Yes. They are weak. So is Typhoon. Kaiju, fused Mastodons, Heathers, Mandrakes and Halicons are the only ranged weapons that really hurt. The hover nerfs have hit range hard.
I bet they end up buffing scorpions if they’re as weak as you guys say. It sounds like they were OP on the initial test server and got overly nerfed out of caution.
Scorpions degun as good as ever, but don’t seem to do much besides that. This morning my ordinary Beholder hover got hit with a lot of Scorp shots with no consequences so far.
Scrops are strong. They do their max damage to a single part, pierce it and do 20% to the next part. If the next part absorbs the max damage, they oierce and do 20% to the next part.
If the first part it hits has half the HP of the scorp round, the scorp round continues with 50% damage.
The Scorp round can now no longer pierce a cabin whatsoever. Meaning you could stack a vertical apollo directly behind the thinnest cab, the Master, and never will the Scorp hit the generator through the cabin.
Overall, Scorps are stronger. The cabin nonpiercing is the only drawback to where they were before. Basically the Scorp round is going to do slightly more damage than its base damage every single time, except when hitting the cabin. This would make it extremely weak against a Bastion or high durability builds with omamori on the cabin. However, it shreds through the old honeycomb style spaced armor.