[CROSSOUT's biggest MISTAKE] All Ammo SUPPLY NEED NERF URGENT

Well, I’ve been playing Crossout for years, and one thing that really BREAKS the whole game, and anyone can say this, is ALL the weapons that have high DPS.

And don’t argue something like “They have low durability,” these days everyone protects the minimum.


But let’s see what today’s complaint is? Simple, it’s the EXESSIVE amount of ammunition; most spam weapons have large amounts of ammunition.

And I’ll add that to the list.

Machine Guns = No ammo boxes, getting over 400 SHOTS per weapon, being able to spam as much as you want.

Alto Cannos = Going over 200 SHOTS per weapon, being able to spam without needing ammo boxes.

Shotguns = Having over 200 ammo. It sounds like a joke, but it’s true.

Energy Weapons = 600 AMMO, among others.


I can’t comprehend how bizarre this is.

I believe, and everyone should believe and support the cause that if YOU WANT AMMUNITION, YOU SHOULD BUY A BOX OF AMMUNITION.

Risk having more bullets, at the cost of suffering a heavy loss if you make a mistake during a fight.

All of these weapon categories need a HEAVY NERF in terms of ammunition count, somewhere between a 50% and 70% nerf across the board.

And increase the percentage of ammunition boxes.

Someone is not happy.

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If you have a better argument, let me know.

I’ve seen more people mad that DPS weapons require ammo than people who think they have too much ammo, which leads me to believe the ammo issue is likely pretty balanced.

As it is right now, pretty much everyone is going to run ammo of some kind, which makes their builds more explosive and helps make DPS builds less dominant than they were a year ago.

i dont think weapons need an ammo nerf. theres alot of weapons in the game that suffer from to little ammo to. some weapons have only a few reloads while others have an abundance of ammo.
cannons, small calibre cannons and reloading weapons like the nagual get very very little ammo. your practically forced to run alot of ammo crates if you dont want to run out in the middle of a fire fight while weapons like miniguns can carry less. i mean i think they are doing the whole risk reward kind of thing wrong. i been saying for a long time that certain weapons, those that reload, need more ammo on them to compete with weapons that have a ton of ammo. cannons and other weapons that have low ammo are at a disadvantage in battles.

maybe 'every wep starts at zero so you need to get an ammo box no matter what .