Current Targem Job Openings

Vacancies in the direction of Development

  • C# Programmer
    We are looking for a skilled programmer who will share our passion for games. You will participate in the development of new mobile games and develop existing projects.

  • C++ Programmer
    We are looking for a specialist who will help us develop games on our own engine for different platforms: PC, PlayStation, Xbox, Oculus. Among the tasks are new features of the game, as well as tools for designers and artists. For novice programmers who have all the skills we need, but do not have much practical experience, we are ready to consider options for mutually beneficial cooperation. Based on the results of the interview, specializations are possible, for example: - graphics/engine programmer, - game logic programmer, - game physics programmer, - AI programmer, - multiplayer programmer, - server programmer, - interface programmer, etc.

  • Technical Artist
    We are looking for a talented technical artist to participate in the development of the game project

Vacancies in the direction of Art

  • 2D Artist
    Targem Games is hiring an artist to create 2d graphics in a game project (remote work is possible).

  • 3D Artist
    Targem Games is hiring an artist to create 3D graphics in a game project.

Vacancies in the direction of Game design

  • Level Designer
    We are looking for a level designer for a permanent job in the office of Yekaterinburg.

  • Operating & Event Designer
    We are looking for a designer for a permanent job in the office of Yekaterinburg.

  • Junior UI Designer
    We are looking for a UI designer/interface builder to work in the office for one of our projects - Crossout Mobile.

Vacancies in the direction of Other Information for students Internship/Internship

  • QA Engineer
    We are looking for a specialist for a permanent job in our office in Yekaterinburg.
2 Likes

I just thought it might lend some insight to people wondering about the future of Targem, and in particular, Crossout.

It might also help to understand the hows and whys of some of the developments we’ve seen, and to illuminate the processes they use to achieve their results.

It’s an attempt to reduce some of the WTF.

1 Like

Nice, you got your account back. I’ve worked a skilled job long enough to know its better to not do enough or to do nothing opposed to constantly screwing up. Thats why my ass remains firmly planted in a chair doing nothing critical on Friday afternoons. Friday afternoons are more cursed than Monday mornings in a fabrication shop.

Their vacancies are all low level positions and so I still have no hope.

Their only core development postions open are for programmers; no managers of any sort are wanted as we can see.

2 Likes

I thought it at least demonstrated that this company has no intention of giving up the ghost in the ExMachina. Sometimes I wonder.

Also, reviewing the post makes me think I missed a couple. I distinctly remember an opening to work on mobile games, like for cell phones or whatever. I don’t see that listed in my post, so I’m thinking I missed some stuff somehow. It looks shorter than I remember…nerp. I went back through it and that’s it.

Thanks. I’m not sure what the issue was, but it seems to have resolved itself.

These job opportunities sound exciting for anyone who is passionate about game development, like when I was exploring ways to turn my love for gaming into a career. I started freelancing as a game tester, which eventually led to opportunities as a C# programmer. It wasn’t just about the paycheck; it was about doing something I enjoyed while earning a living.