[ Announcement ] Mass testing of the new balance changes has begun!

Mass testing of the new balance changes has begun!

Hello, survivors!

We would like to remind you that the special test server with all the planned balance changes of the upcoming update is already available. You can see the details on how to get on the server at the link above.

In addition, we have introduced some more changes to the server:

Cyclone

  • Initial rate of fire reduced by 33%.
  • Time before reaching the maximum rate of fire increased from 6 to 6.5 sec.

Comment: the autocannon has high ratio of damage dealt per battle to energy drain; it is also easy to use. The changes will slightly reduce the “Cyclone’s” damage in the first few seconds of firing, thereby making it somewhat more difficult to efficiently use the weapon in combat.

2 Likes

Cyclone definitely needed another nerf. Hopefully this brings a bit more diversity to CC.

you mean the c*nty targem developers have made another legendary weapon worthless…what about the other 2 legendary auto cannons that are more powerful??? :crazy_face:
I was going to consider getting into crossout again but after seeing this new update i think ill pass and dodge the bullet

the reddit simps: b-b-but the schtillwimd is limited and you asctually cant make dem! so they dont n33d a n3rf!

in all seriousness the stillwind is still quite powerful for what it is. the only autocannon apart from the cyclone that i can think of off the top of my head is the stillwind… unless you mean the starfall?

1 Like

Been saying that Cyclones are weak for months. I regret fusing 1 cyclone as is.
Heck, one of the easiest weapons to strip.

You know, imagine grinding for a year to get cyclones. When you do, they’re overrated. And then nerfed.
Probably a reason to quit lol.
If you have no Aquillo’s Cyclones aren’t that good lol

And the comment about cc… I mean they added Corax which I’ve been stripping cyclones pretty easily. Just saying.

I mean I stopped using my cyclones for pvp, just raids and invasion.
So honestly I don’t care. This week I lost alot of interest in playing.
Not fun losing to p2w (no skill) clans and long que times.

Game needs more pve non toxic modes.

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i assume cyclone is a problem on console because of the aim assist? at least thats what ive heard, but on PC cyclone is mid at best with all the other p2w weapons dominating cc / bfu

I’m not sure if Cyclones are big in console CC just in my region or all over, but for the whole year I’ve seen more of them than any other weapon.

It might be aim assist that makes them popular, but I feel like that would be a bigger boost with the various sniper weapons. Are Cyclones really accurate enough for it to make a big difference?

Cicada hovers are also becoming popular, and I’m seeing more hover cannons too, but Cyclones are still pretty popular.

I’ve never got around to getting any, but I have been playing Starfalls in CC, and more recently switched to Joules. I feel a bit cheesy following the trend, but I can see why ACs work in this kind of mode.

The typical build I see is dual Cyclones on a fast cabin, with omniwheels. Seems like console players tend to play more fast glass cannons, and PC tends to be more tanky, at least based on what kinds of CC builds I’ve seen PC players post here. Might be less about aim assist and more about driving being easier with a controller.

Personally, I think there are stronger builds, but it is versatile and I find it an easier playstyle than snipers or close range.

with everything coming out making other weapons better i can see them being used alot more then they used to be. spread stabilizers, modules that help with the growth of the reticle with sustained fire, increasing damage, etc. all these is what would make cyclones so much more popular imo.
ive used cyclones and i can say that they arent as accurate as you might think. if you fuse a pair then yes they can be more accurate but in my experience they arent really that accurate at long range. youll notice their spread alot more. that being said they are more stable and accurate then joules but your not doing sustained fire with joules unless you want the spread to be all over the place.

another person said on reddit that the reason they may be more popular is because of availability. you can craft cyclones easily and alot of the other weapons are either unavailable due to being in past battlepasses (which you cant make anymore) or others are just not as usable as cyclones. this is why i say that blueprints need to be permanent, it chokes the game and this is why people see so many builds that are the exact same thing in CC and CW.

the problem here is when the cyclone gets nerfed people will just go to the next best thing and there will be tons of that running around until the devs either nerf it, reverse the change to cyclones or make all BP blueprints available to build outside of the battlepasses by making them permanent.

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i forget the names of the other 2 legendary auto cannons… don’t play the game often enough to remember things like that anymore…
Also i sympathise with you having a fused cyclone after what the Targem scum are planning to do to them…
I got 2 fused reapers and look how much the developers F***** up there.
The Starter module helps a tiny bit but they’re still rubbish

I think you are correct that one of the main reasons they are popular is that they are accessible. I think I might even have some Cyclone workpieces that I haven’t used.
I’m not as convinced that the various spread stabilizers are a big factor, as Cyclones seemed more popular in CC before they were introduced, and because the PS limit in CC makes it tough to squeeze in additional modules (and I have yet to notice anyone using them with Cyclones).
If you were going to use one, Gyroscope makes the most sense.

I really think it’s more about versatility and ease of use. They’re useful at all ranges, put down decent damage, are more durable than they used to be (especially in the more popular build configurations), and don’t require the kind of reflexes that single shot long range weapons do.
I don’t see them in PVP above the CC PS cutoff very much.

oh i dont have a fused cyclone, both my cyclones are just regular ones lol. sorry if i gave you the impression that i did.

the 3 autocannons i know of are cyclone, stillwind and starfall in the legendary category. everyone knows the cyclone, the stillwind is the upgraded version of the whirlwind and the starfall is the one with exploding bullets that explode close to the target.

plus they are alot cheaper then most other options to. last i checked they were around 4k per cyclone and other options run at 5k or more coins, especially battlepass items running around 6 - 8k. tbh all you really need is 2 of them. heck some options run up to 10k (athena for example is around 12k - 15k+ per gun) and who wants to pay that much for a single gun?

For all the talk about P2W metas, what I’ve seen more is that the most popular metas are the ones that are affordable. Whatever is new is also always popular, but there are always some relatively cheap dependable competitive builds in the mix, some of which have stayed competitive for years.
I mean, we don’t see a ton of cricket hovers anymore, but they still work well in the right configuration. Cicada hover is the current version of that, but at least some of that is due to many of us already having a couple from the BP, so it’s not hard to grind out enough for good build.

just because it’s used doesn’t necessarily mean it’s meta.
Cyclones are quite bad without Aquillo’s, definitely can’t run 3 without.

Look i’d be fine with any nerf as long as a buff was added too. Cyclones fall off very quickly, has terrible accuracy, the damage is good.
Huge counter is the Daze lol. Or any sniping weapon. Or shotguns, heck MG’s especially are a counter.

I have a fused cyclone for nothing now. Sold my other for 5499 coin. Before the price drops 1k at least.

If we could simply craft everything we were to want, the meta would be clearer \ most accurate…
I only crafted cyclones because they were decent years ago. Meta changed and they suffer. 2 shots from a Corax \ Charon and the Cyclones gone

Hovers are op, that’s why Cicadas feel strong. On anything else besides hovers, it’s rough.
Buff needed, especially since Crickets seems better honestly

at most tiers hovers arent op while cicada is op and will get nerfed

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lol completely false and a wild take really.
Explain how then.
Because a slight breeze will strip Cicadas. And on anything besides a hover they aren’t that good.

hover and myriad, aka the only movement parts that people use at higher PS.
theyre not good on other movement parts, same as any other missile

So we’re in agreement it seems???
Hovers op. Myriads are second. I know…

theyre as op as everything else new in the game, so theyre not really op.
all old parts got left in the dust as devs keep worsening power creep to pull money out of players.

if you wanted to nerf hovers (even though theyve already been heavily nerfed recently) you would have to nerf the entire game along with them

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People love to just lie lol.

I get it, you take advantage of them so you don’t want any nerfs. Which no nerfs came. Infact they were buffed last time soo.

And certain things shouldn’t be extremely op. So yes, Balance the op toxic meta stuff.
Or buff everything which would be harder.
Or do nothing like you want i guess. And people continue to leave en mass

i want nerfs to OP parts, which hovers arent. wheels and legs are both competitive against hovers.
if you have a problem with hovers, i bet most of the time its not a problem with hovers, but with the weapons or modules they use.
or maybe you use “non-meta” weapons which have a hard time against hovers, but that would also not be a hover problem, it would be a problem of targem killing unprofitable parts and only making meta weapons viable

im the only person on the forum or in the community altogether who is active and consistent in asking for balance changes, so i wouldnt say i want nothing to be done