Well, I don’t know about you. But I like having populated servers to enjoy this game with. Making this game even more frustrating due to higher prices for items is not healthy for the population. Some of my real-life friends quit after a few hours. I bet a lot of players quit after a few hours too.
As if they even got to the point of prices. The game is just very limited and dull on the start, and many just don’t want to bother to learn.
Sure is a good thing. But have you considered that people rarely just stay in some game forever? I remember WoT being The MMO. Tanks! So innovative! almost everyone played it. It’s p2win and p2grind was much worse of the crossout. But the game was popular. And then after few years like almost everyone and me stoped playing it at some point. Now only juniors and old men play it mostly. Something wrong with the game? Not at all. People got just bored.
Sounds like grind part matters for you just too much, as it does for lots. So many don’t appreciate game for what it is, it’s just battles and grind for them. As soon as one of two fails - nothing even holds you here. Not much people would fully appreciate the game and stay for long.(I mean more than 2-4 years as for typical MMO )
People just spread this whiny plague infecting each other, everyone talks “the game is dead” And funny thing I saw this happening on so many things. People loose interest to something and start talking as if fault isn’t with them. Each got his own unique version of “what’s wrong”. And all that got not so much to do with game itself.
I’ve been trying to get people to explain me where is this big failure of the devs everyone talks about, but somehow each just bring things that doesn’t really add up. Blaming game for thing that never really stopped any other game.
And somehow with this game it’s much stronger due to complexity and variety in the game and both small team working on it and some things break fairly often and player pick on that as vultures. It feels like madness. I’m wondering why am I not infected after 4 years?
That was two battlepasss that were the Introduction of two new factions. I imagine if they add a new Faction once again they will make those parts always craftable as well.
It’s not good for the game because not only does it cause sudden market drops as soon as they flood the game with re-releases, it also stuffs events full of recycled content. Recycled content is less fun and rewarding for anyone that already has them. It detracts from the excitement building of the event. That’s one of the reasons the popularity of the ravens event has declined so sharply. They use to always release a few new toys in that event.
All of the items they restricted like this were things people were willing to earn via playing there was very little that was free about them other than not having to pay into the bp to unlock them. You played get the level and played to get the resources to make the stuff. Most players aren’t trying to be super cheapo when they say something is overpriced.
I don’t include decor, paint, stickers, garage items in things that shouldn’t be limited as those types of rewards make for good trophies mostly because they do not effect general game play.
Market limitations is what made it flooded. Otherwise people would sell stickers for 1 coin, some would buy a hundred and resell for 5 after. Seems like none get hurt but there were other terrible exploit of the market which they only partially fixed by lmiting price corridors… i think.
Failure to create tons of fresh content? hardly a thing to complain. At least there bunch of weapons and some structural parts.
Well it’s not much but it’s something. Question was where did they go wrong?
Besides, all the decors and stuff can be bought from player that bought BP but don’t need certain stuff.
Price on market is only made by willingness of players to buy that object for the price. Can’t possibly be overpriced.
Being overpriced would mean the object isn’t worth it’s price. But then none would buy it and price would drop.
Such a shallow statement. On the contrary. Gameplay items shouldn’t be limited too much because they affect gameplay.
Cosmetics just sell for real cash and often very big cash in most games. So why would one criticize crossout for that? XO has lots of them obtainable for coins so once again, even better situation than in other games.
For 1 coin to 5 coins not many people would care. If it’s 3k and drops to 1.5k. They’ve tanked items on the market like that before offering items at discounts which distorted the market price for almost a year while the excess was slowly removed. When they made the changes to wheel production it tanked most of the movement part values in half. This season they included Pyralid workpiece and market price dropped in half. The workpiece for aurora did similar. The players that get hurt are the ones that don’t have large coin wallets and depend on a fair return on their items. I don’t expect you to think like this or think about players in this state since you bought so many packs.
Keeping things fresh is really one of the best things they can do for both new and established players. It both allows for creating new content for streamers, new experiences for players both old and new. As well as even create potential return of players that left. If they don’t create new items then they have to keep providing new playable content for the existing stuff.
Fair market price is generally still around cost plus a little extra especially if you look at the craft vs buy calculations. The only items that generally deviate from that are from packs, events, rewards, or random crates. Just because someone can afford it and might even buy it doesn’t mean it can’t be overpriced. Someone can want something even if it’s not worth the price too.
There’s nothing shallow about it. I said there’s nothing wrong with making some of those limited as they don’t effect gameplay. Of course cosmetics can sell for real cash but there’s nothing wrong with making some rewards limited. I don’t see what the issue is of having some of both. Players value them like trophy earnings.
I didn’t say I was criticizing crossout… I said I don’t include decor, paint, stickers, garage items in things that shouldn’t be limited… As in when I’m talking about limiting how things are obtainable I’m not including those select few things…
Here you are suddenly agreeing with us for the most part saying they shouldn’t limit game affective parts like weapons…
Stop taking topics off-topic… You have your own post about what you wanted to question.
It’s fairly easy to get 300+ coin per week without even farming fuel, So I don’t take any wines about epic parts prices seriously.
They have none. Go click partnership tab on the site and remember who stream last season or two? Developer.
They have them like this now. You wanted all cosmetics to be free.
Season levels that progressed with playing couple dozen battles a week? Trophy?
I partially agree that it should probably have some availability(comparing to cosmetics which are perfectly ok for game to have for cash only), but on other hand… remember those old times and old games having some legendary weapon that only very few possess, having unique abilities and ridiculous prices. It was a fun feature most were cool with. Why can’t that just work like that in XO?
Like I said, every one has his unique barely justifiable point… ah, I’m getting bored of this. I’m realizing I was right. There is no sound basis on all that buzz and people just getting bored and going nuts.
It’s better for the for the company to do it themselves anyway as they can at least field questions from users during the stream. Honestly it would be probably be easier for them not to do fully live too then they wouldn’t fumble through it and could just answer questions and mess around after the pre-recorded video runs. Second if you don’t remember they got mad at treebuggers for showing the recipes ahead of the releases because it messes with market prices too. I think that was the last time he bothered doing it.
I’m literally telling you; you are not thinking about anyone other than yourself when you make assumptions about what someone is able to farm each week. As well as how a price drop might effect a player. If a player doesn’t have a lot of liquid coins market fluctuations can hurt them really fast. You have players that are casual all the way up to they are on all freaking day and sometimes most of the night.
Did you forget they have seasonal ranked brawl events and similar… Those are normally the ones that give untradeable limited decor and other things as rewards. Those are the things people think about as trophies.
Imagine you’re the newer player that just finished building a few of whatever parts, you’re not even sure you like them yet or worse you were building them for sale and suddenly the workpiece comes out in the next season. Now your sitting on a few items where the value has just been drastically slashed, depending on placement of the reward they can be harder to sell and your out whatever resources you used. It’s not going to be a huge deal to established players that have larger coin banks and resources in storage. Players like that can benefit more easily from market fluctuations than the players that aren’t.
I can understand why xbox & PS players might always want lower prices but the markets on those platforms are already screwed up.
honestly, i dont think it would be so bad if the crafting costs werent so ridiculously high. i mean 600 - 700 scrap to craft a single rare part is a bit extreme. i saved up 10k scrap so far but im saving it for when i really want something. since you get parts for the battle pass, to which i mean weapons and whatnot, i dont see the reason to craft more. well maybe for another heather, but other then that i dont see myself crafting anything apart from that. im just saving up my resources for something that i really want, that or an event like the ravens or something.
Playstation market prices are high sure, but that doesn’t make it messed up. We still have balanced market prices in relation to resource costs. It only affects wallet warriors.
PC markets are normally not far off from crafting costs with a small bit extra depending on what it is. The pyralids that they put out for the current bp are now sitting at 93.88 coins it was near double that before the bp. Prices dropped to near 80 as soon as they did the bp promo. It only went up after they did the upgrade weekend. It’s now still cheaper than the items and resources used to craft it. Similar to happened to the aurora last season. There’s a number of other items that have been seeing similar fluctuations too.
There are a lot of trade offs like normally someone would have to get the firestarters levels to craft the pyralids and that gives a newer player some early access. So for the players that don’t that’s a boon. To another player the same change can be detrimental though. A lot lot of it revolves around where the player is in the game as far as coin purse value and faction unlocks. For players that have finished all their unlocks it’s not as much of a big deal.
Some of this could be mitigated simply by offering a crate with a random workpiece in it instead too. This would mean not every player would get the same one and result of the flood of a single part would be removed. This could be done so long as that lower part isn’t necessary as a crafting ingredient later in the event.
Getting back towards topic:
I wouldn’t mind if they added the parts that they are currently limiting at level rankings that extend into the higher lvls and prestige lvl ranges. The newer factions would have to get crafting levels on their workbenches and normal level ranges like the other factions for it to really work but I’m sure they are ways to compensate event progress for portions of it. I think it would help fix some of the cost inflation problems with the limited parts while giving higher level players something to look forward to at the same time. Some of the higher rarity, high cost workpieces could remain too as an early access reward. It would bring it closer in step with the rest of the games layout.