Crossout Final Run Update

Crossout: Final run

Hello, survivors! Despite the fact that the new season is coming in March, we still have a lot of surprises for you before that. This update brings: a new event, the reworked blueprints tab with many changes, including the increased blueprints storage size, manual ordering of parts going offline when your generator gets destroyed, a new alternative mission for all types of armoured vehicles and many other features!

New event “Final run”

Attention! The event will be available from February 27 to April 2 inclusive!

  • Event levels and their corresponding rewards will be unlocked as you complete special challenges and earn event experience points.
  • Event experience points are needed to unlock levels and receive rewards.
  • As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
  • New challenges appear every day. All incomplete challenges accumulate.
  • Basic event rewards are available to all players. These include:
    • 50 in-game coins;
    • “Scout’s container” with a random legendary, epic or special part;
    • “Winterduck” decor;
    • Resource containers;
    • Workbench coupons;
    • Engineer badges.
  • All additional rewards (marked with an icon of a lock on a blue background) are available only to those who purchased the “Final run” pack (regular or deluxe edition). Purchasing the deluxe edition immediately unlocks the next 10 levels and all the rewards of the already unlocked levels.
  • Purchasing the pack gives you access to:
    • Certain already produced parts, including the new special module “Ammo supply”;
    • Recipes for the production of certain upgraded parts on the event workbench;
    • Additional in-game coins;
    • 3 paints, a number of stickers and decorations;
    • “Storage expansion” and “Blueprint storage”;
    • For each subsequent level, starting from 51, you will receive 120 in-game coins as a reward.

Attention! The “Final run” packs will be available on all platforms from February 27 (from 10:00 GMT on consoles) to April 2 inclusive!

Alternative mission scenario for all types of vehicles — “Domination”

  • “Domination” is an additional game mode with battles for armoured aircraft and battle walkers. When joining a battle with armoured aircraft and battle walkers, you will randomly get either the new mission format or the old one.
  • In the new mission, the capsule from a defeated enemy does not immediately count towards the team score when picked up. To get the points, you must carry the capsule to your base.
  • One player can carry more than one capsule at a time.
  • Players have the option to steal the capsules of defeated allies from the enemy base, but each player can only steal and carry one capsule at a time.

“Wheels of Doom” brawl

Attention! The mode will be available from February 27 to March 5 inclusive!

  • Familiar game mode with battles on preset armoured cars equipped with the “Dash” modules and the “Doom” minelayer.
  • The mode has respawns.
  • The victory is awarded to the team that scored more points in the allotted time for destroying parts and opponents. The battle ends if one of the teams scores 6000 points.
  • The reward for the battles of the mode is scrap metal.

Special challenges and rewards:

  • Day 1: complete 2 battles in the “Wheels of doom” brawl. Reward: “Military reserve” container.
  • Day 2: destroy or help destroy 5 enemies in the “Wheels of doom” brawl. Reward: 80 Engineer badges.
  • Day 3: deal 4000 damage in the “Wheels of doom” brawl. Reward: “Klondike” decor.
  • Day 4: earn 2500 points in the “Wheels of doom” brawl. Reward: “Humanitarian aid” container.
  • Day 5: destroy or help destroy 8 enemies in the “Wheels of doom” brawl. Reward: 2 “Gladiator’s mark” stickers.
  • Day 6: complete 2 battles in the “Wheels of doom” brawl. Reward: “Military reserve” container.
  • Day 7: earn 5000 points in the “Wheels of doom” brawl. Reward: “Green chrome” paint.

“Kaiju” brawl returns

Attention! The mode will be available from March 6 to March 12 inclusive!

  • “Kaiju” is a PvP brawl in the “Free for all” format.
  • The player who destroys the most enemies wins.
  • Each player fights on a preset armoured car equipped with the weapon “Kaiju”.
  • The reward for the battles of the mode is scrap metal.

Special challenges and rewards:

  • Day 1: deal 5000 damage in the “Kaiju” brawl. Reward: “Electron” paint.
  • Day 2: earn 2000 points in the “Kaiju” brawl. Reward: “Military reserve” container.
  • Day 3: complete 2 battles in the “Kaiju” brawl. Reward: 50 Engineer badges.
  • Day 4: destroy or help destroy 10 enemies in the “Kaiju” brawl. Reward: “Spiked spare” decor.
  • Day 5: deal 8000 damage in the “Kaiju” brawl. Reward: “Humanitarian aid” container.
  • Day 6: complete 2 battles in the “Kaiju” brawl. Reward: 50 Engineer badges.
  • Day 7: earn 6000 points in the “Kaiju” brawl. Reward: “Logistician’s container”.

“For the Emperor!” brawl returns

Attention! The mode will be available from March 13 to March 19 inclusive!

  • “For the Emperor!” is a team PvP brawl. Players take part in the battles on preset vehicles.
  • Destroy all enemies or capture the base to win.
  • All types of movement parts are used in the blueprints of the mode, except for rotors. You can choose the preset vehicle for the battle.
  • The reward for the battles of the mode is plastic.

Special challenges and rewards:

  • Day 1: destroy 75 parts in the “For the Emperor!” brawl. Reward: 2 “Steel beard” stickers.
  • Day 2: earn 350 points in the “For the Emperor!” brawl. Reward: 80 Engineer badges.
  • Day 3: complete 2 battles in the “For the Emperor!” brawl. Reward: “Military reserve” container.
  • Day 4: destroy or help destroy 5 enemies in the “For the Emperor!” brawl. Reward: “Toiletry bag” decor.
  • Day 5: deal 4000 damage in the “For the Emperor!” brawl. Reward: 2 “Rare stabilizers”.
  • Day 6: earn 700 points in the “For the Emperor!” brawl. Reward: “Humanitarian aid” container.
  • Day 7: destroy or help destroy 10 enemies in the “For the Emperor!” brawl. Reward: 2 “Mecha-king” stickers.

Clan wars

  • Now, if the opponents leave the battle at the very beginning and your team wins but fails to score the minimum number of points, you will still get rating points for the victory, but will not get resources.
  • Increased the limit of the uranium ore rewarded for winning the “Clan wars” battles:
    • Bronze: from 30 to 40;
    • Silver: from 40 to 50;
    • Gold: from 60 to 70;
    • Diamond: from 100 to 140.
  • Now, at the end of the season, only the top 10 clans in the leaderboard will get uranium ore as a reward:
    • 1 place: 50 uranium ore;
    • 2–10 places: 30 uranium ore.
  • Uranium ore for battles is now only given to players whose clans are in leagues starting from “Bronze”.
  • Now for victories you receive:
    • Bronze: 1 uranium ore.
    • Silver: 1 uranium ore.
    • Gold: 2 uranium ore.
    • Diamond: 3 uranium ore.

Clan confrontation

The PS bracket for the mode is now 7000–9000.

Other changes

Increased the limit of points you can earn in a battle in all standard game modes (except for brawls created by players).

  • Updated and optimized the “Sanctuary” map. Improved the mini-map image of the location.
  • Improved the surface element on the “Volcano” map, which led to collisions and bouncing of cars passing over it.

New special ammunition “Ammo supply”

  • Increases the initial weapon ammunition by 75%.
  • PS: 166.
  • Medium damage on destruction.
  • Durability: 180 pts.
  • Mass: 252 kg.
  • Produced on the “Steppenwolfs” faction workbench.

Rework of the mechanic of parts shutting down due to low energy

The current mechanic involves disabling the last mounted weapons after losing the generator. It has a number of issues that are exacerbated as the weapons’ power consumption increases. The new mechanic includes a change in the algorithm responsible for the initial priorities for parts disabling, and the possibility of manual setting by the player.

Changes to the base algorithm

  • Now each part that consumes energy has a priority value for shutdown, which is determined by the energy consumption, rarity and part type.
  • The generator energy will be used by the parts with the highest priority values, the sum of their energy consumption must be equal to or exceed the energy provided by the generator. These parts will shut down after the generator is lost.
  • Among the parts with the same priority, the one that was installed last will be turned off first.
  • Also, if a weapon runs out of ammunition, it will turn off and will not consume energy.

We are quite confident that the base algorithm of disabling parts will often meet the players’ expectations. If it does not, there is now a manual setting available for it.

Manual setting

The button for weapon groups setting in the bottom right corner of the garage screen now has a second tab in its pop-up window titled “Energy supply”. You can also set up the priorities for each blueprint in its window by clicking the button with the same icon and switching the tabs.

  • While the tab is open, parts that use the generator’s energy and will turn off as a result of its loss are highlighted in orange in the parts list and on the armoured vehicle.
  • You can mark the parts that you want to force to “connect to the generator” in the list. The final list of parts to be disabled is updated each time you mark a part.
  • This setting, like the weapon groups, is saved with the blueprint.
  • The setting is not available if the generator energy is not used or the maximum energy of the armoured vehicle is exceeded.

Other changes

Renamed the ammunition:

  • “Ammo pack” renamed to “Ammo reserve”.
  • “Expanded ammo pack” renamed to “Ammo rack”.

Blueprints tab

Completely updated the interface and functionality of working with blueprints. Many changes were made, we would like to highlight the most notable ones:

  • Thanks to the optimization and other changes, the maximum possible number of blueprint slots has been increased:
    • Initially, 9 blueprint slots are available to every player. Another two slots are unlocked by reaching reputation levels 10 and 17 with the “Engineers” faction: one for the armoured aircraft and one for the Leviathan.
    • Additionally, the player can unlock 50 more slots. As usual, additional slots are unlocked using the “Blueprint storage”.
  • The “Blueprints” button now opens its own tab with many options, including:
    • setting a specific blueprint as a target on the range;
    • toggling the augmented reality grid;
    • co-drivers selection;
    • blueprint editing (quick switch to build mode);
    • ability to quickly change the blueprint type via the RMB menu;
    • automatic change of the blueprint type when installing or removing a rotor;
    • adding blueprints to favourite for quick access from the garage tab;
    • locking changes to a blueprint (by hovering over it and selecting the lock option);
    • quick changes to a blueprint (removing all unavailable parts or switching them with analogs).
  • Saved blueprints and faction blueprints, as well as packs, are located in their own separate tabs.
  • Blueprint slots are located in the “Favourite blueprints” pop-up panel at the bottom of the screen. It allows you to quickly select the vehicle to go into battle. When you add a blueprint to your favourites, it is automatically transferred to this panel and becomes available for quick selection on the garage screen. To load other vehicles into the garage, you need to go to the blueprints tab, select the desired blueprint and click “To garage”.
  • When viewing a particular blueprint, you can enable/disable the display of its parameters by using the eye icon in the upper right corner of the window.
  • After testing the new blueprints tab, we decided to not implement the auto-save mechanic for changes made to blueprints. Now, if you change a blueprint:
    • You can save changes in build mode using the Ctrl+S key combination (or the “Right” button on the controller D-pad).
    • After making changes and returning to the garage screen, select any other blueprint. In this case, you will be prompted to first choose whether to save the previous blueprint you worked on in its original or modified form, or save it as a new blueprint.
    • If the modified blueprint has been added to favourites, a floppy disk icon will appear on it in the “Favourite” tab. It will open the same window where you can make a choice: overwrite the blueprint or save it as a new one.
    • You can also go to the blueprints tab and press “Save” on either the slot with the blueprint before changes (if you wish to overwrite it) or an empty slot (to automatically save the changed blueprint there).
    • You can use the changed blueprint in battle without saving changes to the original blueprint.
  • Added a filter for sorting blueprints: the blueprints added to favourites are displayed in the order you favourited them.
  • Added a filter for displaying suitable blueprints for various conditions (for example, blueprints suitable for a game mode in the “Game center”).
  • Updated the appearance of blueprint cards in the Exhibition. You now also have the option to show weld points on the blueprint.
  • You can now see the number of used stickers in the vehicle parameters in the “Build” mode.
  • Improved the mechanics of canceling an action in the “Build” mode. Now you can not only cancel an action (Ctrl+Z or LB/L1 on the controller), but also redo it after canceling (Ctrl+Y or RB/R1 on the controller).
  • Now the player’s profile in the “Garage” window also displays the targets installed in their garage.
  • Added the ability to quickly switch to the blueprints tab from the “Game center” lobby.

Other changes

  • Added support for the Steam game recording feature. You can learn more at the official page.
  • Improved the PS synchronization in the group window.
  • Updated the parameters window for the selected vehicle in the “Garage” tab.

  • Improved the low durability effects for a number of weapons
  • Improved the spawn animation of the “Verifier” drone.
  • Added the hit and flight effects for the “Imugi” grenade launcher projectiles.

  • Fixed a bug that caused the vehicle to go underground after a high-speed collision with the parking lot walls in the Syndicate garage.
  • Fixed a bug that allowed you to fly outside the bounds of the Assault Force garage.
  • Removed unnecessary invisible walls from the “Ship graveyard” location.
  • Fixed the animation of shells flying out of the “AC72 Whirlwind” autocannon from the “Phoenix CK”.
  • Fixed a bug that caused a part of the “Whirl” autocannon to separate from the main model during movement.
  • Fixed a bug that could cause the sound of the “Punisher” machine gun to disappear while its perk was active.
  • Fixed incorrect display of paints used when viewing a blueprint.
  • Fixed a bug where a vehicle could become and remain airborne near tanks in the “Factory” location.
  • Fixed a bug that caused paint to not display properly on the left and right “Starter wheels”.
  • Fixed a bug that caused incorrect display of parts in the “Used parts” window after exiting a battle and removing the blueprint from the armoured car slot.
  • Fixed a bug that caused the “War machine” sticker to become invisible when using the “Fullscreen (windowed)” mode.
  • Corrected and updated the descriptions of many parts and highlighted important information.
  • Improved a number of in-game texts and icons.

OH MY GOD they REALLY fucked up this time. they fucked over clan wars players SO BADLY! :pensive:

It seem to me to be a net gain for CW players in silver and below (10 extra uranium possible). Above, yeah they will need more gring to get maximum uranium instead of getting the garanteed reward.

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i dont think you read it correctly. it says the TOP TEN CLANS get a uranium reward at the end of the week. you can earn uranium through battles, sure, but only the top 10 clans get additional rewards.

also they changed the controls AGAIN for assembling vehicles. fuck right off with that shit! who the fuck green lit this!?

Yes I read that correctly. But silver and below don’t get any uranium reward currently for the most part so for them it’s a positive to be able to get 10 more uranium. I agree though that above that, losing the uranium additional rewards is bad.

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all great and stuff… but i miss my vehicless in the garage when test driving. looked cool and i could test my vehicles how ever i pleased. yesterday i could do this for the last time. and the old layout for your selected vehicles where more caching and frankly better ngl.

agreed. i was messing about in the garage and they just made things more complicated and they switched up the controls for building yet again.
it was bad enough they switched the controls the first time and now this? i sure as hell would like to know how much tequila they drank and how big the bottle was.
the newer stuff is just to clunky and unwanted.

a pick of one of the missing vehicless in the gartage lol. now i cant look and test my new cars/trucks irl so to say. cant fly over it with my chopper. oh it wont work. nvm. but yeh

Is it just me or does the explosions seem diff now too? like less epic and more chaotic or smth? less smoke too. you can mby say more real but it was quite epic before lol

The Doom brawl is more fun that Fortunes, I like singular shot over a volley of three, and it’s nice to test out the Doom properly without paying usually more for it than a fortune

Ui change is ugly and feels as unnecessary as all the ui and “user friendliness” changes have been. Now changing your blueprints is just more unnecessary busy work for the sake of…? ALso now when building the text with all the how much energy left etc blends with the garage so bad you can’t see these stats most of the time and have to flail around wildy just to see how much energy you have left, bravo

New heli and walker mode could not give a crap won’t play. Clan and umamium changes could not give a crap won’t play.

Honestly truly does feel like a “final run” kind of an update as they just keep taking turns spewing loose stools on the game and coating it in a brand new coat of brown paint

you sure its paint there bud?

they seem off to me close up when i detonate a ammo crate…

most of my blueprints dont work after the update the new ui is more difficult too use, Idiot devs

I’m just glad they renamed the ammo packs… lol. Anyways, I’ve never been into updated UIs. I’d rather they left the blueprint slots on the right column.

I haven’t read the particulars yet, but all I needed to see was the title of the update: “FINAL RUN”. They trying to tell us something?

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yeh they seem indeed a lill off

the constantly saving after a minor change while building is fcking annoying, i want to fcking compare with my other saved one man!!

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The generator/energy thing is good, and something I’ve been wanting for a while.

Also nice to get some free blueprint slots.

Fusing the special ammo box is what I intend to accomplish this week.

I don’t care one way or another about the UI changes. I adapt quickly to those types of changes, but also didn’t have any problems with how they were.

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You can put them back into your yard.

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Does that mean we can put any two blueprints in our yard?
That’s a pretty useful feature, as I’ll be able to test a new build against a wide variety of weapons.

Nice!

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