[ Announcement ] The new “Battle for uranium” has started! 2026

why i Hate this Mode —
too easy to die,you no points for trying…
no CC points…
just a sht show,not worth playing at all…

here’s Proof… any thoughts ?

The new “Battle for uranium” has started!

Hello, survivors!

The new “Battle for uranium” stage has started. Hurry up and get the unique valuable rewards!

Attention! The “Battle for uranium” will last from October 1 to October 7! The “Clan confrontation” will be unavailable during the “Battle for uranium”. The mode will be available during even hours (GMT time).

Armoured cars with 7000–9000 PS can take part in the battles.
The battles are held in the arcade PvP missions format with all movement part types, but without the armoured aircraft or battle walkers.
By taking part in battles, players earn personal rating points and move up the leaderboard.
This “Battle for uranium” is available for both single players and groups of players.
It is prohibited to use rotors or robotic legs in this mode.

Leaderboard

For moving up the leagues, the player receives the following rewards:
    Bronze: 50 Engineer badges
    Silver: 125 Engineer badges
    Gold: 5 uranium ore
    Elite: 10 uranium ore
    Master: 10 uranium ore
When the stage ends, the best players in the “Legend” league will receive additional rewards according to their placement:
    1 place: 250 uranium ore
    2–4 places: 200 uranium ore
    5–8 places: 150 uranium ore
    9–20 places: 100 uranium ore
    21–60 places: 80 uranium ore
    61–100 places: 50 uranium ore
    101–250 places: 30 uranium ore
    251–500 places: 10 uranium ore
The players who place 1–100 will additionally receive a safe with rewards, which will be added to player accounts upon claiming the safe. The higher your place in the leaderboard, the more rewards the safe will contain.

The rewards from the safe will be available to the players until the next “Battle for uranium” ends in November.
Special challenges:

Win a battle in the “Battle for uranium” 1 time while having at least 1700 rating points. Reward: 1 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1700 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1725 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1750 rating points. Reward: 1 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1800 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 3 times while having at least 1850 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1900 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1920 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1940 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 3 times while having at least 1960 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 4 times while having at least 1975 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 8 times while having at least 2000 rating points. Reward: 5 uranium ore.

That’s all for now. Good luck in battles!

IMO the collect 10 dropped capsules to win system itself is pretty okay, but the mode has too many glaring issues to be enjoyable.

First, the “groups of players”. This straight up doesn’t work.
Oh yeah, let top-100 players in the entire game form unwinnable groups. They surely need more uranium ore considering their storage is worth millions of coins. I ENJOY being a solo player and getting balanced against a full group, while my team has a 2-player group plus a rando.

Also top players mix and match players from different clans in a single group - because you can’t be faced against your clanmates, and there are 4 clans in that group, they wouldn’t be facing against each other… effectively holding the top-100 together, never facing eachother and thus making someone lose score (and therefore, leaderboard position).

Then we get cancerous arcade maps. They just don’t work in a competitive setting .

Sometimes the game spawns one team at the furthest point from the battle, meaning your downtime will be 15-20 seconds. Meanwhile the enemy gets spawned really close to the battle, so their downtime is ~5 seconds and if they utilise this advantage, you wouldn’t be able to win. Even if you chip their momentum they just recoup too fast and you don’t, because f you, that’s why.

This is further throws a wrench in the balance considering that even if you chip them somewhat, they’ll just backspace into eachother after the fight is over and your team will get 0 capsules.

Instakills. 'Nuff said. I hate tachi giraffes / lances and if you unironically sweat with these builds i hope you’ll get ball cancer. “i hate when people are having fun so i’ll rock a nigh unkillable build that instantly kills an enemy and sucks up their capsule, while also being able to safely drop off my capsule to my team, making my efficiency theoretically infinite with very little investement!”

Maps often have buggy capsule drops. Think that one cliff map with two bridges. Capsules just fail to appear in the boundaries if someone plunges into the water.

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