I might be way off here… only game in the season though:
Score: 577
Rep gain: 3606
clan conformation: 93
Sub numbers: this portion equates to the 577 number.
Kills 108
Part destruct 459
First dmg 10
The same score x8 should land around: It might be what a confrontation battle would be worth…
577 x 8 = 4416
Can we look around this and check the figures?
Ideally that 93 figure listing should equate… I’m really tired though… I’m going back to check how many % for decor… = 25% it’s funny they don’t seem to list it anymore.
I’m just leaning towards them being figured out if enough numbers are collected. I really don’t think they would over complicate it though unless otherwise necessary.
Winning the match definitely increase your potential confrontation points. But hard to say by how much.
I had a game recently where my score wasn’t very high, but I still added to my confrontation rating. I think that might have been because I got a few kills, even though I didn’t do much damage until they were almost dead.
But I could be wrong!
One of the other fluxes could be happening is where the user is with their daily reputation gain meter. That number swings I think near 400% as bonus. (The little flame that moves next to the battle button.)
We might also have to take into account the potential reputation gain bonus for subscribing too. I didn’t think to add that in either.
You have some really nice confrontation scores there in some of those game. First off Gj man. You do pretty well at this game.
Ive come to the conclusion that confrontation scores have a lot to do with how much your enemy scores. I can get a trashbag score for the game, but if the enemy team was dominated and denied any decent score, than my score is way way higher.
Thanks, but I’ll be honest that was a better than average run for me. I am getting better at the mode because I’m playing a lot, but my lack of CW experience made it tough at first.
4v4 really requires a different mindset and different tactics.
I’m not sure if I completely understand your post, but I think I do, and I don’t know if that’s really a problem.
In the casual clan I started, I seem to be the only one who really likes confrontation, so I’m scoring the majority of our confrontation points. Some players only do PVE, so they aren’t contributing to that score at all. But it’s good to have some people who play a lot of PVE, because otherwise we wouldn’t clear those challenges.
From what I can see, it’s actually good if your clan has a mixture of players, some of whom don’t care about confrontation mode.
no Poony4u its your clan … you run it casual … well they will be casual. If you want those badges u r going to have to get un casual … and active. No pve is not good … thats for babies. Grown ups do Confront. Our clan is new and we are Lengendary every week with mostly new players. u can do it … every player should have a goal of 5000 confront points as to it being their share of the required points to max the badges
I mean, if we were completing challenges that we weren’t unlocking, I would want my clan mates to play more confrontation, but we’re not at that point.
And if none of the clan played PVE, we would miss out on all those badges.
If my clan was playing clan wars, it would be a different situation, but we’re not.
We just picked up a lot of new members though, so maybe we might end up in a situation where we are missing out by not having a high enough confrontation dating, but so far that’s not an issue.
Patents why bother? Because those badges are the life blood of all new/semi new up and coming players. Without those badges you are not going anywhere if you are newer to this game. Fun? Let me tell how much fun it is to get 1450 badges roughly every time we hit another level … 4050 every week if we do personal challenges too. Before Confront I could get 2900 roughly by myself after hard raids etc etc … now it is easier now and we get more badges … Fun is not the only thing going on here. The word … determination comes to mind. We are determined to beat our opponents and beat the game! Does anyone here think you cant "beat the game’? You know like develope the skill to craft/ride/destroy and excel at the market? sell/buy anything you want? craft any car you want… any gun … destroy!! complete all your patches … uh huh. This isnt Outer Limits … we are in control!
If the game isn’t fun, why would I bother to farm any at all? I mean, I didn’t play this game 6 years because I thought gaining emblems was in anyway fun. I play it because I like Craft, Ride, Destroy. Everything else is a bonus to the fun, not the fun itself.
We shouldn’t confuse self imposed goals with the game play loop actually being fun or not.
Indeed. This is why I complained so much about the removal of solo badge gain. The current system implementation is pretty good for game health in the long run (assuming new players know to farm them)