Hello together,
after nearly 4 four years i decided to play crossout again and had alot of fun. After a few days of playing and seeing alot of new weapons, cabins and modules I asked myself ho to get all these new parts. Turns out, that you had to play the battlepasses in order to get the crafting receipe. Of course you can still buy them from other players, but you need to get all the coins first.
I totally agree, that there should be an exclusivity for players, that bought the battle pass. But what are with new or returning players? They never get the chance to craft these items unless they buy it from others. I think it would only be fair, to add the receipes to the crafting table.
Suggestion:
After the battlepass has run out, the new receipes are locked for 6 months and will then be added to the regular crafting table.
What do you think about this idea?
2 Likes
your bringing up old stuff many have talked about years ago on why we cant actually craft new things
As I mentioned, I wasn´t playing for years, so I didn´t followed the discussion. I don´t get why they create new content for a season, only to lock it away forever. This makes no sense unless you want to create FOMO LVL 9000+
These recipies was available full time. Then they’ve added workpieces in 2020 but then removed them after a year.
Why? Because they’ve added event passes which have these old battle pass items. FOR YOUR MONEY, of course. Predatory monetisation
your logic has a flaw, because this would cause targem to not make a fucking shitton of money from whales buying comically overpriced digital lego pieces.
for that reason, im out.
on a real note, this suggestion is too sensible for targem to even bother translating it to russian to understand what it says.
its easy, money.
wanna know how it works? its simple
release a battlepass with temporary blueprints.
after the battlepass expires so do the blueprints.
require some of these items to be required to make items in the next battlepass driving up the market prices and demand.
later on release a limited number of these items in mini battlepasses for 10 dollars.
release a relic weapon that uses said items for its crafting recipe.
watch as people buy the battlepasses without question and when people do question it the community shoots them down.
profit for the company.
predatory monitization of course. just rinse and repeat their steps.
people think free games are made for free

you wanna see a bad and overmonitized game just look at fortnite.
alot of free games now are just grindy and over priced money grabs
people think that predatory FOMO monetisation with artificial shortage is the only way to monetise your product

The only reason why is because greedy CEOs want you to believe this is the norm and accept it. In this scenario literally EVERYONE but these greedy CEOs lose.
These are the same people that tell you “nuh uh, our games aren’t unoptimised, your PC is just crap” when they’re confronted about why their game weighs 300+ gigs and requires a 1000$ GPU to run at least somewhat smoothly.
And these are the same people that deliver a buggy, half-baked game with an excuse of “bro we’ll make it good in 2 years with patches lol don’t get sweaty about it”