Hello, I see we have a new forum now. It’s gonna take some time for me to adjust to it (to say the least.)
Over the past several months, I have noticed that the number of clans that get at least 1 point is decreasing each week. While there may be teams that simply don’t win any games, or possibly lose more points than they win. I think most of those clans are choosing not to play in CW.
Another thing that I’ve observed is that a majority of the participating clans in CW are either in Rust or Tin leagues. A lot of the teams I’ve seen in Tin clans have Relics.
It seems like winning Uranium in CW is a Catch-22 for most players. Bronze league is required to earn Uranium after wins, but you will need Relic tier or Fused Legendary weapons to even make it to Bronze.
I have a few ideas that could help solve these issues:
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Better rewards for Rust and Tin leagues: These could be small amounts of Plastic for Rust, and Electronics for Tin. Or maybe reward players with Wires and Batteries for their respective leagues.
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Remove the CW blueprints: I get it, being put at a disadvantage due to the map sucks. But the Blueprint system favors the players with larger inventories and puts players with less inventory value at a big disadvantage.
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Fix or remove Leviathans from CW: It is extremely expensive to build an effective Leviathan for CW. Cockpit cabin and Boosters are almost mandatory for an effective Leviathan. I doesn’t sit right with me that the Cockpit Booster archetype dominates everything else.
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6V6 CW mode: I think this mode would shake up the CW mode and make the mode more interesting.
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Enforce the leagues: Players in Low Tin should not be facing teams in Low Bronze. You don’t see a team in D3 facing off against a team in D1 in real life, do you? The same should apply to CW.
What do you think of these ideas? What ideas do you like? What ideas do you dislike? Feel free to share your ideas.