i wrote smt similar, glad we see things similarly
Genuine full randoms pvp where you can’t que up in pairs/groups
Give us get resource but no groups allowed
Fixes:
Caucassus stop firing on mouse double click when it is locked on, so ppl can use cloak with this weapon.
Add the armored track 25% blast resistance to all tracks, tracks are supposed to be tougher than wheels, but only armored track has blast resistance.
Ideas:
Camera drone that flies up and cloaks itself after a second and hovers above your car, and increases the max zoom out distance by 200% and heightens your camera viewpoint, 0 energy, 300 PS, 4 uses, 1 minute duration 10 second reload, only 1 allowed per car.
Sound based detection, showing an open circle on the minimap in the general area where enemy cars fire their guns, like the oculus does for cloaked people, perhaps not make it white, but a different color.
No radar required, just a driver with ears.
450 meter range not obstructed by walls or line of sight.
Magnetic field module, 2 modes: mode 1, when activated with a mouse click detaches all enemy projectiles currently attached to your car, 10 second reload.
mode 2, when charged for 2 seconds creates a strong magnetic field around your car that reduces incoming projectile damage by 25% for 5 seconds, 20 second reload.
400 PS, 2 energy.
Mechanical leg climbing module, makes all your mechanical legs be able to climb walls and ceilings.
25% reduced speed when climbing walls, and 50% reduced speed when upside down on a ceiling.
400 PS, 2 energy.
isnt this already a thing
Fixes:
A rework of the light, medium, heavy cab speed limit.
Partially based on cab, vehicle weight and number of movement parts.
Instead of capping max speed of heavy cabs to around 60 km/h, and medium cabs to around 80 km/h.
Make them faster, but with slightly reduced turn rate and increased drift based on how heavy they are.
It just doesnt make sense to see a heavy truck cab like the trucker with max 55 km/h speed, when basic trucks are driving much faster than this on the highway in real life.
I would know since my dad was a trucker and took me on many road trips in his truck.
A forum problem not related to gameplay.
When you are in a forum post with alot of linked videos like this one: What's your go to song you play when you enter battle
After you watched a few videos and scroll upwards, suddenly all your previously watched videos start playing, and you are in a sonic hellscape until you quit the page.
I suggest the Devs go fix this asap.
Ideas:
Structural integrity generator.
Gives extra damage resistance to parts chosen per unused energy.
1 part per unused energy, and 15% damage resistance to a certain damage type per unused energy chosen by the player, max 3 parts and 45% resistance.
1 energy cost, 2x2x4 size, 300 PS.
Directional Cannon Turret.
A 120 degree version of turret cannons like the defender machine gun or the spitfire shotgun, but with reduced enegry cost, slightly smaller size and reduced range.
10 energy cost, HP and PS same as fixed frontal cannons of same rarity.
Inherent Damage Resistance of Weapons.
Just like structure parts and wheels have an inherent damage resistance to certain damage types.
Why not extend this gameplay mechanic to weapons aswell?.
It would be nice to see heavy cannons and turret cannons with some kind of bullet resistance.
Cold based weapons with a heat resistance, heat based weapons with cold resistance.
And perhaps some blast resistance to certain frontal facing weapons.
Machine guns.
I dont know if i should put this in the fixes or ideas category, but machine guns blow since the nerf awhile ago.
With the removal of their hitscan then have become pretty useless and almost nobody nowadays uses them.
All i see is autocannon builds now since they seem to have the same bullet speed of machine guns, but are much tougher and hit harder.
So my suggestion is make the bullet velocity 50% faster more close to hitscan. so they can regain a semblance of their former glory as the the best degunning weapon.
PS, i was never a machine gun hitscan user, but with their absence the game has changed so much.
As a first gameplay fix, how about being actually able to play ?
I literally had 15 minutes of waiting to find a game and just alt+f4 at that point, how is that possible ??
I’m playing below 3000 score and i know that there aren’t a lot of players but how the hell am i supposed to grind if i just can’t play the game ?
you have to pay a few hundred dollars if you want to play. the game is dead and the only players who matter are whales, so gameplay is based on money
oh, great news … so basically it’s dead and new players can’t play ? Great idea they got here
Fixes:
Adjust the insanely high direct hit damage of incinerator projectiles to more reasonable levels.
There are people who exploit this ‘feature’ to max levels, having fast mouse steering forward tilted builds, that just destroy everything in incinerator direct hits.
I dont know what the cause of this high damage is, perhaps a full damage to all parts on a car and exploding the generators, ammo packs or fuel tanks.
All i know is even with an extremely tanky build i get one shotted by this.
Improve the Nitrous oxide system ability of the phobos co-driver, to also have it affect movement parts max speed by 4%.
Increase all cabs max speed by 10 km/h, we are never going to reach the new 130 km/h top speed for low and medium PS level builds if u dont also increase the cabs speed.
It just doesnt make sense since any decent car in the real world can easily make this top speed and surpass it.
Ideas:
Impact absorber.
Reduces all incoming ramming damage by 25%, 0 energy cost, 300 PS.
Impact booster.
Increases all outgoing ramming and passive melee weapon damage by 30%, 0 energy cost 300 PS.
Phasing module.
Make your car generate a quantum uncertainty field around itself, turning it incorporeal and able to drive through all cars and obstacles like it wasnt there and also make all projectiles pass through it.
Disables when the car takes any action other than moving.
4 second duration, 2 energy, 300 PS, size of a normal cloak module.
Red Mercury Vortex generator.
A big heavy 6x6x4 experimental plasma vortex chamber, that breaks the laws of known physics and reduces the effect of gravity on your whole car by 80%, while also turning it 50% translucent.
Drive around in low gravity while being hard to see.
4 energy cost, 800 PS, 1600 weight.
1 energy versions of the Maxwell and Doppler radar with reduced range, and doesnt broadcast to teammates.
Update the brawls you bring back every other week, change them up a little, like for example impulsiveness but no crossbows. Droenapocalypse, but change the selection of drones, as it’s just a “weekly brawl” and not a “main event”, why not bring back some of the older drones that were never seen again instead of new ones?
And talking of brawls, I feel like trying to stuff rewards into them just to get people to play them is kinda biting the people in charge of this dumbster fire in the anus. If you have a good brawl, people do not need fancy rewards to play it. They will play it for fun.
And talking more of the brawls, why not bring soem of the old things you refuse to bring back as weekly brawls every now and then, like Witch hunt mode, the capsule halloween mode, repair drones mode, sandstorm stuff, survival king (big black scorpions gets to come back every now and then why not the other brawls you removed?), steel championship, hockey mode, mayhems, you would not need to roll them out like a “main event” if you popped them up every now and then just to offer some variety to gameplay rather than trying to shove walkers and helis down everyone’s anal cavities while telling them to buy passes
This whole weekly new brawl thing was a great idea but it was handled just like the new codrivers were, they roll it out initially and then abandon it forever and jet let it rot unchanged or unupdated for all eternity.
And talking of codrivers, make more.
Stop abandoning shit instantly like some ADHD child and just throwing new shit at a wall and trying to see what sticks and then even if it sticks you just abandon it for more random bullshit go, to put it bluntly. You do not need to re-envent the wheel every week, but that does not mean you can just buy a wheel and then never re-inflate it or touch it again. You will drown in wheels eventually, all with no purpose or use. Stop hoarding and make use of what you have. YOu jingle enough shiny new keys in peoples faces at such a rapid pace that sooner or later people stop paying attention no matter what you jingle jangle in front of their faces. We have so many keys that need to be polished and be content in the amount of keys we have, the key ring can only hold so much until it won’t fit in the pocket and people can’t be bothered with it anymore because it’s just some lump of random keys you can’t do shit with
Fixes:
A way to discern friendly or hostile flame and frost ground effects, perhaps some kind of transparent marker hovering above it in the middle, a red or blue one.
Fusion build item restriction bypass, there are 3 man fusion builds out there that bypass certain restrictions, like one having a nova cab energy shield, the other does aegis shields, and the third drops barrier fields.
Or all 3 having a single skinner.
These items would work far less efficiently on a single car because of the drawbacks, but fusion builds seem to bypass it.
I suggest the devs go fix it in some way.
Ideas:
New game mode, Conquest.
5 maps selected randomly and placed in a line, at the end of each line is either your home base, or the enemy base.
Depending on wich team wins each match, the next map will be either closer to your base or the enemys
If your team manages to win a game at the enemy base, all will get a 20% bonus to rewards, and the conquest maps will be reset and start at the middle again for next conquest.
At your home base you get a 5% damage boost, and at enemy base they get a 5% damage boost.
If you stay to the end of the match and not quit in this conquest mode, you get a 10% bonus to rewards, and will be transported to the next map with the same players after the timer runs out or one side wins.
there could be a red or blue particle when the projectile impacts
I am sorry to say it, but unfortunately I have never played a worse game in my life like this season of the war for uranium … did some developer think before he released this mode? I am not surprised that people after playing several battles give up this game …
I am asking you developers, think about what you are doing because the last changes in the game were very good but what you are doing now is a shot in your own knee
I have thought about it some more, and i think the best way would be a blue or red circle all around the edges of the area.
it’s more fun not knowing friendly from enemy fire puddles or cold puddles.
if the enemy thinks its your fire puddle then they try to avoid it and vise versa.
Fixes:
Matchmaking becomes very unbalanced when you go up in power score,
I was playing today as an 8k car and i kept getting matched up with 16k PS players.
At low PS the powerscores are pretty close to each other but the higher you go the more difference you will get.
I suggest the game keeps the same ratio of powerscore difference from low to high PS.
Ideas:
Self Destruct Module.
Increases the self destruct blast radius and damage by 50% while reducing the self destruct delay by 50%.
Size of a small ammo pack, explosive module, 0 energy, 150 PS.
Oil Spiller Module.
Drops out a large oily greasy area effect on the ground from the center of the module.
Making all players lose traction while in this area depending on their movement parts.
Wheels -75% traction, tracks -50% traction, walker legs -25% traction, hovers unaffected.
oil areas can be set on fire with heat based weapons, making them act as incinerator fire puddles.
1 energy cost, 200 PS, reload time 15 seconds.
Multispectrum Signal Distorter.
Disables enemy radars in a large area when activated for 8 seconds.
0 energy cost, 300 PS. 20 second reload.
i agree about the weapons but in the part of ideas i think that giving players the option of uploading maps could become very messy
Fixes:
Burning cab zoom.
When your cab is burning the innate zoom ability becomes useless because of the heat blur above your cab.
Doom weapon, its just too strong at 5k PS, i see 4 man seal clubbing hunting parties with this weapon regularly, nobody stands a chance against this.
So. reduce the max damage charge, and chargeup timeout.
PS i use dooms myself, the game is just too easy when you have them.
Rock city map, return the wall.
The oldest map in the game, and the first to be edited by someone who didnt understand the gameplay.
We had to endure this mistake for years now, because tactics dont work on this map, with the wall between spawn points removed.
Ideas:
Blue cloak generator, a 1 energy 4 second cloak generator the size of an expanded ammo pack.
Rear view mirrors, we have them on all real world cars, but why not in crossout?.
Custom HUD element placement like in star trek online.
I think this would be a good addition to the game.
Holographic mirage generator, creates a duplicate of your car for 10 seconds, randomly shooting cars in range for 0 damage and pretending to take damage from incomming fire.
1 Energy, 200 PS.
r u talking the same thing i did?