this is what i was saying.
killing the boss and his back up dancers doesnt give you any time added. so this means you got limited time to kill him and start earning kills on the next few waves.
i got to wave 13 but we lost because that fucken enemy, the nest boat, kept running from us! also it had a stupid amount of health to. anytime my team mates would get anywhere within its sights it would run away like a scared dog. i was in a heli and hitting it with fire but it just kept running whenever my team mates would get anywhere near it and it was faster then them so that bastard ran out the timer!
Well letās face it, how long do you want the mission to last? They have to do something to bring the thing to a close. I remember when they had something like this last year, and the first time I played it, it went over 30 minutes. After 20 minutes I had enough, but stayed in for my teammatesā benefit. Someone else I spoke to, said his lasted almost an HOUR. I never played it again.
1 Like
Never made it past 15. Iād just prefer that instead of an undefeatable wave, there just was a āFinal Waveā and the match ended after you beat that one if they want to limit match length.
1 Like
Supposedly that is wave 30 (I think it was in the patch notes/whatever they are called a while back), but no one has seen anything past 15.
except the people who have a 36k score in the leader boardsā¦
Iāve made it to 13 a few times. Isnāt that the level with boats and rockets?
I genuinely enjoyed this game mode and thought the amount of crackers per game was pretty good. Didnāt fell like a bloated grind like the other 90% of the game.
That said Iām not the type of player to get hung up on leader boards and making it past level xx whatever the end boss is.
Fought the truck a few times with some very different builds and was happy getting that far.
Compared to operation Blackout this was infinitely more fun.