I just started using this module and was wondering what experienced users would recommend when upgrading this thing.
I just rolled dura, reloading, and drone durability.
Im guessing drone active time would be the most valuable asset to have in this module due to its short active time and from the internet comments ive read so far but i could be wrong. What would you say?
Yeah im finding that with the -17% reloading time perk i rolled and the cheetah engine perk, that it spits out new bots at a decent rate. I think im gonna stick with the stats i rolled for a bit.
So i wanted to revisit this topic since my mindset on best upgrades for this device have changed and i once again welcome your opinions.
I love this device and it has helped me out of many binds! From mine zapping and incoming rocket attacking to blasting kapkan trappin! It looks very cool protecting me and its fast red laser zaps make me happy.
Since i last posted a slight change in upgrade description has occured with projectile range changing to firing range. I guess it’s the same thing labeled differently.
I did this hoping to get different perks on a seperate module to test what works best for me.
Durability perk got duplicated but id rather have this or Resistance to all damage…over Mass. The module is quite light to want a mass perk for me.
Drone damage got rolled which i can only guess it takes less laser zaps to destroy something tough. The Reloading perk on the old module was ok but just running it with Cheetah is plenty fast enough. I welcome a more powerful laser. The other perk i could have got is Active time which i would probably take over Reload time now since again, Cheetah is my reload device.
Firing range was rolled for the 3rd perk which used to be called Projectile range. My old device had Drone durability but i got to thinking that the drones are easily killed one shot by most weapons and dont last long. It’s kinda useless to give em that light protection perk when i could take advantage of a more useful perk such as Firing range or Mine detection radius. Not sure which of these 2 is better but im thinking Firing range.
I rarely see anyone using an Argus out there but if you have any input on this friendly lil robot guy and its best upgrades i would appreciate it. Thnx.
The main reason I don’t use it is I don’t like the build around it’s 3x3 footprint. Change the model size 2x2 base foot print or make it larger to 4x4. The odd sizing tosses off all the symmetry on it’s section of a build. I can be a little OCD sometimes but it’s hard to swap it into a build quickly without disturbing a lot of other parts as it stands right now.
Mine’s fused for Durability, Drone damage increase and firing range
imo the Reliability fusion can be whatever, and the power fusion, reloading time seems like the best one, but I don’t have any experience using a regular Argus so I don’t know if mine can one-shot all missiles etc because of my damage fusion, or if normal Argus does that too. Because that’s kind of like it works, so the damage should not make any difference. Between active time and reloading time, it depends on how good you are at activating it. If you launch it a bit too soon usually, it being active a bit longer might help you zap out the missiles coming at you if they were not as close to your build as you thought. If you can launch the drone at good times, reloading is better because you can shoot down more volleys of rockets that way, ever time the enemy has reloaded so has your drone so you can keep on avoiding damage
For handling I’d say the range or the detection radius is the best. Durability does not really matter since the drone self destructs anyway, with range+ you’ll shoot missiles out faster, with the detection you’ll zap kapkans and mines faster. But with mines, you usually are already pretty close to them if you nee to use an Argus so I’d lean towards the range
Honestly though outside reloading speed stuff the normal Argus and a fused one feel like they perform about the same when it comes to doing the Argussing. I don’t think Argus is that good though, because missiles are already easy to avoid with either driving really fast, or with an invisibility module of any kind. If kapkans give you trouble, interceptor disables them, and it also disables drones, turrets etc, so it’s way more useful. Argus kinda lost it’s importance as homing missiles lost their effectiveness
Hehe yeah i get what you’re saying…there are a few parts i dislike to build with due to their odd shapes. When it comes to game needs though, i can overlook symmetry and will use whatever attains my goals. As of now my Argus sits a lil off center to the right…but functionality remains the same.
I agree the Reliability category doesn’t really matter much since its a light module anyway and the hp/ resistance perks arent a needed or big difference to the overall item survivability.
I just tested the time differences between the Argus you have and one with a reloading time bonus and the difference was about 1 and a half seconds. One was 7 and the other 8.30 secs…and this was stationary without Cheetah help. I was using my casio watch so this wasnt lab precise timing here…it might be slightly off.
The Argus shots are so fast and originating behind me that its hard to tell if any shots on the reg damage argus unit are failing when contacting enemy mines and rocket devices. It doesn’t seem to be but i have a fuzzy memory of it shooting something twice before…but this seems like a rare memory. Im thinking like u that the damage bonus isnt that important compared to the extra reload speed that could be had.
For Handling its hard for me to pick a better one between the Mine detection and Firing range as my old one was fused for durability from the beginning. Like u i think either one is better than drone Durability but im unsure of each ones benefits being better than the others on the battlefield. I havnt tested the upgrades on my new Argus much but it does seem to be noticeable slightly on the Firing range for me…i think im seeing…
I prefer the Argus over the Interceptor because i feel it takes care of bigger dangers for me. I fear mines and missiles way more than turrets or drones and i like that things get destroyed with the Argus and not just disabled. I love to ram wheeled drones as they are so weak and my cloak handles a lot of their bother. One of the coolest actions ive seen is a bunch of vulture drones chasing me and me launching my Argus who blasts them from slightly above before they get to me. It also shoots attached ones too if u launch it early enough before their explosion. Looks pretty cool when u are flying through the battlefield!
You could use a ruby as a replace to build around ( ruby is 2x2 but the turning head it’s larger than that), maybe if you make your build 3 squares wider?
I used Argus in operation radiance and i use drones.
1- Durability in drones, normally buffs the pod, in this case the Argus itself, not the drone. As shown in your first screenshot, the pod ( the device ) has 158 points of durability not the drone
IMO it’s pointless to have more durability in the device, it has low durability to start with and can be harder to hit.
Drone durability in the other hand can be more useful, but in the other hand, those drones are so fast that most of the times, the opponent don’t have time to shoot them down or to react and in operation radiance the drone could fire at least 3 shots in his active time.
2 - I don’t remember having any complain about the Argus drone during operation radiance, he used to zap every mine i came across with lightning speed.
Active time will make the drone last longer and the drone is very similar to hawks, the drone has a lightning speed live cycle which make it not worth to shoot down and harder to react, if you make it last longer maybe you will make it worth to shoot down, but if you manage too speed up the reload cooldown maybe you can take a pass to the cheetah and save energy points.
3- firing range looks good against missiles, makes it to have more "“time” to shoot down more missiles ( in theory ) and against draggers too. In these scenario more range and active time could be a good proposition.
It all depends on your “millage” what would help you the most against MGs or SGs and the odd minelayer
Or Missiles and draggers and heavy on minelayers
Land battles or air battles.
Maybe it’s not bad idea to have two complete different Argus, each one focused for a particular scenario.