“Elimination” protocol launches soon!
Hello, survivors!
Tomorrow is the start of the new brawl, in which cunning and intuition are the key to success and victory! Try to find your target among the doppelgangers and eliminate it, while keeping yourself hidden from those who hunt you!
Attention! The mode will be available from June 18 to June 24 inclusive!
The “Elimination” protocol is a 4-player free-for-all brawl featuring preset, extremely vulnerable armoured cars.
Each player has a specific target, another player whom they must locate and destroy.
The search is complicated by the fact that there are also two doppelgangers of each player on the map. They cannot use weapons or hardware, so to blend in with their own doppelgangers, a player must not give themselves away.
When a player returns to battle after being destroyed, their doppelgangers update their appearance one by one over time.
After destroying their target (or after being destroyed and respawning), players receive a new target.
Destroying your target or a player who is after you gives you points. Destroying other players or doppelgangers deducts points. Self-destruction awards points to the players for whom you are the target and also deducts points from you.
The reward for battles of the mode is scrap metal.
Rewards for the special challenges:
New decor: “Hunter’s bounty”;
Paint: “Violet pixel”;
2 “Steel beard” stickers;
Containers: “Military reserve” and “Humanitarian aid”;
130 Engineer badges.
Sounds complicated and tedious. “Destroying other players or doppelgangers deducts points.” Does the point counter have enough digits to approach negative infinity?
This thing as a concept sounded like it could either be kinda neat and fun, or just absolute tedious piss
Turns out it ended up being piss. It’s tedious and complicated for being something so simple, and there is no real fun or skill in trying to blend in or stalk your “prey” and the whole thing just devolves into luck and just everybody shooting at everyone they see, you’re going to spend more time waiting for respawn than playing and most of the times wins will be decided not by building up points, but by who just happens to have the most when the game ends because everyone is just shooting at the first thing they see no matter the penalties or gains
Dunno what kind of skibidi gameplay amogus sussy baka imposter play they tried to go for with this, but this ain’t it. I played this a few times and that was just straight up enough of this mode for me, I don’t see myself finding any form of enjoyment in this. Rounds feel like they last forever and halfway into it you just feel like playing some other mode for actual fun
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As I have said before, “Not every mode is for everybody”. 5 minutes of sheer guessing who to shoot, what not to shoot.
First attempt, I knew I’d just be learning and should not expect any great results. I was not disappointed.
Second attempt, I surprised myself and actually came in second place, though I’m sure it won’t become the norm.
On the third attempt, I spent time looking for movement patterns to differentiate bots from the real target, and didn’t make the bare minimum to even rate.
Last attempt, I came in third place. I sat back and thought to myself, “It’s only a game, so results don’t really matter; what matters is how you interpret them. I could say I was in the bottom half (which is true, but doesn’t sound good), or I could say I was in the top three-quarters (which is also true, and sounds better)…so, yeah, I came out in the top three-quarters!” Life is good.
you have look for who ever SHOOTS…Only Players Shoot, thats why its a waiting game… good luck 