“Dangerous cargo” in PvP missions with all types of movement parts
Hello, survivors!
We would like to remind you that starting today and throughout the week, the updated “Dangerous cargo” mode will be added to the missions with all types of movement parts. Check out how the battles have changed and share your feedback with us!

Attention! The “Dangerous cargo” mode will be available in missions with all types of movement parts from May 28 to June 3!
- Compared to the brawl of the same name, the rules have changed: now one team must escort the cargo, whilst the other team must prevent it from reaching its destination.
- The cargo moves only if there are more allied vehicles nearby than enemy ones. Its speed also depends on the number of allied vehicles nearby.
- Keep an eye on the timer! If the cargo isn’t moving, it counts down the time until it explodes. If it explodes, the team preventing its progress wins.
- The team escorting the cargo wins if they manage to get it to the destination.
- Now the players from the escorting team return to the battle near the last checkpoint they passed, rather than at the start.
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I feel like they could do more of these “random events” in the future during normal pvp where there’s an X chance for a different kind of gamemode to happen, at the end of the day it’s kinda refreshing
But they’d also need to tweak the chances for it a little, I remember back with the precious driver mode happening you always got it 3-5 times in a row when it happened, I’d be a bigger fan of it happening after 2-4 normal matches rather than the same kind of endless spam that new maps always seem to get (new map comes out, you’ll get that 4-6 times in a row but never only once)
No idea if it’s any different on this I don’t play helileg mode if I can help it and luckily the current pass has “ended” already so no reason to even look in it’s direction
I played it by accident the other day and it was on the fun side of pvp. Since it has respawns I probably say use it as an alt for next step if used again other than that it was fun.
I still don’t understand this " i don’t play heli mode thing", they aren’t the big scary monster, but ok.
But even, in middle of the next step grind, dangerous cargo was a nice surprise, i wasn’t expecting that.
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It’s a fun mode, and I hope they make it a permanent part of the rotation for Next Step.