Average XO Syndicate "Art Build" users be like:

Honestly, I don’t actually give a hot “Flint” what you run.

But if you choose to gaslight Targem into removing hit-scan, because you REFUSE TO EITHER IMPROVE YOUR DESIGN OR ADMIT YOUR SKILL ISSUE AND TOLERATE THE DESIGN FLAWS OF YOUR OWN VEHICLE, you’re a hypocrite.

These humanoid entities runs clustered paper guns that are easy to strip, with little to no physical armor for protection whatsoever, then proceed to use an AEGIS to protect their cabin + guns, but somehow left their 4 wheels exposed, with almost no bumpers to protect themselves from any ram damage.

Even without hit-scan, experienced machine gun users will still successfully strip their gun or wheels, ended up effectively neutralize them from the battle.

You are NOT JUSTIFIED to demand a drastic mechanism change, if you absolutely yeet your vehicle redundancy away for the sake of appearance.

Patch it up, or suck it up.

(I have carefully removed all possible names of all these blueprints to comply with “no targeted harassment”. Anything it takes to expose the hypocrisies of these blatant liars.)

if all other weapons have projectiles there is no reason for machineguns to be hitscan, it makes sense.
it will just take very slightly more effort to hit something

Theoretically you might be correct, but this has one big prerequisite term that need to be satisfied first: Having a stable and low latency connection across the world to the game server.

Right now, every region other than the existing 3 servers (NA, EU and RU) all have severe latency (300+ms, with >200 kbit “received”) that will affect everyone outside the server regions. I have heard of complains from NA players when they tried to connect to EU server during their off-peak hours.

Hit-scan removal is a drastic software change that has a strict hardware (game server) requirement. You won’t install an advanced software that exceeds the capability of your computer’s motherboard, do you? it will guarantee to lag a lot and cause problem to both the software and the computer, if not straight up crashing both.

Since the 10th anniversary of Crossout is approaching, it’s only logical to assume that improving server connection / migrating service to a better server is completely out of Targem’s priority list. 10, god damn, years.

When the basic server (hardware) requirement of removing hit-scan strip is not even a thing to be considered, the software change should never be done over the hardware change.

What I see from these liars that chanted for hit-scan strip is that, they are fully aware that the server is not in a shape to properly run the balance change in question, but they do so anyway, so that a massive amount of players that are capable to target their exposed weakspots, are now barred from ever taking that approach due to the hit-scan that mitigate the server latency does not exist anymore.

And hence, some of the players are now forced to become part of the “hive”, because there simply isn’t any other options left.

The said change also ended up promoting the “W + m1” tactic of brick and dogs, because the hit-scan machine guns, which, rely on pin-point tracking to compensate their lack of alpha damage, lost their major and only means of dealing effective damage at range. This caused a whopping 29% drop of player counts, according to SteamDB.

1/3 of our players are gone because a handful of these hive minds refuse to improve their vehicle design or accept the fact that they failed to upkeep the unforgivingly high skill floor of their fancy glass cannon.

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i understand how users with bad internet would feel about this but its not a reason to include a weapon that has completely different handling than all other weapons, which actually have to aim

this must be solved with ping compensation and fast servers, and not an unfitting gameplay mechanic.
of course we have neither and targem is lazy so hitscan was a working solution, but not a good one

i mean they had 10 years worth of massive server cost reductions and clearly they still have plenty of money nowadays to make horrible updates with, so they can eat the cost of removing histcan

thats another issue which is to be fixed by balancing and not by this “temporary patch” of a mechanic

with the size of the playerbase thats not many, but regardless i think removing hitscan may have been the last straw at most and the bad updates and even worse balancing were more than enough to purge most sane players already

dunno what’s the point of this thread, but dooms and threshers are pretty op too. don’t even get me started on imugi.

it never fails to amaze me how much sheepies there are that hate meta while running meta themselves and saying “oh but it isn’t meta!!1111!11”

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weeeeell… kinda.
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they’ve gained 101 million rub in 2023 but lost 57 million rub in 2024. though i wouldn’t deny the possibility of some accountant trickery, but considering everything i think it’s true.

like damn. i remember 2 years ago even on relatively high ps range (12-15k) you’ll get fights that are in 1k ps range diff. nowadays even if you’re playing 6k you WILL get to 9k. and 12k almost always play with 18k looool. they’re losing their playerbase but still choose to do complete BS with their game

they think theyre helping it, with a pathetic strategy of slop updates which hopefully attact many new clueless players (it wont) who would quit in a month anyway

Who are these art build players that forced the devs to make the hitscan changes?

I think you might be inventing a guy to get mad about.

I’m not experiencing any huge technical issues with projectiles on console, but I guess we have our own servers?

Although I’ve noticed in the past that many forum PC players have mentioned that they don’t like updating their OS because they are convinced it will break their computer. That seems like something that could cause issues, not to mention hardware differences between various PC users.

Are all PC players experiencing problems?

As far as meta vs anti-meta, I think people need to relax. Fast art car with aegis is in itself a type of meta, just not the dominant one. Let other people play the builds they want, and focus on yourself. And that includes art builders who whine about “meta-slaves”.

The joy of the game is in the freedom and diversity of approaches. Do what you want, and stop being such babies about what other people are doing.

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Literally the only way for them to attract new players is to cut the dumbass grind by 75%. Tho

  • we all know the whales would cry and leave en masse if that happens.
  • everybody who could have been interested already tried the game and dropped it because of the grind.

It might very well be too late to turn that lazy cashgrab into a successful game shrugs

Cut the damn grind and balance movement parts. Past BP structure pieces need to be added to factions, or have their badge cost cut 90%. Faction leveling needs to be faster. Wheels across the board need full reverse speed and more epic movement classes than hovers, wheels, and maybe augers need to be viable. There needs to be more build variety at low powerscore with lower rarity omnis, tracks, legs, augers etc. There is nothing to hook new players, they are stuck at a severe performance disparity that 10$ cannot fix. All while they are getting sealclubbed by vets with godfused builds that have been perfectly engineered over the course of thousands of battles.

at this point, it wouldnt be enough and also it would cut a massive revenue source, it wouldnt be smart to do.
after all, nobody will want to grind anything after years of comically shit updates, even if 75% easier.
if they simply made crossout be crossout instead of wiping its identity and obliterating its image among gamers, players would start joining again.
but i think the targem or gaijin people who make business choices see crossout as a short them business to be milked and then killed

Without art builds, you have bricks.

we had the same spiders and hovers since 2019, but when bricks had appeared everyone was like “ooo this isn’t ok”
what’s wrong with this community, man…

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players are happy until a new meta defeats their current meta. and then theyre happy spending $500 on the brand new meta and will be even happier if build types arent balanced and competitive (only if their meta is the good one)

not really, if we’re talking about hover / spider mains they’ll whine with their “weak overnerfed class” while constantly weaving “b-but muh wheels are op!!!” in their whining.

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I don’t understand the link between those meta builds and removing hitscan. But anyway its good that hitscan was removed. I can understand it was nice to have for people with latency issues but there was a big problem : You can’t feint or dodge hitscan. They click on your weapon and it’s gone with no option on your part to save it.
I know what you will tell : build in a way they are not easy to spot. Works for some, doesn’t for other. Some weapons cant be boxed and they should not be unplayable because of hitscan. And hitscan weapons were buffed in every single metric aside from hitscan. They now hit for more damage at longer range. If you lead your shots correctly you can shread your target at medium to long range.

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I don’t do this, in fact the only weapon I have here (the new grenade launcher from Wasteland Drift) is a weapon I’ve never used, I just use weapons that make actual sense when I make a Syndicate, I sometimes also use the Slaughter as a substitute for the Yongwan too, not like I have many weapons to begin with

Atleast the spiders and hovers couldn’t zoom around at 110kmh with turreted weapons that hit harder than typhoons for a fraction of the mass while having insane perk synergy with engines/speed.

funny thing is you do install software far bejont what your MB can handle and you dont even notice

Crysis and Cyberpunk are used as Benchmark but both still hold back then your Rig have a Meltdown

they don’t need to, spiders win by staying at their spawnpoint for 15 minutes and hovers can just +s, with their 80 kph they easilly outrun 110kph wheels because they don’t lose speeds on little bumps and ledges.

lol no.
mammoths are literally one of the worst metas in the game. and typhoon could safely be labeled a top-3 weapon
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also, spiders/augers/hovers can just put their weapons in a small gap. they don’t have finwhale which effectively gives x2 hp, but they end up degunned way less than wheeled builds are. : )

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