Attack of the rapid fire machine guns

Ngl, I’m racking my brain how you are only 277 PS higher than me with you having a generator, an extra gun, more PS in your wheels, more armor and the additional PS of a free engine. I guess I do have a radar, radio and a shit ton of bumpers tho.

All that being said, I still feel good about the odds. If I see you first, you’re down at least 1 gun. If you see me first, it probably wouldn’t be too pretty. But like I said, when I know there’s a known threat on the enemy team, I play the match with it in mind and change my gameplay to fight against it.

Your build is definitely put together well, the diagonal 8x1 steppenwolf piece in front of your top guns is the kind of attention to detail that shows whoever built it knows how to build. You get the extra block of armor without crippling your firing angles. I’ll be honest, I haven’t built with piercers, so I can’t say whether or not there might be a better piece that might give you more armor while still keeping the firing angles open.

You got any good clips? I’m curious to see you play. I might finally reduce some of these clips I’ve got down and make a little montage to demonstrate what I’ve got going on.

It actually is 5450 build with fuel barrels up front 6999/7000 mass limit and 1201 hp total, I don’t want to show it too much to spread the idea how to place and use them correctly, but it is extremely useful and effective if done correctly.(plus fuel if I don’t use them and don’t loose them in battle)

Me of course.

I don’t think so, I tested every part to see how it works with piercers, I try to preserve as much firing angles and possible and give as much protection as possible.

When I build crafts, it is a mixture of things:
-Keep lowest PS and having more firepower and durability. I never use radars, not even radio. I don’t use lunatics, nomads, or firestarter parts(too much PS per durability cost)(they are only effective for light crafts and higher PS imo)
Also only use grills and gunmounts where they are really needed.
-Keeping smallest shape to avoid being hit in the first place.
-Making front the most protected because no matter how you try to play, you are still facing enemies with front most times(when riding to battle, chasing someone, etc).
-Preserving good abilities to fire in all directions, and backwards, and some protection at rear, to shoot while retreat, or melees and lances and shotguns that are chasing.
-Making craft effective against as much weapon types as possible and suitable for most situations.
-Trying to keep nice lines and shapes while doing all above.

Doesn’t really happen. Most times I have good awareness and if I’m not otherwise distracted or engaged fighting something serious like other MG craft or shotguns, I abort other attacks and prioritize those with accurate weapons capable of quickly shooting of my MGs.
So typically those engages happen with simultaneous engagements. If by terrain it happens to be ~100m and less I start attack and try to get closer. Hover crafts can start backing down immediately, wheeled crafts take some seconds to turn around making it easier to close in.
If it is 120-150m+ it’s impossible to destroy one of my guns in 2-3 seconds, not with how they are protected and moving at full speed. I also try to stay near covers most times so that I can quickly break those long range engagements. After that I either close in if I get terrain or other high chances to attack efectively, or go doing something else and wait for better situation to engage.

Not yet, and it won’t bother just for the sake of this discussion alone. As I mentioned in other topic, I might make YT channel for tutorials and some misc stuff later.

My input is ~30 packs I bought

You really, REALLY shouldn’t be proud of that. Seek psychiatric help.

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Wait a minute, you got an Ampere on board? There’s a 33 HP killswitch sitting somewhere on your ride? Falcon makes that a very dangerous proposition. Maybe you got the PU-1 Charge tho

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I’m not. But if we talking somethin like “what have you done for the game” at least I support it. Others just play and complain… complain how bad it is… and keep on playing… Those people need:

You need. Obviously there is no sound logic behind your words.

It is, if it detonates additional explosived like couple fuel barrels, which I don’t have under craft. Also it is fused for less explosion damage. My craft just get some couple hundred HP loss at most, frames and wheels survive that blast too.

It’s heavy. It’s chunky. It still explodes.
Id rather have something lighter and smaller, add those couple hundred HP. Also fused APC wheels are quite tought protection.

I actually made a build on gasgen for firepower and speed. (cockpit+seal+4xPiercer+2xHermes)
screenshot-220829-041412(26;4;42)
Having 900 hp it is capable of surviving it’s blast with 80-100 hp, 3 MGs and seal intact and some parts around. (no wheels though, but can crawl on recoil well). So it gave me idea that if a 900 build can survive gasgen blast, why not try adds with ampere at 1200 hp and much less explosion damage. Perhaps if I fuse gasgen I would have ~200 hp left after blast and even framing with wheels. Anyway, the only thing capable of reliably blasting gasgen through is either lucky shot with executioner(they are not very popular these days) Or something like a scorpion… but practically those gen blasts occur like once on 20 battles, and I’m ok with the odds.

Depends on weapon. Piercers build trying to cut through bottom will end up loosing MGs achieving nothing. I know because that what I tried to do)) Ended up don’t bothering and play with Phobos for speed and occasional damage bonus.
Other weapons like Astraeus or Median - they can’t pierce it through the front, even scorpion can’t. And shot from a side will make something like this:


Not even smoking. And frames with wheels survive the blast if not damaged otherwise.

Yesterday, in a desert valley game the MM must have gone nuts, because my team was cannons and MGs, and we focused fire and maintain our position through out the all game. I never came close of WASD, i just kept on shooting
I couldn’t hear my vindicators over the other Mgs and the occasional cannon shot. It was glorious…epic…or better yet legendary (cause of the vindicators)

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If you have your gasgen exposed under your belly .
forget cannons or scorpions and keep an eye on incinerators

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They are not problem at all with all the speed and boosters. I either dodge or rush very quickly through… Kapkans however…

If you use a fast build you can dip out of fire quite easy, plus if you use long range weapons properly on fast crafts then it’s quite rare the fire throwers are close enough, and no need to worry about kapkans either

How a slightly different weapon can change what to watch for (type of weapon how the build is made, and so on) but if you find kapkans to be a problem.
I know there’s a module that can break those things , they may not be full proof , but will do something to minimize their impact on you.
My ruptures were very rad and cooler demanding but, at least, my vindicators which are a tier higher than my ruptures i can shoot for a lot longer with less modules, perhaps you can spare 1 or 2 points of energy for that module i’m talking about.
or instead of fuse your gasgen you can add an averter.
Personally (and going a bit side track) i’m thinking of making a 5 vindicators or 5 protectors with an Omnibox cabin and a seal rad. (using the cab perk as a cooler)

Weird logic.

Well optimized MG builds never have energy to spare.

I assumed from what you wrote you wanted to fuse the gasgen for durability.

I know, i started with MGs and then switched to SGs and now i’m back again to MGs and i never had a point to spare of energy for anything else. but what i’ve found, SGs are much more module heavy than MGs.
I’m using a heavy ,build that’s one module less than what i used to use and i can shoot for much longer than when i had, 1 fused shiver and 2 fused seals with SGs.
I’m just saying, if Kapkans are a big deal for you, perhaps it’s worth to do something about that, if not stay as you are.

Ahah of course not. What extra 4 hp would bring?
For less explosion damage of course.

That better be dealt with tactically. Just pointing out that is the only “weakness” that craft occasionally has for that
fire puddle to be trouble.

Actually I was talking about Kapkans.

All my CW rides have undermonuted blades to cut kapkans by simply driving over them with any part of the vehicle. I’d do it more in low-mid PS, buts it’s not a problem. At worst a mine-kapakan build catches me unaware for a game. After that, I scan the enemy team’s names and if he’s there, I just keep the kapkan in mind all game and it’s easy enough to avoid by just staying away from and not chasing the guy shaped like a brick.

I do the same. Except I don’t

Idk what exactly you mean. I got low front that destroys kapkans ramming them. 80% of the time. Not every time. If You drive by you just getting caught. Ye I try remembering every player that plays something toxic, or even sweaty hover that tends to prioritize me(because I ambush and rek hovers a lot)