Unfortunately so many clans die because of CW disputes
my CW/Clan reform suggestion: every player in the clan gets a uranium/resource reward at the end of the week. Consists of CW victories and mission points earned during the week.
Promotes the cohesion of the clans, no more uranium disputes, very good players earn clan points through CW victories, other players through clan points earned from missions.
The total weekly clan points earned determine the uranium/resource reward.
I think everyone wins that way… Players have more fun, there are less arguments and the game wins more players in the long run. Because the CW entry hurdle has become quite high in the meantime
That is how Clan Wars was for years before they changed it to this model, they changed it because the Dev’s didn’t like people who didn’t participate in matches getting free uranium/gold when they sold it, and if I recall correctly they also lowered the amount of uranium that is awarded too, gotta buy the gold packs and now Crosscrown packs!
And before this their system every clan got uranium, if I recall correctly if that’s wrong someone will correct me
sure, with so few clans and tough farming and even tougher competition, they could facilitate access to uranium, albeit in a small amount
You just have to accumulate a lot of mission points a week to get 1, 2 or 3 uranium. Otherwise it’s just scrap metal.
This is a suggestion on how to make the game more attractive to newcomers…
As I’ve suggested in another thread, I think what CW needs are about three more leagues below the current lowest one, with powerscore and blueprint limitations for CW. For example: the new lowest rank would allow a max PS of 8K and cyan equipment, second lowest 10K and purple, third lowest 12K and yellow.
I think the biggest issue right now is that even rust league is chock-full of relic spam, and with the requirement of 3 different, competitive builds, even if we consider legendaries competitive, the cost of entry is way too high. Most people either buy their way to the top, or never participate in CW at all, this need to change, and Gaijin/Targem would be bound to profit from increased CW participation as well, as more people would get a taste for it and spend money eventually.
As a dedicated Crossout player since the very beginning, I feel compelled to address the current state of the Clan Wars system. While Clan Wars has always been one of the most competitive and exciting aspects of the game, its relevance and long-term motivation are steadily declining — and that is deeply concerning.
At the moment, only around 200 active clans are consistently participating in Clan Wars. In comparison, roughly 500 clans are competing in Uranium-related activities. This imbalance clearly shows that the current Clan Wars structure no longer provides enough incentive for a broader portion of the player base. Without meaningful rewards and progression opportunities, many clans simply see no reason to invest their time and effort into this once-prestigious mode.
Right now, the primary motivation for playing Clan Wars outside of the top competitive brackets is Scrap Metal — a resource that, while useful, is far from compelling in the late game. For newer or mid-tier clans, the effort-to-reward ratio feels disproportionate. Clan Wars requires coordination, preparation, optimized builds, and significant time commitment. When the rewards don’t reflect that investment, participation inevitably drops.
A rework is urgently needed.
One possible solution would be introducing Uranium payouts in the lower leagues. It doesn’t need to be a large amount — even 5 Uranium per week would make a significant difference for beginner or developing clans. Small but consistent rewards would create a sense of progression and inclusion, rather than a system where only the top elite clans benefit from meaningful resource gains. It would also motivate more teams to actively participate, practice, and improve.
Another option would be expanding the reward pool beyond Scrap Metal. Clan Wars could grant additional resources such as electronics, batteries, copper, or even limited crafting materials. Diversifying the rewards would increase the mode’s overall value and make it attractive to a wider range of players, not just top-tier competitors.
Clan Wars still delivers intense, strategic, and highly satisfying battles. The gameplay itself remains strong — coordinated team fights, build diversity, and tactical depth are what make it special. But the underlying incentive structure is losing its impact. Without a meaningful progression system tied to participation across all leagues, the mode risks becoming increasingly exclusive and irrelevant for most of the community.
I truly believe Clan Wars has the potential to be one of the strongest pillars of Crossout again. With thoughtful adjustments to the reward system and a more inclusive distribution model, participation would rise, competition would intensify, and the overall health of the mode would improve dramatically.
Clan Wars is still fun — but without a rework, its long-term purpose is fading.
Simply put they just need to stop gatekeeping the uranium and free it for the masses
Literally no other reason to not do it that “N-nooo muh profits n-nooo the delicious whale money income noooo…”