Across the board DPS nerf

Sometimes I think that some forum members forget that the rest of us are playing the same game.
You present some scenario you say is impossible to deal with and that you say happens all the time, but the rest of us either see that scenario as not a big deal, or as something we don’t see that often.
You can rant all you want about it being impossible, but the truth is that it’s impossible for you, not everyone else.

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Game has been about stripping weapons from the start. People that can’t shoot can’t kill.

It would be nice if stripping was toned down imo. If that is a nerf, ok, if its buff’s to weapon durability, that’s also ok.

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If a target has 4k HP, shielded movement parts, and an armored cab. STripping those distructors means you can do damage while they can’t.

DPS doesn’t mater if your weapons are weak. all builds have a weakness. or a counter. DPS builds are countered by range which comes into play heavily at higher PS and even the air ground mode.

DPH is better for chunking abuild and making it so they can’t fight back. both have their places.

In low PS DPS is king purely do to the fact no one has the armor or parts to effectively use DPH.

in high PS you see more DPH in standard gameplay and more damage increasers like Trombone, incinerator, and acari as they boost the DPH and DPS builds.

hell in high PS the best shotgun is a DPH one not a DPS one.

You are right all builds have a counter, but how effective is that counter build vs the other meta builds?
The problem with these meta builds is, they are good vs almost all builds.
When you make a car to counter another car, sure you can win against them, and then you have to also win against the other 7 cars your build wasnt designed for.

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But everyone is experiencing that.
That’s why the most popular builds will always be the ones that are reasonably strong against the greatest number of opposing builds.
But those builds will rarely be the strongest options against anything. There are always going to be more specialized builds that just slice through specific types of victims easily, but aren’t great against others.
That means that when too many people start using one specific type of build, it creates ideal conditions to play their counters, as you will have lots of victims.

Yes, there are lots of cyclones on strafing parts in Clan Confrontation. But that means you can also do pretty well with builds that specifically counter them. Personally, I’ve been going with flamethrowers, but I’m also seeing people with sniper guns picking off those giant cyclones before they have a chance to wind up. Porcs/kapkans are also working well against the cyclone meta. Kings also seem to be working.

Of course soon it won’t be cyclones anymore, and those counter builds won’t be as useful.

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And that is why you have team mates, you build to counter the build you want. your team mates for theirs in a good team you have a well rounded set. and can even have a bit of wiggle room.

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You have failed to see the point of my message.
According to you, a team of builds specialized to fight only 1 other build will have a good chance against an enemy team that does good vs any build.
Your teammates have a 1 in 8 chance that they meet their preferred target, whereas the enemy team dont care because all their targets are preferred targets.
Good players dont rely on teammates, most of them dont stick to the blue arrows, and when you have 4 bots on your team you are screwed.

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I play Cyclones in Clan confrontation and play against them, and play against Cyclones in Clan wars and have played with them.

In Clan Confrontation, as a Cyclone player, I fear firedogs, Athena and Hammerfalls, especially firedogs. With Firedogs, triple remedy and double Draco are both equally scary as they can delete a 9K build in about 5 seconds. Neither Remedies or Dracos are easy to hit with a Cyclone.

In high power score play, Cyclones might be the most terrifying new thing in PVP. What I’ve seen is this, Gerrida +Mass Catalina spider on Odin generator with 3 Cyclones and 2 fused Radiators. On this, the Cyclones stay at peak spool up time forever. Plus, people have been charging their Catalinas on bots and then doing huge damage late game. The DPS this setup kicks out is not normal.

For Clan wars, my clan plays rush fire, rush shotguns, Scorpions, and me, who tags along with a Helicon hover and lobs bombs into the middle of everyone else’s fights. We run right through machine gun and Cyclone teams. One of my teammates has been running a quad Parser dog with Odin and Flywheel to extremely good effect as well. This thing kicks out huge burst hitscan damage that can remove a Cyclone every volley.

I do worry about the Odin generator creating unforseen consequences that disproportionally effects machine guns and Cyclones, such as 5 Arbiter/3 Cyclone/3Breaker +2 fused Radiator builds and also 4 Punisher/Aspect +1 Radiator builds. I have only seen the 3 Cyclone + 2 Radiator and 4 Parser +Flywheel on Hadron, and can tell you that these builds are completely disgusting.

That doesn’t seem like the sort of problem that would trickle down into low and mid powerscore however.

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If there is one build that is currently the most versatile, it will always be the most popular.
So you aren’t planning on facing one with a mixture of other builds, you are planning on facing them much more often than other builds.
This means you can focus on countering that one dominant build.

If there is no current dominant build, than there really isn’t a problem at all, is there?

Dude you just admitted you run fortunes and firedogs lmfao, dont pretend you arent also playing overpowered items. Fortunes are the most OP non relic right now but most people don’t realize that because their skill floor is higher.

The guy asked what I use to counter the builds he has trouble with, Remedys and Fortunes have been plentiful lately, everyone should have them. I feel like I’m giving specific advice but kind of getting attacked for it. My line up for 9k lobbies is simply Miller spider/Fortune Omni/Remedy Omni. IMO Miller still out does Cyclones after the nerf and I stand by that. I love that everyone uses Cyclones these days, it’s kind of odd, the sheeple just following the herd. It makes it easy for us slightly above average players. There are way worse metas to fight against, we should be glad its Cyclones right now.

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I agree, and I’m tired of this nonsense.

Game might as well be renamed to “World of Weapon Stripping.”

For slow builds that can’t strafe and thus have to have rotatable weapons the game is simply unplayable at the moment. So many of my friends who are track players left the game because it just isn’t fun to lose all your weapons in 1 or 2 mouse clicks.

Threadcats 2

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ive said it again and again that omni wheels are far to overpowered for what they are. they are a wheel with the grip of a tank track and the power of a heavy cabin. i can even be pushed on my heavy cohort, mammoth, apollo, mastodon build when that thing weighs more then triple of most cars i see running omnis. even on bigfoots i shouldnt be able to be moved like people running omnis can move me. they need a hard nerf to their pushing power and strength.

i dont play pvp but i can imagine how irritating it is to have an omni build crash into you pushing you like your made of wet cardboard while their vehicle weighs about as much as a paper clip. honestly even tank tracks dont have nearly as much grip as the omni wheels.

and face it people, omnis are wheels. its in the shape of a wheel and looks like a wheel. the only difference is their stupid super power of being able to move everything like its a feather.

im unsure about nerfs to machineguns or miniguns but if it needs to be done then it needs to be done. there are a ton of weapons you dont see used anymore and its sad that you dont see more weapon variety. its all just fricken meta builds now. its really sad.

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