Crossout: Sky Raiders

[PC][PS][Xbox] Crossout: Sky Raiders

Crossout goes up in the air! Join the “Sky raiders” season, unlock all new parts, assemble the flying armoured vehicle of your dreams and battle other survivors in new locations!

Season “Sky raiders”

Attention! The season and packs with battle passes will be available until February 7 inclusive! On consoles, the battle pass packs will be available from 10:00 GMT on October 12!

  • There are 75 “main” levels with rewards in the season. Leveling up in the event will unlock new rewards.
  • Starting from level 76, the player can unlock bonus rewards of “additional” levels of the reward scale.
  • During the season, the player receives a special resource — “Bearings”. A player can exchange a certain amount of accumulated bearings without additional expenses for an upgraded part from the list of available parts or for other available items.
  • After reaching level 142 of the season, the player receives 15 bearings for each subsequent level if the “Battle pass” is purchased.
  • At the end of the season, all unused bearings will be withdrawn from the game.
  • All players without exception can unlock:
    • Recipes for the production of new parts during the season.
    • 150 “Bearings”.
    • 100 in-game coins.
    • An emblem for banner customization.
    • Structural parts.
    • Containers with resources.
    • Repair kits.
    • A container with epic parts of your choice for one of the additional levels of the reward scale.
  • Players who have purchased the Battle pass may receive the following:
    • A pre-assembled armoured aircraft and all its parts along with the “special” upgraded rotor “Falco”.
    • Already crafted and upgraded new parts. Please note that such parts are issued with certain upgrades and cannot be sold/bought on the market.
    • Access to production of new upgraded parts during the season.
    • New garage: “The Nomads’ camp”. There is no possibility of building your own range in this garage. This garage grants you enough free space to test your armoured aircrafts.
    • 2 new portraits.
    • Additional in-game coins.
    • An additional container with “special” parts of your choice (for an additional level of the reward scale).
    • Cosmetic items: paints, stickers, decor.
    • Additional bearings: both in the main reward scale and for additional levels of the season.
    • New elements for banner customization.
    • “Storage expansion” and “Blueprint storage”.
  • Rewards marked with a lock icon are only available with a Battle pass.
  • Parts that you didn’t have time to unlock can be purchased on the in-game market from other players.

Season level increase

  • You can increase your level of the season by completing special daily and weekly challenges.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
  • Try not to miss challenges to unlock all available rewards as soon as possible.
  • When the season level increases, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenges, save badges and other resources.

New parts of the season

Attention! Vehicles with rotors can only be used in special PvP missions, Bedlam and Patrol!

Rotor “Falco”

  • Rarity: special.
  • PS: 400.
  • Tonnage: +2800 kg.
  • Cabin power: -15%.
  • Lets 50% of damage through.
  • Durability: 254 pts.
  • Mass: 390 kg.

Rotor “CR-2 Petrel”

  • Rarity: epic.
  • PS: 850.
  • Tonnage: +5000 kg.
  • Cabin power: -15%.
  • Lets 50% of damage through.
  • Durability: 405 pts.
  • Mass: 540 kg.
  • Perk: reduces the distance required to fly to activate bonuses by up to 50%. The bonus doesn’t depend on the amount of “CR-2 Petrel”, but decreases proportionally if there are other rotors mounted on the vehicle.

Rotor “Hummingbird”

  • Rarity: epic.
  • PS: 220.
  • Max. speed: 90 km/h
  • Tonnage: +1200 kg.
  • Cabin power: -4%.
  • Lets 30% of damage through.
  • Durability: 345 pts.
  • Mass: 330 kg.
  • Perk: while active, increases the durability of all other “Hummingbird” rotors on the armoured aircraft by 5%. Maximum bonus is 25%.

Minelayer “B12 Dove”

  • Fires volleys of 4 bombs with limited jet acceleration.
  • Rarity: legendary.
  • PS: 2800.
  • Ammunition: 12 volleys.
  • Durability: 418 pts.
  • Energy drain: 7 pts.
  • Mass: 1134 kg.
  • Perk: when the bomb hits environmental objects from a height less than 30 m, the projectile will be stuck into the surface and detonate after 10 sec, or when an enemy appears nearby. If the height is greater, the projectile will explode with damage increased by 25%, which will not decrease with distance from the center of the explosion.

Autocannon “AA Gun-4 Starfall”

  • Anti-aircraft autocannon.
  • Rarity: legendary.
  • PS: 2400.
  • Durability: 604 pts.
  • Energy drain: 6 pts.
  • Mass: 713 kg.
  • Perk: when the projectile flies at a distance of no more than 1.1 m from the target, an explosion will occur, the radius of which will be increased by 100%. The damage will not decrease as you move away from the center of the explosion.

Heat flare “FHT-3 Flock”

  • Fires thermal elements that disrupt the homing of enemy rockets within a 9 m radius from each element.
  • Rarity: legendary.
  • PS: 375.
  • Only two such weapons can be mounted on a vehicle.
  • Ammunition: 50 pts.
  • Durability: 105 pts.
  • Mass: 68 kg.
  • Perk: doesn’t heat up when firing.

Cabin “Hippogriff”

  • Medium cabin.
  • Rarity: legendary.
  • PS: 2100.
  • Max. cabin speed: 85 km/h.
  • Tonnage: 5200 kg.
  • Mass limit: 12000 kg.
  • Adds energy: 12 pts.
  • Durability: 320 pts.
  • Mass: 950 kg.
  • Has an improved built-in radar:
    • enemy detection radius — 360 m.
    • range of detecting enemies in cover — 320 m.
    • recon data transfer zone radius — 360 m.
    • mine detection radius — 90 m.
  • Perk: when activated, enemies within detection range behind cover get highlighted for 7 sec. Cooldown: 25 sec.

Structural parts

Narrow fuselage slope

Left and right fuselage vault

Tail boom base

Fuselage slope

Left and right fairing top

Left and right helicopter wing

Left and right fairing bottom


  • At reputation level 10 with the “Engineers” faction, all players are given a novice armoured aircraft with the new rotor “CR-1 Seagull”. The rotor can also be produced on the “Engineer repair shop” workbench.
    • “Rare” rotor.
    • PS: 240.
    • Tonnage: +1500 kg.
    • Cabin power: -15%.
    • Lets 50% of damage through.
    • Durability: 176 pts.
    • Mass: 270 kg.
  • Rotors can be mounted on any vehicle, but only vehicles in the armoured aircraft slot can go to battle.
  • The rotors work separately from the ground movement parts: this means that the tonnage and penalty to the cabin power of the rotors do not add up to the same parameters of the ground movement parts.
  • When you turn on at least one rotor, only their tonnage and power penalty begin to be taken into account, and their perks are also activated. At the same time, ground-based movement parts stop working, giving tonnage and taking away power, their perks get disabled.
  • The vehicle’s characteristics display:
    • flight parameters only, if only rotors are mounted;
    • ground parameters only, if only ground movement parts are mounted;
    • both groups of parameters, if both rotors and ground-based movement parts are used in the assembly.

New PvP missions

  • On the world map, you now have the opportunity to choose what type of missions you want to participate in: with or without armoured aircraft.
  • In the standard missions “Get scrap metal!”, “Get the wires!” and “Get the batteries!” the rules remain the same: only vehicles from the armoured vehicle slot can participate in these battles.
  • Both regular armoured vehicles and armoured aircraft can participate in the new missions with the same resources.
  • The vehicle (armoured car or armoured aircraft) you will enter the battle on will depend on the slot you have selected at the time you press the “Battle” button.
  • Attention! Armoured aircraft cannot capture enemy bases when their rotor is enabled.


Now both regular armoured cars and armoured aircraft can participate in Bedlam.


Now both regular armoured vehicles and armoured aircraft can participate in this mode.

Attention! All 4 new maps are only available in battles involving armoured aircraft!

New PvP map “Air harbour”

The map was created specifically for battles involving armoured aircraft.

The location is a former scientific complex of the Waderkvarn corporation, located on one of the remote dams, in the middle of the Red rocks.

When the Steppenwolfs acquired armoured aircraft, they immediately headed to this location and turned it into their own manufacturing outpost for repairing armoured aircraft and assembling individual parts for the huge flying machines. The main problem for the military were the ubiquitous Lunatics, who found their way through the mountains, and began to annoy the Wolves on a regular basis, stealing their resources and aircraft parts. It was because of such raids that the raiders soon acquired air monsters of their own.

The map features covered areas on each side for the safety of ground vehicles, as well as environments for vertical gameplay. This will allow armoured aircraft to perform unexpected maneuvers for the enemy.

New PvP map “Wolf outpost”

The map was created specifically for battles involving armoured aircraft.

A fortified and once heavily guarded Steppenwolf facility. Previously there was a “Stratofort Components” plant with foundries designed to serve the military-industrial complex (in particular — the production of components for army aviation). Using the large reserves of materials and facilities preserved here after Crossout, the Wolves were able to restart production of rotors and hulls for armoured aircraft.

Due to their terrain and the placement of covers, armoured aircraft will feel less comfortable at very high altitudes, but at the same time, there are areas on the border of the location where only they will be able to move. There are a number of covers on the map for ground vehicles — they can move between them and take cover.

The base capture only takes place on the bridge itself, unlike, for example, on the Sinto City map.

New PvP map “Sanctuary”

The map was created specifically for battles involving armoured aircraft.

A map where you can conquer not only plains but also mountains!

The location combines a cyber setting and a completely overgrown green setting. The mountains served the Syndicate as an excellent shelter from enemies, but, as you know, sooner or later everything becomes revealed. Unfortunately for the Syndicate, it happened sooner, rather than later.

The map is designed specifically for ground and air battles. Even if your ground vehicle is equipped with a weapon with limited firing angles, on this map you will have the opportunity to get creative and shoot into the skies. The location also has a central antenna, which will hide the player from fire from above. But not everything is so simple: you still need to get to it and take control over this zone.

Mountains are both a good place to shoot at enemy flying vehicles and a good hiding place for armoured aircraft, because you can quickly hide behind them from most homing weapons.

New PvP map “Gates of the Valley”

ATTENTION! Due to technical reasons, the map will not be available in console versions of the game for a short period after the update is released.

The map was created specifically for battles involving armoured aircraft.

A canyon where two opposing factions have met.

The map is presented in a desert setting. It used to be one of the military’s routes for transporting supplies, but it’s been exposed. As a result, the Steppenwolfs and Lunatics encountered each other among the rocks and stones.

The location is a small maze with arenas. We’ve put a lot of work on its terrain so that you have the ability to freely shoot at aerial targets at almost any time.

On the map, you can find tunnels where you can wait out aerial fire and just catch your breath after another attack by enemy flying vehicles. There is also a long tunnel at the edge of the location that can take the player to a plateau with a great overview of the entire battlefield.

The map also features air ships, which serve not only as a protection from the enemy team’s fire, but are also independent combat units that will not let you stay in one place for a long time.


  • The “East quarter” map has been improved and added to the rotation of modes involving armoured aircraft.
  • The “Desolate town” map has also been added to the rotation of modes involving armoured aircraft.
  • The following maps for battles with armoured aircraft have been added to the rotation of the “Patrol” mode:
    • Wolf outpost;
    • Sanctuary;
    • Gates of the Valley;
    • Air harbour,
    • East quarter.
  • Updated the previous list of maps of the “Patrol” mode.

  • Increased the vertical aiming angles for the following weapons:
    • Spectre-2;
    • Aspect;
    • AC72 Whirlwind;
    • AC80 Stillwind;
    • Cyclone;
    • Avenger 57mm;
    • Executioner 88 mm;
    • BC-17 Tsunami;
    • CC-18 Typhoon;
    • Little Boy 6LB;
    • ZS-33 Hulk;
    • Elephant;
    • ZS-46 Mammoth;
    • ZS-52 Mastodon;
    • Median;
    • Astraeus;
    • Thyrsus;
    • Summator;
    • Argument.
  • Now players receive 2 additional “Truck slope” parts on level 10 of the Engineers faction.

  • Added a new slot for armoured aircraft to the garage screen. You can assemble a flying vehicle with a rotor that can go into battle only in the slot for armoured aircraft.
  • It is now possible to save a blueprint in any slot: armoured aircraft, armoured cars or leviathan slots. This will help you quickly create new types of transport from pre-assembled blueprints, without spending your time on assembling a vehicle from scratch. A leviathan cannot be saved in other slots.
  • Added a new section to “Settings” — “Key binds”, which allows you to configure controls for armoured aircraft.
  • Added a tab with the current vehicle in the armoured aircraft slot to the player profile.
  • Redesigned the interface of the in-game seasons (“battle passes”). Added a special layout for these types of events.
  • Added a filter for armoured aircraft to the exhibition.
  • Now the leader in damage dealt is displayed in the “Invasion” mode as well.
  • Added hints about the features of in-game modes to the world map and brief descriptions of the modes.
  • Added through highlighting of the contour of problem parts in blueprints in the assembly mode.
  • Added new game tips for the loading window.
  • Removed the warning window about the player’s blueprint being incorrect. This, in turn, fixed a rare error in the game client when trying to enter the test drive immediately after the car assembly.

  • Added a new music track for the game login screen:

  • Expanded the variety of phrases in the gameplay voiceover of PvP battles.

  • Improved reverberation zones and reverberation effects on the “Sector EX” map.

  • Added a sound effect for pressing the “Test drive” button.

  • Improved the sounds of car explosions.

  • Improved the overall balance of sounds.

  • Improved haptic feedback for rotors and a number of weapons.
  • The “Death from above” patch cannot be obtained by playing on an armoured aircraft that has at least 1 rotor enabled.
  • In case you experience problems with the chat window (the placement of the window has changed, or it overlaps other interface elements and blocks the view), you can restore the default placement of the chat (gear on the chat window — “Chat appearance” - “Reset window settings”).

  • Fixed a bug that caused enemies to appear in the same location in raids on the “Crater” map.
  • Fixed a bug where the list of clan members would “blink” when updating the statistics of one of the players during a battle.
  • Fixed the bugs due to which a number of environmental objects in the “Assault force” garage could be driven through.
  • Fixed a bug that could cause vehicles with hovers to twitch when driving over acid.
  • Fixed a bug that caused an ally’s flip back on its wheels to be marked as their own flip.
  • Fixed a bug due where a fully operational vehicle couldn’t immediately go into battle with the warning “You cannot change the vehicle or its parts after being placed in the queue” appearing.
  • Fixed a number of bugs with incorrect collision models of some environmental objects on maps:
    • Bridge;
    • Sector EX;
    • Wrath of Khan;
    • Broken arrow.
  • Fixed a bug where the incorrect number of parts available for dismantling was indicated in the storage in assembly mode.
  • Fixed a bug where a warning window about the impossibility of entering the battle on a leviathan appeared twice.
  • Improved a number of in-game texts, descriptions and icons.

Big update. Big announcement.

I’m still waiting for it to upload…here’s a video of the new maps (while I wait) that I don’t think made it into my copy of the announcment (for whatever reason). It looks nice, I think. It’s more maps, and whatever else happens, I’ll be glad to see what they’ve come up with this time. The greenery feels refreshing.

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Some balance tweaks would have been nice…

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No balance changes, few actual parts for modes outside HELICOPTER HELICOPTER, another stupid meta dps weapon to slap onto the already bloated dps overperforming issue, now with a perk that does not need you to be that accurate with it, just a cyclone 2, and cool bombs that are only intended for the stupid flying mode.

Hated copters then, played a few rounds and still hate them. Although they are not as wonky now as originally but unless you thought they were the best thing ever when they originally happened, you’re not gonna like them.

Pass challenges already have helicopter usage related challenges, confirming that if you want to max out the levels you’re forced to play the helicopter mode and I do not want to play the helicopter mode.

Not gonna partake in the pass buying and grinding this time, just gonna enjoy my ground based gameplay without having to force myself to helicopter when I don’t want to. Shame that the build in radar cabin is locked into this specific pass but it is what it is and my money is going to go somewhere else this time

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new update = new wallet squeeze + another weapon op as I predicted some time ago.

i hope every gamemode soon will suport helis…

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:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: Little crushed mouse thanks to your joke.

People asking for balance changes will probably have to wait, as I recall them not doing major balance changes on the main BP updates for ages now, so doesn’t surprise me that there ain’t balance changes…
But I’m actually liking this BP update which recently I’ve been lukewarm with them, but I’m not a professional complainer so as of right now I have no complaints, maybe after playing for a bit something might come up

Well loaded into the game tested the rotors/flying vehicle you get for free for a few minutes before the server maintenance warning of 1 minute :smile:


I like the update but I think it just came a little to soon after the last bp. I’m officially burned out now and still gonna complete this bp but not going all out to level 130 like I did with the last one, definitely laying off this game a bit forum included. I got my 2 upgraded cyclones that I always wanted and still had to buy 70 crosscrowns to get it lol but beats shelling out 40 to 50 dollars for it tho.

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Yeah I’m not the type of person to chase all the levels just the main BP ones, so they could put 15,679.98 levels and I’ll stop actively grinding them after I got the main BP stuff
Yup, I took a break from this game recently too as it just got boring and this forum as it got tiresome dealing with certain things on this forum

where did the girl on the side of him go?
did she run away after the gender reveal flare went off ? :crazy_face:

:thinking: :shushing_face: :rofl: :rofl: :rofl:

this is a bit of an issue with me that i really dont think will sit to well. the issue here is i think pve or patrol vs ai should have 2 modes. one with ground based units and one with a mix.
my reasoning for this is it will indeed give ground based weapons a massive disadvantage. any melee weapon will have a huge disadvantage and bringing it into patrol vs ai will be a burden if anything. also the one thing that im really sore about here is incinerators will suffer heavily for this to. i use incinerators quite alot for gaining damage for the clan weeklies and without my main source of damage its going to be alot more difficult unless i use something like retchers or another high damaging weapon.

im glad some weapons got buffed for firing angles to.

to add on: OH NO… its got the same awful controls as before… please tell me i can change the controls… does anyone know if you can reassign the flying controls in the flight mode? cause this is just… awful…

You do know Patrol you fight bots right…?
All those weapons you listed you still can use them on the bots…
I’ve also not seen a flying bot in Patrol so how is W at a disadvantage?
Are you being a bot advocate now? Bot union next?
And you also don’t need to fly in Patrol, but I agree the flight controls are still kinda wonky
But for me all the “issues” you brought up aren’t issues for me I just enjoyed playing Patrol testing my copter out and seeing the new maps!

At least they added them to the main game I was worried about that.

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my my someone woke up on the sassy side of the bed today didnt he?

well i have noticed that the bots dont use the heli blades and my thinking was that THEY were going to have the heli blades as well. thats why i was saying that stuff. im not sticking up for the bots, i was afraid the bots might have the heli blades as well which is why i was thinking it was going to be unfair. but it seems that the bots wont have those. this was BEFORE i went in game and tried it out. so now that i know they wont have the heli blades i retract what i said.

still though ive tried using the heli in pve and omg i have no idea how to even fly that thing… i was flying but then when i aim at people my car just falls to the ground and i lose altitude rapidly and i crash into the ground before going back up, i cant get my build to stay in the air. its a real shame that you cant change the controls for flying. cause i would really like to change the flight controls.

The controls are a bit weird, but after a few matches it should start feeling intuitive. Gas and reverse makes you go up and down, left stick rotates your build and tilts it forward or backwards, and left stick strafes.
To accelerate, tilt forward.

Missing free garage slot

seems like im missing more then one garage slot

No, you’re not, people in another post explained to you you got a new building slot for the flying vehicles and you aren’t weren’t supposed to get a free garage storage spot!