yes i am having fun with the game still
Goliaths feel really bad right now, they are bugged as well ever since the supercharged update:they have basically no traction, they struggle to go up hills, and even slide back down sometimes when attempting to go up on them, enemy and your own shots makes you slide back, and when an enemy touchs you you just slide without being able to do anything, while they just happilly push you while not even getting slowed down;
And other than that bug, goliaths are still the worst movement part in the game just like before (it is only used on spiders or meat-grinder builds, but as armor, and not an movement part, so that does not count as being “good”) it is so large, but has so few durability per units of volume, that it will get eat extremelly easylly then pop out of existence even when not being aimed at, all that while having outrasiously hight power-score for it’s viability;
they giga-nerfed the goliaths due to some people using them at 2k-3k powerscore battles, they severelly reduced their durability, increased power drain by a lot, even straight up removing their blast resistance alltogether, and then after all that, then they almost tripple their power-score, making they the worst movement part, as they were already bad in medium PS, and basically almost unusable in high PS, the PS change made they actuall garbage all around due to the severe bad stats after all the nerfs due to “sealclubing”…
the worst thing is that no one actually talks about actually buffing the current bad tracks (and the worst movement part in the game, the goliath track), people say that nerfing hovers will make tracks “meta” but that is just outright untrue, as all of them are straight up garbage, even just compared with wheels…
oh, and also, buff the meatgrinders too please, and why are they getting nerfed in several patches but without any official sources talking about the changes? (stares at the meatgrinder hitbox sudenlly being increased by 1,5 units of block on every side, while also making it retangular instead of the previous cylindrical)