Hey all,
probably been suggested before, but i feel as though PVE is currently stale, there’s variety which can appeal to the new player, but stick around a few months and the grind becomes increasingly repetitive,
PVP doesn’t suffer the same fate, players keep it spicy and unpredictable, it’s often a joy seeing strange, wacky and occasionally surprisngly effective innovation which inspire me more,
i would like to suggest merging the two, creating a standard new mode wherein just like with missions, the player can decide for themselves what reward they want out of it, i’d prefer the resources to be PVE so copper, plastic, electronics, ect, it should cost fuel in order to keep the current PVE from becoming completely obsolete, a imagine theres still plenty of players who enjoy it for the more casual destruction,
a starting concept for the mode: a siege style PVE + PVP mode, the AI holds a stronghold, laced with turrets, different tier enemies from the PVE pools, and a leviathan as the core,
first team to destroy the leviathan claims the site and wins,
i think players should get a single free respawn kit, but be prevented from using further repair kits so that it doesn’t end up as a pay to win mode abusing such mechanics where it becomes whoevere has the most repair kits and money ultimately wins, that would be sad,
again, sorry if it’s been posted before, otherwise, i hope you like the idea,
all feedback is welcome, happy hunting