Let’s discuss the Epic gun suffering from the same problem as Vultures, that its not performing at all and the cost being close to nothing because of it
On the Owl the idea kinda works, it sucks to a great degree don’t get me wrong, but being mobile helps a little with the survivability of the drone. In turret form however, it all goes south
Basically it does not deal enough damage per shot for the missiles to really work, even if they are semi-homing, and the rate of fire being slow does not do it any good either, especially as it’s a turret that can’t move and gets destroyed by enemies just driving around rather than even firing at it.
They would need to boost one of the two, either fire more rockets at a faster pace, or for the singe rocket to do good enough damage to warrant it being a slow firing rate immobile target with no hp whatsoever, especially when the range needs it to be rather close to enemies.
In my opinion to make it at least somewhat usable but not a big enough menace, they’d need to do an all around speed boost. Starts firing faster, reacts to enemies faster, missiles travel fast, rate of fire is faster.
Then again almost all explosive missile weapons are in a very bad place in general, like the TOW for example, with only the ones that have gotten hefty buffs doing any good (Cricket, Impulse, even if that’s not a missile weapon, nobody used it before the buff and now it’s a beast, showing that the same kind of love and care needs to go to most explosive weapons, especially the ones the devs abandoned ages ago like Owl, Anaconda, TOW, Nest to some degree)