Building components are mispriced

So, I set off to calculate how much the building items cost - while waiting for crossoutdb to catch up.

This is what I have, prices in gold - gross and net after sale. The numbers are rounded, so a 9 could be 8.01 actually.

Item                          Sum      Net      
---                           ---      ---      
Square platform 6*6*3         4        2        
Concrete block 6*6*6          4        2        
Concrete ramp 6*6*3           4        2        
Concave concrete ramp 6*6*3   4        2        
Concrete beam 6*9*6           8        6        
Concrete beam 6*12*6          8        6        
Ramp with a platform 6*12*3   8        6        
Concrete ring                 4        2        
Rusty mark 50 m               9        7        
Rusty mark 100 m              9        7        
Rusty mark 150 m              9        7        
Rusty mark 200 m              9        7        
Rusty mark 300 m              9        7        
Military sign 50 m            9        7        
Military sign 100 m           9        7        
Military sign 150 m           9        7        
Military sign 200 m           9        7        
Military sign 300 m           9        7        
Wire fence                    9        7        
Fencing                       9        7        
Woven guard                   9        7        
Torch                         9        7        
Torch with ring               9        7        
Triangular road sign          9        7        
Stop sign                     9        7        
Small metal canopy            9        7        
Metal canopy                  9        7        
Small stack of pallets        9        7        
Stack of pallets              9        7        
Damaged windmill              9        7        
Windmill                      9        7        
Scaffolding                   9        7        
Small barricade of bags       9        7        
Barricade of bags             9        7        
Corner barricade of bags      9        7        
Stack of tyres                9        7        
Two stacks of tyres           9        7        
Burning barrel                9        7        
Barrel cluster                9        7        
Barrel bundle                 9        7        
Red barrels                   9        7        
Gas tanks                     9        7        
Concrete beam 6*18*6          23       20       
Square platform 12*12*6       23       20       
Ramp with a platform 12*12*3  23       20       
Twin ramp 6*18*3              23       20       
Twin ramp 6*12*6              23       20       
Half arc 6*12*9               23       20       
Slanted beam 6*12*6           23       20       
Curved beam 6*12*6            23       20       
Triangular ramp 6*24*6        23       20       
Large ramp 6*12*6             23       20       
Gentle ramp                   23       20       
Wide ramp                     23       20       
Steep ramp                    23       20       
Ramp of the Horsemen          23       20       
Concrete wall                 23       20       
Broken wall                   23       20       
Buffer of bags                23       20       
Small broken wall             23       20       
Small wall                    23       20       
Wall with slots               23       20       
Metal wall                    23       20       
Large fence                   23       20       
Old container                 23       20       
Engineers Container           23       20       
Small partition               23       20       
Large partition               23       20       
Damaged partition             23       20       
Concrete beam 6*30*6          51       43       
Square platform 18*18*6       51       43       
Ramp with a platform 12*18*3  51       43       
Large ramp 6*18*9             51       43       
Scavenger scrap heap          51       43       
Scavenger barricade           51       43       
Watchtower                    51       43       
Torn-off crane                51       43       
Gate frame                    51       43       
Engineer's cache              51       43       
Radio tower                   51       43       
Old RV                        51       43       
Old trailer                   51       43       
Freight car                   51       43       
Open freight car              51       43       
Training minibus              51       43       
Training car                  51       43       
Training truck                51       43       
Training van                  51       43       
Training bus                  51       43       
Square platform 30*30*6       106      93       
Large ramp 6*30*15            106      93       
Dummy target                  107      94       
Slanted target                107      94       
Diesel generator              107      94       
Pumpjack                      107      94       
Military van                  107      94       
Trailer                       107      94       
Passenger car                 107      94       
Gasholder                     107      94       
Tank                          107      94       
Mysterious cube               107      94       
White horse                   107      94       
Autocatapult                  333      296      
Old Chinook                   333      296      
Ferris wheel                  334      297      
Park gate                     335      298
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And for example, these are raw materials an autocatapult contains:

Autocatapult

Item              Amount   Price    Sum      Net      
---               ---      ---      ---      ---      
Electronics       10       51.4     5        4        
Batteries         15       20.02    3        2        
Scrap Metal       3120     6.28     195      175      
Wires             105      11.23    11       9        
Copper            3605     2.93     105      94       
Plastic           45       32.95    14       12       
TOTAL:                              333      296

I almost started doing this myself, You should work with the breakdown material costs as that is always changing while the rest of it is table. Most of the prices on the market are way off right now.

Can you re-phrase this, I didn’t quite grasp the context: “You should work with the breakdown material costs as that is always changing while the rest of it is table”.

You have to inventory everything:
part1 + part 2 type of thing each one has a cost that has to be summed
All commons have a cost of:
All rares:
All specials:
All epics:
All legendary:
All on wards and into space…

Your commons start with 50 scrap and 50 copper… then you have to add that to the next cost center. If you have all of them indexed you should only have to list the current price of resources to get a realistic price.

I use a Python program. The only thing I update are the market prices. The rest of the components, i.e. the actual items, are held inside a dictionary data structure:

All your basic costs are set other then resources. The resources prices are the only thing you really have to probe to get a realistic cost center out of it. Work on that first.

When I say probe I mean leach the info from the game.

Post that, tack on the market fee of 10% and that is what your minimal sell price to get what it’s worth out of it is. That’s your ROI 0 mark for any part you got what you put in.