Love the helicopter mode, like really love it, but damn I use Pyres and even I am getting tired of the lock on beeping.
We need a cheaper easer passive counter to missiles so people don’t constantly spam them, the lock on noise needs to be less annoying and the argus needs to be able to fire up.
But those are only minor gripes compared to the other flaws.
flaw one: bots are useless
Most bots are completely useless, Granted the missile armed ones and the assimbler armed ravaged ones are really good at taking out players and pulling their weight hte rest are useless.
solution: unique AA bot
Easiest way to fix is to give unique builds to the bots designed for the mode like a walker with side mounted millers, a nest armed ravager scout hover, a omni scout armed with side mounted stillwinds and a cloak. Just anything besides the normal ground to ground bots.
Flaw two: auto aim weapons, pyres, and drones
now all of these can be delt with the problem is you have to actively and constantly deal with them as they are the meta for the mode, things are just to tanky and mobile in the air which results in these things being the easiest way to do anything.
solution: mobility limiter, you must be holding space(PC angle lock) to be lock onto hostile targets. this would put some risk to missiles, and other lock on builds with the flight drones you just have to hold space to deploy them and be maintaining level flight.
note: this would only really work if the caucausus is given the ability to mount it facing any direction. and yes for missiles it isn’t much of a nerf but they need something else.
Flaw three: the lack of AA weapons and countermessures.
solution1: a flak cannon line of AA guns, special having 1 barrel, epic 2, legendary 4, all are autocannons with proximity detonation and air versions of the fire puddles.
solution2: passive counter missile. AMS launcher, a system of lasers chaff, and flares, contains 4 shots by default gets more with ammo boxes. each shot destroys all nearby hostile missiles and prevents lock for 10 seconds. this is a passive module that costs 1 power and takes the defensive module slot (so can’t have it with an omnimori) but it makes you practicly immune to missile based weapons for an ok ammount of time.
passive counter note: isn’t activated by flutes or tow missiles as those are manually guided