Changes in the movement parts physics and controls

I tried the changes for a while, the worst of all are the mobility changes, this takes away freedom of movement, they force us to always use the front part of the cabin. This looks like a cell phone game.

2 Likes

If they still dominate after this change then no one has anything to complain about.

Let’s ad the change and move on.

This is what anyone in a game would say when they have been able to use an OP item for years.

I get it, you will not be as OP anymore.

But don’t you think that all the years that sideways hovers dominated the game that they might have made an unpleasant experience for everyone else?

It it always fun to shot fish in a barrel, but the fish don’t like it very much.

Maybe it’s time to let a new group of people have fun? Maybe if we lose a few of the Min/Max Clan Wars fused out copy and paste players the game would grow and more people would be happy?

It is funny that none of you guys care to talk about the game or add any valuable input to the community unless they are attacking one of your OP items. Then it’s all about screaming from the roof tops.

4 Likes

lowkey after playing around for a while the movement system is growing on me just the camera is so close to your build only flaw i have now and the garbage ui

That is actually one thing I think could be improved; I didn’t seem to be able to mouse-scroll away from my build, and the perspective was sometimes closer than I like. I’m not sure if that’s an oversight, or what, but on some really big builds, it’s something of an issue.

First and foremost, Monkey, take your gaslighting and strawman BS and go to hell. I don’t use sideways hovers, there is not a single BP with that configuration in my slots.

How about you stop projecting your hatred of your battlefield boogieman onto everyone who finds this change to be awful in an attempt to belittle and diminish their concerns? Perhaps actually consider the perspective of players outside of the ā€œhover/antihoverā€ camps and address the points brought up? Or would that be too hard to set aside the diatribe for a dialectic instead?

The change affects everything aside tracks and wheels, not just hovers. It restricts and impedes spiders and omni/augers from being able to maneuver freely and take full advantage of their build. It’s so far from intuitive, and a regression in control mechanics, this is a dumbing down of the control scheme, not an improvement. For crying out loud, they already have a big hover change in the test-server aside the control scheme change, the redefining of hover stability. I just tried to recreate some of the sub-10k hover platforms I’ve seen used, they wobble and flop about.

The change will punish players who have learned survival tricks, no longer being able to rotate their build to face a less-damaged side to the enemy while still engaging them. You also can not fire on someone flanking you without being forced to turn, which if you were in motion, hah. You’re hosed. Hell, one might as well never put a turreted weapon on these builds again, as there will be minimal benefit from it.

There are ways to address issues like your dreaded sideways-hover without dumbing down the game and ruining the creatively complexity for everyone. This is a grabbing a chainsaw instead of a scalpel.

2 Likes

Well, I’m in the market for some cheap hovers, because I like the way they handle on the Test Server much better than the way they handle live. I actually experience considerably less annoying wobbling and bouncing on the Test Server than I do live using the same exhibition build.

They feel a lot more stable to me, and if this thing goes live, I think a lot more people, rather than less, will be using them because they are so easy to handle…at least on PC. The issue with consoles and controller constraints sounds like it could be a real problem though, IDK. I don’t use a joy-stick. I’m on PC, and here, it’s nothing but an improvement to the way hovers handle.

I’m sure there are some trade-offs, but I think this is a very rich improvement in the way hovers handle, and contrary to all the doom-speak, I think they will sell better as a result. Finally Hovers work straight out of the box, and are actually very enjoyable movement parts without the exploit. They will also be able to buff (or nerf) them without having to take into consideration that people will flip them sideways to give them an extra bump in illicit performance enhancements.

1 Like

Remember that we’re going to be able to swap one hover type for the other if this change goes through, so if you stock up now on the cheap ones you can trade them for the expensive ones after the update.
Unless of course they change their minds and don’t go through with the update.

1 Like

I think that’s brilliant advice. I’m glad you mentioned it, that hadn’t occurred to me.
Thanks.

1 Like

Just don’t blame me if they cancel the update and you get stuck with tons of tonnage hovers.

1 Like

Here is my final thoughts after playing some more on the test servers. I think it is a step in the right direction for attracting and retaining new players but may alienate the older players and for a game that really depends on the players it does have it is up to gaijin to take the gamble of implementing it. They should really find a middle ground of keeping both control schemes and finding ways of trying to satisfy everyone.

1 Like

A simple compromise would make this control scheme only apply to hovers. They seem to actually benefit from it, whereas on the other strafing movement parts it feels like a god-awful hindrance.

A reminder, this change does not solely affect hovers. This is not simply a hover issue, despite how much certain parties are trying to reduce it down to nothing more than ā€œSideways hover badā€.

1 Like

yea hovers are buffed, big time. Less power usage, more durability and more tonnage. I don’t play keyboard and mouse so I don’t know what experience is for key and mouse users but it is better for controller users in some ways and worst in other ways that’s why i wouldn’t mind option of having both. I do have builds made that this new setup will utterly break like my 17k jubbokko/porc/bigram build. I can kiss that build goodbye if this is the only way i can use it.

1 Like

I’m on PC, and I thought the same; Hovers were better. I liked it better for my ML-200s too, but it does have more trade-offs than I thought hovers had. I could see how some people might like it better the other way. Hovers were just better though, IMO. By leaps and bounds.

My only reservation about this update is if it is too difficult for console players to handle with a controller. If that’s not an issue, I’m all for it, but I’m content to compromise some of it, not the hover part of it so much, and especially not the abolishing of the sideways-hover exploit. I get how that is going to be rough to rebuild many of people’s favorite rigs, but…I’ve had to rebuild all kinds of stuff, and I think everybody has due to this nerf or that buff somewhen, so I don’t really feel sorry for them, but I can empathize a little: bummer, dude. That’s about all I got for that.

Consoles cannot get ostracized by this update, though, IMO. Loosing that audience would indeed be bad for the game and all of us who like this game and depend on the developers making it to work without scrounging for gas money.

Loosing a few trolls would be delicious, though.

1 Like

This update ain’t like past updates where players only had to make minor adjustments to a broken build and they were ready to go. This update is going to require loads of builds being made totally from scratch. They can improve the game without breaking builds. I don’t mind seeing stuff getting buffed or nerfed but they need to stop breaking existing builds.

As a console player, I’m not worried about the controller change. If anything, I think it will work better for most of my strafing builds, with the possible exception of the long auger/omni banana builds I was making for a while.
I’m curious how they will implement the quick look and centre controls for console, but there are a lot of possibilities, so I’m not worried.
If anything, I think this change could benefit console users, at least those who use the same race configuration that I do.

1 Like

Then they would have no reason to implement it at all. The point is to have less options when using hovers and legs so they do not dominate everything.

I have a funny feeling even after the change they will still dominate. They have to many advantages over wheels.

1 Like

I think ML200s are going to make a comeback.

That ain’t the point, i’m just of sick of seeing builds being broken. There is loads of builds i loath and hate facing but they still shouldn’t be broken. Pandoras box as already been opened they need to expand on and improve what they got not adding more restrictions. I like new control scheme but it should be added as an option not a absolute.

But it is the point, sideways hovers are broken.