Changing the PC PvP to 6vs6 will be 1 of many, if not the final nail to the coffin

Less enemies equals less points!



Lowest power score of unfair MM gets robbed.

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i also noticed to that some enemies can either be made of cardboard or made of solid titanium.
i seen one of our ally bots get hit by a mammoth build and just die instantly. im talking full hp and taking a mammoth shot to the face and dying instantly. its also the same for enemies, sometimes they can be made of tissue paper and explode at the slightest touch or be so damn tanky that it takes the entire US and Canadian army to destroy them. when this happens i usually score extremely low or just not score any points at all because they all died before i could get to them.

so its either the difficulty is set to wet tissue paper or solid titanium.
have you noticed at all your team mates dying super fast or the enemies occasionally dying in little time? it happens on ps5.

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I’m not enjoying the 6x6. Rewards are less and the issues they say it will fix it really doesn’t fix.

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And you do not run an experiment in the middle of a BP! The BP requires 20 patches per day, no stacking. This now takes 25 percent longer to complete for the week! Run this experiment between BP’s! Do not screw with players progress!

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hey zodd, from playing 6v6 here on ps5 i can say that missions DO in fact take a bit longer to complete. less enemies means less points meaning less targets to attack. when it was 8v8 things did go a bit faster for the bp and it was more common to get patches. now… sometimes i can only get 1 or 2 kills depending how hard my team mates gang up on enemies. at times i score around 55 - 300 points because of how quickly team mates kill enemies, and at times i score 0 points because my team mates swarm enemies, blocking anyones shots who try to score any points, or the enemies just die in like 2 hits like i mentioned above. its becoming a problem in the game and i myself am getting quite frustrated by it. sometimes id be hanging back waiting for the enemy to come, meanwhile my team mates just say “screw it” and run in killing all the enemies in a few shots and they are all dead before i can catch up or get a shot off.
im sure you can see some of the issues here.

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I’m pretty sure they made console 6v6 before they introduced copters and mechs, but it is true that having multiple game modes makes it harder to have good matchmaking and full teams in any particular mode.
But the problem with having less modes is that we all like different aspects of the game. Some love raids, some hate them. Some love copters and mechs, some hate them. Some love CC or CW, while others prefer normal PVP.

Reduce the game options, you lose players. Shrink the teams to facilitate more modes, you also lose players.

I’m really not sure how the devs could turn things around, and I think most of you guys know that I’m not a doomer.

They’ve made a lot of big changes the last few years, which has chased away some veteran players, but also probably attracted some new ones. I hope that once the big changes settle in, enough newer players will stick around, since they’ve come on board since the big reworks, and aren’t going to be so nostalgic for the early days.
And while I hate to say it, it’s the large number of veterans who make the game hard for new players to enjoy. Scare away more of us, and hopefully it will make things more fun for newer players again.

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the devs removed 2 out of 8 enemies to shoot at in matchmaking, and didnt touch how score / rewards are calculated?
sounds like they meticulously planned this update just like all the other updates the last few years.

id say they only pushed away new players, they didnt do anything to make their experience less trash
new players are unhappy, veterans are unhappy, and the rest that stayed till now is either in denial or has an actual life and doesnt care

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The reward difference is not significant. I’m still able to grind out new items as fast as I used to.

Console has been 6v6 for a long time now, so I don’t think lack of planning is the issue. They saw that it didn’t kill the game on console, so they’re doing it with PC based on that evidence.

While you might not like mechs or copters, there are lots of people who are more interested in piloting giant robots than mad max cars. Adding more stuff is going to attract more new people. Keeping them is a different story, and not what I was talking about.

I think you are overconfident in your assessment of how other people feel. How many new players have you talked with anyway?

And who are you to say that those of us that are still playing are “in denial”? Maybe we’re just not as bothered by the same things you are?

However, you are right that most of the people who still enjoy the game have “an actual life”. Crossout becomes a lot less fun if you treat it like a job. No one should care too much about it. It is not a serious game, and you’re just going to be frustrated if you treat it like it is.

The way to enjoy Crossout is to just have fun. I understand that some people don’t want to be casual gamers, but those people should probably switch to a more serious game if they want to be serious gamers.

dont forget they also lowered rewards across the board for modes to over the years. you get alot less rewards from raids now then before and its hard to make a profit. hell i havent even touched my stash of fuel for years. i sold some not to long ago but i still have around 16k fuel.
an example of how low of rewards i got is i went into perimeter breach and there were 3 people using battlewalker legs, well these builds kept getting in the way and blocking my shots, that or they would just outright kill enemies nearly instantly. they were all running things like cyclones to. i scored the lowest on the team which is rare for me, i was using dual rippers which arent bad to use in the raids and alot of the time i couldnt hit any enemies before they were killed by the leg builds. so i scored the lowest. i got around 26 plastic for it.
in hard raids it was easy to get around 400 - 500 copper on perimeter breach, well now you get around 250 - 380 around in there. the mid point being around 350.
patrol vs ai used to give 15 - 20 but got lowered down from that to 12 - 14 and 15 if your lucky.
plastic raids gave 40+ the highest i got was around 45 but now its anywhere from 25 - 34 from what i seen, you could get around 38 - 40 but only if you hogged all the kills.
heck even electronics suffered to. its been a while but i remember you used to get like 20 - 25 per raid.

thats rich coming from you poony.
youve seen how toxic the community can be, youve seen the devs cater to the wallet warriors, youve seen how alot of players or even veteran players dont care and pick on newer players to get them to quit. so how can anyone have fun in a game with a community thats this toxic? ive seen players get harassed in pvp and in pve. reporting does nothing and players go unpunished just to have them be massive jerks to you the next time they see you in either raids or pvp / pve modes.
the only fun id see people having is making their own dedicated group to jump in and have fun with rather then team up with this despicable man babies who try to make the game worse for their own team / everyone else.

how many new players have actually joined AND stayed? :rofl:

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We all have fun in different ways.

If you’re not able to have fun, you should play a different game.

But what I meant is that even I start getting frustrated when I start playing the game too seriously, rather than focussing on the aspects that are actually fun for me.

What is most fun for me is making a new build, and then improving it after seeing how it performs in battle. The battles themselves are often fun, but less fun if I care about winning or points.
As long as I’m in the right headspace, other players don’t bother me. If they kill me quickly, so be it. If my teammates are bad, it’s not a big deal. None of that really matters if my build looks cool and is fun to play.

The business aspects of the game don’t affect my enjoyment, because I’m never going to give in to the temptation of spending money I don’t already plan on spending. I pretty much ignore the chat, so the toxicity of other players doesn’t bother me (other than on this forum).

What I’ve noticed from running our clan is that most new players don’t last long, but also there are more new players than I would have guessed. I’m not convinced that a smaller proportion of new players stick around now, and only the devs know for sure.
Crossout is by its nature a niche game. Even if it were perfect, most new players still wouldn’t last more than a few weeks. I think overall the game is better now than it was seven years ago. Obviously many of the forum members disagree with me on that.

to me, crossout has fallen far away from what it once was. the introduction of helis and then BWL (battlewalker legs) have ruined the game imo.
you cant seriously sit there and tell us that you think the game is better then before when:
1: the game hasnt gotten any significant updates in years (literally).
2: the game focuses far to heavily on battlepasses and mini battlepasses now. these being the only content they add to the game.
3: they add power creep weapons and weapons so low in powerscore and so broken (squall) that they can be brought into low powerscore matches just to seal club and force out new players.
4: they remove existing modes and stages in the game because of some stupid builds that can bypass its walls (terminal-45).
5: they FORCE, yes, force, updates on us that we never asked for and didnt want. then promise us false promises they never keep.
6: they start new projects and stuff that they never touch again. ex: co-drivers, adventure mode, etc.
7: hard focus on fomo tactics and predatory microtransactions.
8: dont care about the community or players getting harassed in game. they dont even seem to care about the in game mod team.

i could go on but you get the point.
i dont call this an improvement poony. YOU might not care about all this, YOU might only focus on having fun and not worrying about any of this, but you are just 1 player in a game of many players. the reason people disagree with you is because you try to justify some of this crap and have such a lax nature about the entire thing.
i remember before when i brought up the mini battlepasses being a bad thing, you jumped to its defense saying its “good for new players because they can get some stuff for cheap” which i heavily disagree on. we wouldnt need stuff like this if the devs were fair in the game and allowing us to enjoy a grind fairly and without thousands of hoops to jump through just to aquire 1 item. no, paying 10 dollars for a bunch of crap to get them clan confrontation or clan wars ready is not healthy for a game like this. players NEED to start out at the bottom, learn how weapons and modules interact with one another and build up their arsenal from there. this game has become a slog, it takes even longer now to get anywhere with the devs purposefully nerfing rewards. they want to do this so it forces players to pay up for something better or continue to slowly grind for new parts. they put in temporary blueprints because they know they can sell that crap later on in mini battlepasses for more money.

this isnt crossout. this isnt craft, ride, destroy. its more along the lines of pay, battlepass, sabotage.
but i guess only some people see it this way.

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This is what I’m trying to say.
We all have our own perspectives. What’s been fun for me hasn’t been fun for you. The things that bug you don’t bug me. The game has improved for me, and has become worse for you.
There is no objective truth about the quality of the game.

Edit: I don’t mean to suggest that I have no complaints, or that I disagree with everything you complain about.
The key difference is that I believe most of the problems are directly related to the F2P model, and are unavoidable when applying that monetization model to a game this small. Unfortunately, I can’t think of any way they could realistically get away from the problems built into the F2P model. It’s not like they can flick a switch and make it a self contained game that you buy once and own forever. And it’s definitely not popular enough to switch to only selling cosmetic items like some bigger F2P games do.
So since we’re stuck with these problems, I just try to focus on milking the fun I can out of the current reality.

k I tried missions today… i didn’t do great, to tell the truth my build felt very sluggish…more than usual…and i developed an habit to go for the orb, in this mode…not a great idea.

Judging by your single screenshot and comparing with many of my own ( and listening to jbrider complains about MM ), I could argue maybe the reason why missions has such a disparity in PS, less people are playing that mode… i mean, sub 9k playing with 13k?
I don’t have that in mine screenshots not at that degree, it’s much more stable, not with that gap, could it be because PS bracket? a coincidence? More people are playing the next step? i don’t know.
other thing that i found 6 vs 6 in missions it’s not the same as 6 vs 6 in next step where we really don’t miss the 7 th and 8 team mate, pile ups, aggression, full of action
you spawn and the first thing is to link up with your team mates ( in those cases where you spawn far from your team ).
seek and destroy.
For me one of the most important thing missing in the missions mode, lack of re spawns
Just yesterday i bullied a canon helicopter for an entire match, they are getting very beefed up, some are untouchable e.g. Catalina with cyclones or Caucasus, sparks, but the majority are very accessible, walkers are getting car jacks but overall all very high octane.
that is lacking in missions

i know what you mean, but the execution of mechs, copters and all the other fortnite-ified features ensure that players wont be loyal to the game, probably wont spend much money on it, and probably wont stick around for long.
if the mech or heli gameplay was actually interesting, for example like in war thunder, you wouldnt hear a single complaint from me. but unfortunately, the quality and integration into the game is laughable.

i always compare these features to fortnite, but the gameplay genuinely feels like that.
mechs, helis, automatic camera steering, washed up graphics / visual style…
its turning into a completely generic p2w game with almost no redeeming qualities with a playerbase of either uninvested players or deluded meta maniacs

i personally hate mech / copter gameplay, but even if a player genuinely enjoyed it, it gets stale incredibly fast. there is zero depth to it, the only way to enjoy it is to play very casually for half an hour at most every day, or to care very little about gameplay quality.

it should be obvious to the devs that adding slop might attract a few players in the short term, but will help nobody at all in the long term.
and if they lack enough foresight to not realize that, the player count should still make it clear

i think to judge this, we would need to see into their financials and statistics.
i believe that a game with non-p2w monetization, quality gameplay and actual advertisements would be much more successful, sustainable, and probably profitable (especially long term) than the shitshow we have to deal with now.

i have a theory that theyre heavily reliant on whales spending unbelievable sums on expensive parts, but at the same time, p2w is very accessible for relatively cheap (in the BP, or packs) so i cant see how they could be dependant on this as a main income stream.
and if they are dependant on it, then it should be very easy to move to something better for monetization, like cosmetics, exclusive items or forcing players to pay to speed up progression.

then there are also relics, and those would have to either get a gigantic jump in PS, or become at least remotely achievable in F2P, so that they dont ruin gameplay since there are so few players available for matchmaking

Because of this change to 6 vs 6, this game is basically dead for me.
As soon as I finish the battle pass I already paid for, I’m uninstalling it.

Maybe I’ll come back if you bring back 8 vs 8 — or if you had any brains, you could even try 10 vs 10 or 12 vs 12, with a choice of game modes.

I don’t mind bots at all, and I actually like longer matches.

So yeah — Crossout developers, you are IDIOTS.

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I already said that in another thread, but I would like to see something like a sideboard where you put alternate builds into ps slots to help with matchmaking.
You would have some slots with different ps requirements to fill with builds that you would like to play if no match is possible for your currently selected build. Of course you could turn that off if you are dead set on playing something specific, but then you have to wait longer.

I don’t mind playing at lower ps with another build to fill a match faster, if it means that everyone is playing at the same ps. Currently there is no sense in lowering your ps, because you will just be the weakest one in the team. Give some incentive to play fair matches, instead of making a push for max ps mandatory.

When an alternate build is picked for you from your sideboard, there could be a small reward for helping out the matchmaking. Maybe bring engraved shells back in a meaningful way with that?

I would rather have 8v8 on a lower ps with an even playing field than 6v6 with huge ps brackets.

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on the plus side, i kinda like not having to face 2-3 bots every match :yum:

The main reason why Robocraft died wasn’t 5v5, it was many additions that dumbed the game down.

First, there were radars and jammers. Basically Dopler and Griffon (but as a module), and there were 3 tiers of them. They stacked.

I’m pulling numbers out of my arse btw, so the description is correct, but the exact numbers aren’t:

1 radar gave you 50m of coverage. 1 jammer cancelled 1 radar on the enemy.
If your enemy had 5 radars and you had 3 jammers of the same tier, you’d be only spotted at 100m (or 2 radars worth of coverage), because 3 jammers canceled the 3 radars.

  • The devs thought that this whole system is difficult and removed it.

Then, there were 10 (technically 11) tiers of building blocks. Each having more CPU (aka powerscore) and health than the last. You could choose how to armour your vehicle - you’d have roughly the same CPU value if you build a head-on vehicle (T8 on front, T3 on rear and sides) or a good all-rounder with a weaker front and stronger rear/sides in comparison (T5 all blocks)

  • The devs thought that the whole system is difficult and removed it.

Then, there was a system… should i even call it that? where putting more weapons = more firepower. Which is like, common sense. Having 4 machineguns is better than having 1 of the same machinegun, right?

  • THE DEVS THOUGHT THAT THIS IS ALSO TOO COMPLICATED. No joke.

They made it so you have a “maximum” of each weapon. If you have a weapon with a maximum of 10, and you put 1 of this weapon, IT WILL INCREASE ITS FIRERATE TENFOLD. So having more weapons is useless since you’ll only get more PS and overall weapon health, but not DPM.

Basically they thought that their entire playerbase are actual brain dead sheepies and removed any piece of content that made you think, something that Crossout kinda does now but to a lesser degree.

Oh, and also:

You had a healgun class that could restore health to teammates and hurt enemies. They were a #1 priority target because, well, healing people? And they also had a fighting chance 1v1 (not a huge one, but you could potentially win against almost every single build if you’re skilled enough and if they make a mistake).

  • The devs thought - you get the idea.

They made it so every single build had a very fast healrate (~2 medics worth of healing) if you didn’t recieve any damage for 10 seconds. (that was a WTF change for me that killed the game). Also they herfed the already worthless medics by removing the ability to damage enemies…

They also added some BS ability modules that spotted the whole team through walls (this was after the radar/jammer nerf. So now you spotted the whole team with a single click, with a single module, with no way to somehow counter it if you’re on the recieving end). Or a module that emitted a pulse which DISABLES EVERY ENEMY IN RANGE?? It also wasn’t tied to your build, you could place a pulse anywhere in a moderate range around you, it disabled the enemy weapons, movement, and also drained them of energy (which was used to do everything - shooting your weapons, activating hardware, etc).

Imagine if you could cast Daze anywhere in ~75 meters, and instead of just turning your weapons off twice or thrice, you literally couldn’t shoot, couldn’t move, AND all of your hardware + weapons get put on cooldown (which would be 2-3 times longer than the usual if we convert how important the energy was to the game).

So yeah. Robocraft died in its own piss and shit, well deserved i’d say. Crossout should be next if they continue the same predatory practices

Phew, soon the game returns back to 8v8 and I too can play the game again (decided to not play during the 6v6 period not fun/10)

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