About helicopters and battlewalkers

Currently, battle walkers and helicopters can only be used in a few modes. Can we add more patterns related to them? For example, the resident PVE mode of the helicopter can be used or the battle walker and helicopter can enter Blood Rock.
In addition, can we add more fragile AI controlled helicopters, which can increase the possibilities for combat. They can appear as “third parties” in PVP as a small boss with indiscriminate attacks, so players can work together to defeat it first and receive additional rewards. Alternatively, it could appear in PVE (raid operation) or Blood Rock like Loyde’s airship in the “Power Off” operation, replacing a part of the mission process with this type of task, rather than just repeating the tedious process of “defeating enemies, picking up goods, continuing to defeat enemies on the way back, and then leaving”. This makes the mission more interesting and increases the “storytelling” of the raid.

The pve AI do not know how to fight Helicopters, that’s a main issue… players need to be on the ground really

they dont even know how to drive in a straight line …

They are generally not that bad at hitting them unless the heli is directly above them. However even players have that issue too.

I think they should probably allow heli and walkers into the awakening area. I think some of the issues with doing it is a few missions that would be hard to adapt. I think if they let us switch builds inside of the mode at the garages they could simply just state this build is not suitable for this mission at the start points. Outside of that with some of the group missions I don’t think they need to change a ton, a few bot alternatives starfalls instead of whirlwinds and getting the turrets (drones) to be able to target heli’s correctly.

They could probably add in a number of deployable weapon platforms too. We’ve seen on a few maps the balloon mines. However there is no reason they couldn’t do a balloon recoilless rocket launcher as well. Those could even be animated to launch when a heli approaches. Similarly from raids/brawls there are plenty of ways to hard mount weapons into the landscape. I forget which brawl it was but they even had them pop out of indestructible boxes at a point. Even armed blimps would work if they didn’t want to teach the AI to fly a heli.

I can’t really think of any reason they shouldn’t do it and in all likelihood if they don’t do it it’s more probably do to them not wanting to do it.

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It seems to be the map of the ‘Radiant’ operation? However, this is indeed a good idea. And I think we can directly imitate Loyde’s airship in the “power outage” operation to create an AI controlled, component assembled “airplane” (instead of the “airplane” in the “valley gate” map, which is composed of map scenes, does not move, and does nothing except launch harmless missiles), and let them randomly choose some pre-set routes to move.

You’ve not played arcade mode, obviously.