These wedge changes don’t help me if I’m stuck on top of a wedge, nor do they help any guy I wedge with my wedge build. If anything these changes horribly alter driving mechanics making it impossible to peel your vehicle away from an enemy vehicle that is merely contacting yours. Furthermore if another builds bumper gets caught on top of me I cannot move at all because of the bad mass limit changes.
If anything these changes help melee and shotguns because it doesn’t prevent wedging, nor do these changes make the game better for anybody who is getting meleed/wedged.
I suggest all these changes get reverted (they dont work) and replaced with ram damage mechanics that go straight to frames. If any build not built for collisions rams another build, that damage should go straight to frames. Creating a vehicle for handling collisions should require sacrifices to be made in terms of mass. I think the role of bumpers should be simply to protect a part from taking direct contact damage, but the underlying parts will still receive crush damage.
If a lightweight shotgun wedge crashes into the side of an enemy and he’s got a spindly lunatic frame all his wheels between his cab and the collision should fall off.
Collisions should be mutually destructive and discouraged for builds that are not designed for them.
Where do melee builds go? Every heavy build with solid heavy frames is a deadly melee build, and melee could recieve buffs if it meant that a player had to carefully approach somebody to minimize received damage. For example braking right before impact to minimize crush damage.
ATM there is literally nothing that discourages wedges or melee builds, but there is everything punishing somebody for not being a wedge build or a melee build.