My break (planned to be longer) is kinda sorta over, and I’d like to throw my hat back into the ring by talking about something that, I think, is important.
It really seems to me that Crossout, as a whole, might benefit from having a main antagonist to direct their efforts against.
I’ve said this before in some of my reviews: with all of us players taking on in-game roles as part of one of the factions (or even a player created faction), it seems that everyone just hates everyone. I could be wrong on all this but, to me, it really just seems like the division sits between Free to Play people and Pay to Play people.
It’s like the Free to Play have a tendency to demonize those with money and, because of this, the ones with money become the ones all the Free to Play people rally their efforts against.
Another thing I’ve said before, and will continue to say, is that the Free to play (to me) in every game is a Demonstration Version of the game. I liked the demo enough to buy it. If others can’t afford to buy the game but want to still play it, that’s fine, that’s 100% fine.
What’s not fine by any stretch is making the paying players out to be the bad guys.
That brings me to the Paying Players with questionable (if any) ethics. Those who can’t seem to tell the difference between Beginning Game and End Game. The players who are under the impression that “Bigger is Better” or “Victory at All Costs”.
Those not knowledgeable about how a Tier System works to filter a gamer’s experience, guiding them along a path of progression inside of a constructed world. The ones mistakenly trying to break boundaries in areas that, instead of discovering a benefit, discover an exploit that breaks the Tier System, using it in the name of getting all the wins.
Are they the bad guys?
No.
Most of them are kids, teens (some really misguided): my point being they are most-likely just in a place in life where they have yet to learn what Ethics even are, so, absent any real guidance from the community they choose to spend their time in…perhaps one WILL grow up to be a bad guy…and I don’t like that idea.
SO! What can we do about it?
While in game, when we see people starting to trash talk paying players, I think it would be best to illustrate payers as just normal people while, at the same time, redirecting the conversation to an in game bad guy.
Well, that’s all I got.