap until 2017) I worked towards what I (MYSELF) wanted when I started. Not what was considered the “best” or “good” but what I enjoyed which was melee because it seemed more tactical (i.e. hanging back until enemy is engaged) rather than being a typical pvper and shooting until you’re dead.
If you don’t enjoy using an item because it either got nerfed or a new item from a pack is buffed (100% always the case) then save yourself some further stress and quit this game.
I came back after a year and a half an already regretted it a few days in. The lack of passion from either the devs, Gaijin or both is evident. I certainly won’t make the same mistake if I leave again.
Lol. Tells me how to enjoy game or quit… then talks of quitting and not enjoying the game. Lol bruh.
what?
Pretty simple if you ask me specially when compared with other games where there is a bunch of game mechanics to keep in mind.
Angling, type of ammo , overmatch, over pens , pens, detection mechanics , weapons bloom , team dynamics in a very close future, damage management, deflection shooting, when to turn and where, and so on, games with such mechanics are complicate, crossout is very basic
here you just shoot, or tap fire.
here the losing of a team mate it’s not as important as in games where that lost can impact the entire team because of abilities.
Here every build is a self contain thing, yes you have dopplers and others stuff, as any other game a light build is fast, mediums are multitasking, heavies are fire power and tanking damage, but if you lose a light build is just a light build less.
E.G.
when that light build provides spotting for the entire team and gets killed, the team is incapable of seeing and now they are in a disadvantage, they can’t see the others but the others can see …
a fast light build with plenty of room to spare for it’s manoeuvres can put a blaze a much bigger build and even that build can hit the target ( a 800 m/s shell for a target at 15 km it’s a lot of lead ) it does nothing or very little to it because the guns are too big so it over pens meaning it doesn’t do damage…
And things like that, here a mandrake kills every thing it touches, in other games it would do nothing and things like that.
I think the main problem and saw it in many game. The game change from action short shooter on far hide coward sniper game.
If you don’t see the complexity doesn’t means there is none.
You didn’t even notice all this mechanics are present in XO lol. The game just doesn’t yell at you like other games going THIS IS RECKON UNIT. THIS IS TANK. You can make a mix of things and properties and then switch your role mid game any number of times.
I feel like another not as much discussed nail in the coffin has been the reduction of special brawls that used to bring much needed content, into the weekly slop cycle with whocares-rewards and even less care put into making them appealing to the players rather than just recycling the same old stuff over and over again.
Brawls used to be a way bigger tier than “Ok here is X brawl for 6 days for the 7th time in recent memory with some random filler rewards, now go play”
Those brawls, plus split of pvp modes… now even some rust and dust crap. As if waiting ques weren’t bad enough already with low online.
The game is dying, but so is everything and everyone that has ever existed.
I probably take the game too seriously, but I’m not really worried about its eventual demise.
Someday, queue times will be long enough that I can’t be bothered to keep playing. Until that day, I’m going to keep building cars and blowing them up.
Yes, but in a very simplified and basic version. ( which is not a bad thing )
Adding to more complex game mechanics that are not present or relevant here like e.g.
when you fire, your detection range will increase to your weapons range, when you are on fire that will increase your detection range, you may be in a build that is detected at 15 kms, other builds can be invisible to you cause their detection range is inferior, 11km, 5 kms, doing stuff to kill you, knowing this you have to take in account.
radars can be a big thing, here there are people that just don’t use it, smoke mechanics and so on.
which is not a bad thing, at the end of the day, even in a defeat, it doesn’t weight so much on the player and it’s far less frustrating probably because of this among others small mercies when compared with more complex games
I’m just find hard to see crossout as a complicated game
A complicated game is Warthunder, so much so I stopped playing it. The tank battles drag on; if you don’t have a primo tank, you’re dust; and you have to master so many controls it’s rediculous. Airplane mode is slightly better, but after 6 months, I gave that up too in fustration. XO is pretty easy; the hardest thing you have to master if you want to be maniacally competitive, is building a car for survivabilty; that can be a long learning curve (and a longer wait to get the right parts), but you can still do quite well with functional “art” builds as well.
If Gaijin asked my opinion (ha!), I’d suggest they put more effort & resources into XO, which has alot more potential for expansion (continental/regional campaigns, storylines, etc.) than WT as it exists.
I never could adapt to WT, it’s too freaking realist, what’s tinny and nimble, the gameplay it’s very different, it’s huge and slow in the other game, the exactly same vehicle
It’s like you are less than a skeleton crew asked to do what a full crew would do, and it’s super boring.
Even manning from the primary guns to the freaking MGs. In the end i was so dispersed with unnecessary stuff, that i was’t focused in the game
Was not for me
Perhaps, the best way to describe it was like when i first started in crossout, the games were super fast i couldn’t pay attention to the minimap, the games would finish before i could start.
WT was the same. The games felt longer and more stale
If they make the game offline ill still be playing it
Might as well call guitar a simple instrument because you can’t play it good.
It’s not complex, it’s made up arcade bullshit. Those “complex” detection mechanics you named in world of tanks for example hide tank model when it’s right in front of you just because “you don’t have enough detection range” And that leads to whole class of vehicles just standing in bushes and shooting with invulnerability.
It’s not complicated. It’s just particularly boring. Everything is designed to be occasionally oneshot. So positioning is everything. You just have to learn at which spot you can see other sides of map where enemy likely moves through at certain time from say start of battle. And also some specifics like what has how much armor where and which shells penetrate how much. It all just takes time. Untill then you just noob. And even when you do get decent there’s always chance of someone doing it better still.
Air Arcade in War Thunder is way more fun and playable, but still unbalanced mess and also takes some learniing what is good for what.
Spoiler
I know it’s a bit side tracking
Actually, violin / cellos are harder in the beginning but way more achieving and easy in a sense, once you get the five basic fingers positions and bow technique
playing with fretless arms trains your ear and fingers , you are imprinting muscle memory on yourself.
At an “Amazing Grace” level ( the same as chopsticks" for the piano ) i was able to pick by ear the left4dead theme song and hit the right places
While i couldn’t pick up the " Gaeta’s lament " from Battlestar Galactica on a acoustic guitar with frets.
It sharpens your intuition, i strongly recommend.
But to achieve " high fidelity " sound quality you will need professional orientation.
I don’t know if Bushes works this way
over there you had bushes, i had smoke, smoke works both ways, once you pop smoke your are invisible but the other guy turns invisible too if nobody else from your team is doing the spotting outside the smoke.
In smoke you can’t see anything until something gets 2 km from you ( mutual spotting by proxy ), if you smoke a team mate and if he fires the main guns, then he receives a penalty and is detected as if there was no smoke, while in smoke you can be rushed by hydro, torps, radar.
You can be firing at your target and your target may disappear ( he can go dark ) for that to happen he just have to not fire for 20 seconds.
Same thing over there
A whole class standing behind islands afraid of destroyers taking pot shots at max range, instead of tanking as they should
In a competitive mode there’s no place for such players .
It’s not just positioning, it’s positioning and all things i talked above inn every move you do.
You simply don’t have anything close to it in here.
Playing in a smaller player base, after a while you know certain players in a bigger player base even if you check who they are or were …good luck with that. You simply can’t check them all or you don’t do anything else
I burnt out twice in that forsaken game.
Picture this.
Competitive mode, 7 ships per side ( usually is 15 ) in a much bigger map than what crossout has.
Two ships of the class I’m playing per side ( two good ships in my side vs one good ship and a notorious bad ship in their side ) plus the rest.
I went in to do what i’m suppose to do and in the chat the other Bayern text me
- join me Bayern
He was humping the map border, as far as possible from the action.
Sorry to say but what a player with a build made for soaking damage and deal damage, a brawler, strong in close quarters combat doing away from the action in a competitive mode…
It was a rough battle for me, a victory thanks to my destroyers that got me out of there ( i even left the " easy " ship to the other guy and it was the one that almost sunk me )
And other things like that.
In here you can just be MVP with a naked build with 500 hp.
I’m not saying it’s only pressing w and tap the mouse either
I’m not saying it’s worst, or better, it’s much less demanding, much less frustrating , and the kills remain with the same taste, some very rewarding
I think the major difference is the classes in here are not as dependent as in other games.
If you made the classes in crossout much more dependent of each other, the cloak would be unnecessary e.g.
Radar would be king and the rest would be blind
You see complexity in music - great. But what you even aimed for bringing all the complexity? You’re only strengthening my point. You can go into studying physics of sound, then physics and psychology, upto the metaphysics of why music makes you feel things. There’s complexity in simple things that look primitive, and you’re only proven my point.
I’ll tell you how they work. You mentioned shooting effects detection - guess, what in world of tanks, shooting makes bush stop masking you. So then players experimentally found that it’s 15m radius that bushes become disabled from shot, so all you have to do, is drive back from the bush, shoot the enemy, drive back in inside the bush(because standing behind bocks vision). And now the game became the game of bush via “complex mechanics” lol.
But the point I was referring in the begining - the games where you suggest more complexity, still offer players prefabs classes and roles, and ready to roll vehicles. So there’s less to be f*cked and be punished for.
Crossout’s faction vehicles are trash none uses. Packs vehicles are trash too. So you either copy something from exhibition (but you need to understand that you have to first, which also takes some swallowing of pride of leaving “I can do this myself” while still having the taste of “Now I’m like the rest of the jerks playing ugly weird meta”) or just learn to build your own stuff well, and figure out what weapons to use, what fits you cognitively, which also takes some time…
While failing at all that makes you enter battle with mediocre weak build and get recked over and over without you knowing what’s wrong, and how at all and if it will change. For me - finding my new ways of building and tactics happened only after 10k battles of mediocre build that used a tactics of AI bot (go to battle, stop, stand and shoot). So even I haven’t learned it fast. And I seen most players don’t learn anything at all. Running same weird drone builds after 100k battles and saying “Something wrong with the game…”
Hold on
first i only reacted to your statement saying the crossout is a very complex game to some players.
I just don’t see crossout as a complex game, simply, there’s a lot we don’t have to deal with
second
It was you that brought the guitar metaphor.
third
If you mean to this game ?
Hell no. i think this game is fine as is.
which sucks, the all thing rock, paper scissors sucks apart from ready to roll vehicles because…
Crossout may not have legendary vehicles but they could release ready to roll vehicles not that over priced crap
Crossout is more forgiven than other games , because of that, they don’t follow the paper, rock, scissors model and you can get out even when you are committed , other games don’t give you that chance, and that’s a good thing, crossout don’t follow that “for the thinking man action game” BS , that become a meme, an old meme.
I was teared apart so many times by triple cannon spiders at the beginning, i grew an hate for all that’s cannon related .
That’s the best way if you ask me. Counter Meta.
But the exhibition is not a good place either, there’s a lot of designs i don’t know how to build, ad there’s a lot of bad building.
The game could be better, there’s o reason of PS disparity in some modes e.g. ( i reached a point facing builds almost 3 times my PS )
They want to cash in with legendary and relics but apparently there isn’t enough players in higher PS brackets , so instead of that, why they don’t try to cash in with epics /specials?
there’s a lot more players in that PS bracket
Other example is after rebalance some weapons they don’t update the PS, there are weapons/cabs that are way too high for what they are or become
But yes, i also agree with this
Not just drones but also other weapons
what’s the point of running 28 drones if they don’t use a fraction of that, and when they use it, they use it in such way they don’t take advantage of the co driver perk
Not complexity, simple thigs aren’t complex
they are beautiful because they aren’t complex
There is beauty in simple things.
Nowadays there’s too much sci fi BS for a simple thing that looks primitive.
If it was up to me
There would be only SGs, MGs, cannons, rockets / grenades and melee
As long the player base gives strength to trekkies stuff, guess we are playing Star wars in Tattoine .
Guiding star was the only BP i ever bought, it was perfection.
In raids, even in a grind, people don’t enjoy the hunt, the killing, they bring über weapons to get over that and pass to the next one
I’m starting to think if would be better to have PS brackets in raids too or banning some weapons.
Keep it simple and strait
Lol man. Said Crossout isn’t complex game. And then goes:
The point about instrument is that you can stack complexity via skill upon simple tools. Same goes for game. If you can take simple build and be fine with it, doesn’t mean there is no possible complexity in the game. Mostly you face mediocre oponents - that’s why you often still ok doing simple things. You just steped in to some niche that is stable enough to play.
And point about faction vehicles - is that developers failed to make them at least playable. New players are supposed to use faction vehicles before they can learn to make good their own, but the way they are built are just unplayable, weapons mounted without protection, PS optimization is terrible, expensive parts that don’t earn their value on certain PS range. That makes life hard for noobs in XO, that’s why many people get nah impression about the game.
It isn’t, pretty strait forward if you ask me.
I went only SGs, MGs, Cannons, and son on because of the premise of the game
Post apocalyptic game
No way, in a million years in such scenario would be expensive plastic/7 special alloys things, like the ones in this game.
Man, i don’t know about you, but where i’m from 95% alcohol went out of stock, then the gel starting to smell like booze ( it was made from other sources ) until the suppliers bounced back from the initial impact of the covid
Masks came from China without compliance with EU regulations, toilet paper was low on stock.
More recently ( 28th April 2025 ) it took only a few hours for torch/ flashlights batteries went out of stock during a blackout that affect part of Europe.
Gas ad Diesel went no where. o electricity to feed the pumps
Man, in this game you are lucky to have ammo for your weapons, most likely you would be foraging for stuff to put in the nozzle of your SG to use it as grape shoot in a similar scenario as crossout.
I don’t have any problem with that. As it happens in nature. I ever heard about a small fish eating a big fish.
You only catch what you can.
Remember the melee Meta? well, i made some tweaks, now they can’t chew me faster than the time it takes me to kill them, now the meta went away only the melee builds remain, one here, other there, they are easy pickings, as most cannons are, as most dogs are.
I just bullied a compiler build, it worth to me 3 or 4 orbs, you know why?
I tell you why
1- my build can withstand one, two direct hits from avalanche without losing combat effectiveness, it’s not a single compiler from an awkward and stubby build that will do a dent in my build, specially if he misses part of the shots, as he did.
2- My build is a full fletched 7.5 k PS build, his build was cramped to fit my PS ( perhaps a seal clubber with a questionable build).
Flashes currently are my hard counter i killed 8 to this day ( they killed me a lot more times ) there are a few players that i know of that i stay clear from them, these 6 perhaps are heli players in the making, or they just switched weapons.
Good players also do mistakes
A kill is a kill, if they were better than me, I would be their kills
yes i like simple builds, strait forward builds.
But the same argument can be made about the new path the devs are taking, plenty of bells and whistles, legendary, mostly legendary stuff i don’t see a new rare weapon for a log time now, epics are almost in the same state.
result, overpowering stuff that make things pretty bland
Without those fancy stuff, go back to basis and i bet you will see lot’s of strong players, being just average.
On technology aspect, yeah maybe you wouldn’t find much stuff but then, who needs fully realistic game? You yourself denied War Thunder for being that.
On the other hand - you underestimate cooperation, knowledge, industry people can manage an put up if none forbids them. And mostly they reuse what’s left after civilization. They leaned somewhat too hard on energy stuff, but then, why not? It’s not too fancy once you know electronics.
Yeah man, I know what’s it like having a decent build. But how long was it till you got to it? How many never did?
At my 5000-6500 PS at some point I could beat anyone at all. And nothing could “counter” me. Build is one thing, but then you can add tactics, tricks, maneuvers. Like fighting cannon hovers I used to wiggle while approaching, they still hit my craft but couldn’t hit weapons, then I even started anticipating timings and reloads to make a move to dodge right when they are about to shoot. While fighting other builds with same weapons I still had some few tricks. Even a guy hunting me with radar, invisibility module, and set of explosive lances… That was some epic standoff and evolution because my build was universal fighter and his is optimized assassin. Firstly he was just attacking me right at the start of the game, so I held back, watched out for directions he would come from, circle around with my craft, stay by corners so he couldn’t ram me and would miss. I got rather effective at that so he shifted to trying to attack me mid-game when I engage fighting something. Upto the point that he would stay untill half or more his team is dead… upto the point of his whole team dead because he waited for moment to catch me but I was still hanging with my allies, helping them, but also anticipating where he would come from and make dodge maneuvers so he learned it doesn’t work well… It’s a hard process and he got me most of times, but each time his tactic worked less and he had to change it.
So at some point tactics, building skills, start giving you some epic fights and builds you can’t have anywhere… and diversity of drones, mines, builds… so why do you even say it’s a simple game? Why are you even here talking about it then?