Last weekend we launched a public test server so you could try out the “Supercharged” update, which will be released next week. Today we’ll share information on what is going to be changed after analyzing your feedback and questions.
New vehicle controls for the movement parts with the strafing function
It is, probably, the most discussed change that has divided all the players into two groups. We have thoroughly analyzed your feedback, suggestions and questions and now we’re ready to announce our final decision.
Once the update is released, all the players will have a choice between both new and old control schemes. Those players, who are fond of the new controls, will be able to dive straight into battle with the new settings. Those, who still have troubles with the new controls or haven’t yet got used to the new settings, will be able to activate the old control scheme in the game settings. Let’s make it a bit clearer.
Once we have started to work on a new control scheme for the movement parts with the strafing function, we realized that such changes may seem a bit harsh and/or spontaneous for some of our players. That’s why we’ve implemented both old and new control schemes support. But, in order to let all the players at least try the new scheme, we’ve disabled the choice option on the test server.
We should mention that this option makes the development process more complex and it’s not as easy to maintain as it may seem. We believe we should give you an opportunity to get used to the new controls with an ability to switch between schemes whenever it’s required. Later we’ll analyze both old and new control schemes and make a decision regarding the future of the control scheme choice option.
And what about “sideways” builds? Are they still legit?
The old control scheme still allows you to use your sideways builds, but we still believe that something should be done with this way of building cars. In one of the future updates we plan to change hover models and make them symmetric. This, probably, will change the way hover-based cars will be built and, thus, solve the issue. We’ll share more information on our official “Supercharged” livestream next Monday, October 24!
Since the old control scheme and sideways-builds still remain in the game, both Icarus IV and Icarus VII do not require such a drastic change in parameters. In the release version tweaks will be less notable, compared to those from the test server.
All in all, we’re satisfied with how updated mechanical legs perform. The only change will make it a bit harder for the “spider” builds to climb any obstacle in front of them.
Please, pay attention that we have stated only the most important changes. The release version may contain some other tweaks and changes, as we’re still working on the update.
See you on our official livestream next Monday!