Are they being serious with this?

now they are selling workpieces of weapons in packs. what the hell devs?!
you HAVE to buy the 87 dollar pack to actually get this workpiece.
this game is going downhill so hard they are resorting to this nonsense to get money.

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yup, milking the whales while the game goes down.

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dude did they just release that pack? it says 29 days left so i assume it was released yesterday right?
not one fricken day has passed and its already on the market, that is just shameful.

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Breathe in, Breathe out, its just a game :wink:

yeah, a game that is nose diving into an atom bomb into a hydrogen bomb into Krakatoa into the meteor that killed the dinosaurs.
i guess the playerbase just doesnt care anymore huh?

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lol a very descriptive analogy

this is the way of the world, nobody cares until it happens to them

you have my sympathy there…
I see many of the problems still exist in this game that could easily be corrected but the Targem Developers would rather take all your money with minimal effort…
From the 10% tax coin depletion without any way of generating coin other than paying for it…
And remember selling items doesn’t generate coin your simply exchanging it with another player…if no one ever bought coins then eventually all coin would be depleted through the market tax…
Next the developers change their minds consistently about how powerful they want weapons, modules and movement parts to be and are consistently changing the balance of power…
they need to stop putting so much time into crappy temporary events and make more permanent game modes that include leviathans rather than just invasion…

thats not even the tip of the iceberg…

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it might be just a game but the Targem developers are scum, that’s the point

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Yha the tax thing is stooped I pay taxes real life I don’t want to pay it in a video game as well >:(

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Actually the Tax in game is keeping you from inflationary market prices. If that wasn’t there the the prices would go up as thhe currency floods the market. I’ve worked on games that generate their own currancy just from mob kills the markets down turn as nothing removes currancy from the game. The tax just does the same function without calling it funny names.

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I am just worried what kinds of new lows we’ll reach in the future, you can’t put anything past this game anymore

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I’ve already said this before but this is where coins being a reward from missions comes in…
with a weekly or monthly cap…
that way the tax wouldn’t matter then and you can stop with this inflation bs… that is nothing more than a theory and can’t be proven since the idea hasn’t been tried…
And you accuse me of going off topic on discussions…
Stick to crossout, not other games…

then we should declare our taxes revenues and we don’t… the IRS will nerf we all

Coins for missions isn’t a great idea. If you look at old mud and mmorp game economics they flood their economy with money constantly and tend to lack ways to remove said cash from the game. This over time just breaks their game economies as the value of goods drop vs their accumulation in the game. One of the few good things about crossout is the market/crafting system and it’s attempt of reducing items from the game over time. i.e. it’s constantly reducing quanities so that items for the most part retain value unless players decided the items don’t have value anymore.

The tax plays into this reduction too it’s similar to the fuel you burn when making a product it’s a non-refundable expense. We could however without changing the rate, change how we do the deduction. We could split it 50/50 between the buyer and seller. So the buyer wouldn’t have as much of a free pass and crafter/seller gets a bit more of a break.

Something similar to coins per missions that I wouldn’t mind adding in is just the random chance of getting a little extra reward. i.e. you find 3 fuel and 2 electronics or any other resource as you dig through the wreckage of the battle. I don’t think a small percentage chance of an extra reward would break the market. As it’s random it just encourages players to play another match rather than being attached to any particular game action.

Honestly I’m not free from blame on going off topic, I placed the post here as I couldn’t decided between which posts to mention it on as taxes came up in a few. It’s at least game economics in a semi-related portion. i.e. interaction of real life cash and in-game market issues.

Going back to the original point I can’t blame them for trying. I don’t like it myself and am glad players are talking about resisting that attempt too. It reminds me a little of the Athena workpiece issue where people were irritated about it using pack items. They never ran that again but maybe they just didn’t learn enough from that experience.

I know I would complain less about this if all of these cust and rare workpiece blueprints were added to the badge exchange. I made that point on my post already though too.

So basically you are saying, taxing people will save the economy from inflation?, while the people taxing us to death keep printing money wich causes inflation?, sounds like a no win situation to me for the tax payers, and a double win win situation for the tax collectors

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I thought about answering this 3 times over the past couple of days.

The tax isn’t the only thing removing stuff from the game. You don’t seem to understand that this is regularly done to maintain the health of the market. It might be annoying and could be costly but the game consistently pushes in resources that dwindle at a rate dependent on usage, this is done while currency is exchanged for coin and reduced via taxes.

If you really didn’t do this body of coins and resources would keep going up. This is one of the reasons most of the silo’s don’t work out well. Badges is the only silo I’ve seen kind of work outside of the base resources and the expansions to get it divided between raids. patrol, other missions and brawls.

It leans into some of the other problems we have with the other silo’s, they didn’t pull enough out of circulation to remain viable. Instead of fixing it right they just cut us off from it and now we have weapons and items we can’t craft even though the token goods are still in the game. This is fixable but it has to be integrated at the same deduction rates as the other working silo’s. Do you really not get the market?

I think this is fixable but if we don’t figure out some type of exchange rate draw down it’s just going to persist in the background until they do. I’m not trying or stating this to harsh to them but I’d would look at some of the legal stuff and just be like ok we honored some of our video pledges and sweet talk enough.

I honestly don’t know what to tell you as most things seem like they won’t do that. I try to poke for realistic stuff though. A hard sell would let us just remove upgrades like CK’s that would save us some money and let us move some residual items.

you should see on reddit the amount of people who were saying theyd drop close to 100 dollars on that new stupid autocannon blueprint. dude, they can have it.

Don’t hold people to what you think is expendable.

I was using your ingame tax example to talk about tax in the real world :wink: