Hi everyone, since i don’t know how to creat a post i’ll reply here since we’re talking about modes.
I’d like to suggest a new permanent PvE mode for Crossout that I think could both expand gameplay variety and give players a meaningful long-term challenge.
Core Idea
A permanent endless Tower Defense-style mode, inspired by the existing PvE raid structure — but designed to scale infinitely in difficulty.
Instead of a fixed 3-stage format, the mode would continue with progressively harder waves until the team or the player (i would prefer it to be singleplayer mode) is eventually overwhelmed.
How It Could Work
Endless Waves,
Increasing difficulty per wave
Scaling enemy composition (rarity, weapon tiers, synergy)
Smarter AI behavior at higher levels
Exhibition Vehicles in High Waves,
At certain milestone waves, enemy builds could be selected from:
Top-rated Exhibition builds
Dev-curated strong player builds
This would: Add variety, Make waves less predictable, Celebrate community creativity
True Leviathan Threat,
For very high waves: introduction of actual Leviathans
Possibly multiple mini-Leviathans before a final boss-tier one
Unique mechanics (shield phases, support drones, artillery support, etc.)
This would give late-game players something genuinely challenging.
Defensive Turret System with Upgrade Trees,
Build and upgrade defensive turrets during the match
Choose between different upgrade paths (damage / support / control / anti-air)
Unlock levels beyond the current standard PvE limit
Example branches:
-High DPS cannon turret
-Area denial flame turret
-EMP / support turret
-Repair/support node
This would add strategic depth beyond just vehicle builds.
To avoid farming abuse:
Milestone-based rewards (Wave 10 / 20 / 30 / etc.) and something really special for wave50+
Unique cosmetics (banners, paints, decor)
Possibly a unique structural part or blueprint reward at very high waves
Leaderboard for highest wave reached (weekly reset?)
The goal wouldn’t be resource farming — but challenge + prestige.