[ Announcement ] “Spring mayhem” brawl returns 2026

“Spring mayhem” brawl returns

Hello!

The classic spring standoff between two teams is happening again! The armoured cars that have been updated based on your feedback and the tried-and-true formula for intense battles make up the “Spring mayhem”, where coordinated teamwork can make all the difference, and the outcome of battles is up in the air until the very end.

Attention! The mode will be available from May 7 to May 13 inclusive!

“Spring mayhem” is a team PvP brawl with preset vehicles: there are 5 blueprints to choose from with different weapons, movement parts and, accordingly, roles.
The preset armoured car blueprints have been updated. 
Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and assists.
A team is awarded a win if it scores 50 points and outscores the opposing team by at least 5 points.
    If the time of the match ends, but the gap of 5 points between the teams has not been reached, then the teams are given extra time. At the end of the extra time, the team that has the more points wins. 
    If at the end of extra time the teams scored an equal amount of points, then a draw is declared.
The team receives points for destroying enemies according to the following formula: “1 + the number of bases controlled at the time of destruction”. You can always find out how many points your team will receive for destroying an enemy by looking at the number of filled in rhombs under the team score counter.
The reward for the battles of the mode is scrap metal.

Leaderboard

Attention!

Leaving the battle before it ends counts as a defeat and leads to losing the rating points as in the case of the defeat.
Failing to score the minimum number of activity points (40) also counts as a defeat.

For moving up the leaderboard and entering the next league, you receive the following rewards:

Bronze: starter league, no rewards.
Silver: 50 Engineer badges.
Gold: 75 Engineer badges.
Elite: 125 Engineer badges.
Master: 150 Engineer badges.
Legend:
    1–3 places: 2 “Legendary merchant cases”.
    4–10 places: 1 “Legendary merchant case”.
    11–50 places: 2 “Epic merchant cases”.
    51–500 places: 1 “Epic merchant case”.

Rewards for the special challenges:

“Gun merchant” paint;
Two “Parade ribbon” stickers;
Two “Military reserve” containers;
Two special stabilizers;
160 Engineer badges.
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I dunno, when they advertised “The armoured cars that have been updated based on your feedback” I was looking forward to a few more updates than just a walker with 2 Tsunamis. Other than that it’s just the same old cars, dual minigun, dual helicon, mandrakes with singular shot and a basic tank.

I wouldn’t tote this mode around as “updated” in any way as it came out. Other than that it’s just the same old mayhem without any real updates or innovations.

Anyone else feel like this whole leaderboard schtick they do with old brawls just does not work in this 6-day brawl format? In the past this thing lasted for 2 weeks or something and you actually gained nice items from climbing ranks, now it’s just a why bother tier of exchange badges. These things used to be so big of a deal that you gained special banner elements even, and now it’s been stripped of all of it’s glory like all brawls and into weekly recycled slop.

Yup, no special rewards in this one, especially considering how long one battle takes. It’s like being in a bad Planet of the Apes movie; hairy gorillas with guns and bananas.

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