Scrops are strong. They do their max damage to a single part, pierce it and do 20% to the next part. If the next part absorbs the max damage, they oierce and do 20% to the next part.
If the first part it hits has half the HP of the scorp round, the scorp round continues with 50% damage.
The Scorp round can now no longer pierce a cabin whatsoever. Meaning you could stack a vertical apollo directly behind the thinnest cab, the Master, and never will the Scorp hit the generator through the cabin.
Overall, Scorps are stronger. The cabin nonpiercing is the only drawback to where they were before. Basically the Scorp round is going to do slightly more damage than its base damage every single time, except when hitting the cabin. This would make it extremely weak against a Bastion or high durability builds with omamori on the cabin. However, it shreds through the old honeycomb style spaced armor.