anyone know the range on these things? they look to be maybe 800m?
i tried shooting someone across the map in the crater as a reference and i got… maybe about 800 - 1000m? it might be a bit less then that, before they exploded in mid air. anyone know?
idk if it has a limited range but after it goes into the second stage, it has a projectle similar to charon with a long range. i got hit with it from pretty far away so i assume it can go across the entire map
it cant go across the entire map, it has limited range but i dont know the amount of range it has.
ok so upon doing some testing it has an active range of about 350m give or take. so the projectile will travel about 350m before it detonates in mid air. thats… really short…
in my testing area it travelled to roughly a small distance behind 300m before detonating.
the garage i use is the assault force garage and i started from the lines that you start at for the range and i shot it, it went to the end all the way past 300m to the pipes and exploded there so id say its around 325 to 350m at the most.
How does anyone know what 100 meters is on a map? I’ve mentioned this before; it would be helpful if there was a keypress that drew distance markers on the map so you had an idea of about how far away you were from some target or object.
i just use the range. by default they have range markers there showing you how far something is from your starting point.

you can see those little rectangular things, they arent the best markers but they show you how far something is from you. it would be nice if the scopes provided some kind of range finder on them though…
If your using the garage the meter markers have lines of set distances when you edit the garage. You can kind of set up against that.
I just bought wolfpack pass.
Darlings… They should have unlimited range. Which it doesn’t. Idk the exact range.
But the shot definitely shouldn’t stop mid air. It does
at max range.
Also… Grenade launcher? No devs… It’s most certainly a Rocket launcher.
Should they change the classification? I Think so.
Or even for our garages for testing.
Without of course having to spend real money on another garage skin.
The “Beginner’s Range” had the meter distances with signs every 100 m up to 500 m, but after editing mine so many times IDK how to reset it.
Eh RPG - Rocket Powered Grenade. Is it a rocket or a grenade? Its kinda both…
agreed. but the range from my testing is roughly 325m to 350m which isnt very far. dont rpgs in real life go until they hit something or run out of propellant?
it says on google that they can travel roughly 700m and they automatically detonate if they dont hit anything. the effective range is up to 330m for certain rounds, which is roughly the distance mine went to before it detonated.
its a hybrid of both. rocket propelled grades are rocket propelled and they are a grenade so i think it should be classified as both.
i dont think you can. not seeing any reset options on here apart from removing literally everything.
Either way there should be a drop if anything. But not mandatory to aim up.
I just got 2 darlings. I haven’t built anything yet tho.
Agreed. I only said because I wanted steppe spider cab to benefit darlings lol
If I remember correctly, when you turn on the enhanced view when editing the range and try to add the signs, they indicate where they should fall.
the darling has propellant only in the first stage. in the second stage its just a piece of metal that gradually loses damage.
when i tested the range in the garage i also expected the range to be higher, especially since scorpion / charon exist already
it loses damage the further it goes?? i havent tested that but i have noticed at further distances it does a bit less damage but i wasnt sure if that was due to damage resistant parts or just damage drop off. i have gotten successful and big hits with them at medium range though, was getting 1100 - 1600 damage from both rockets hitting and i was consistently getting them hitting explosive parts to even if i aimed relatively low. sometimes i was able to hit explosives under cars to.
you have to turn on augmented reality but its wonky. on console the further away you get the harder it is to set the right distance.
ohhhhhhhhh boy thatll be a fun combo lol. you cheeky wastelander wanting to make a combo like that ![]()
what i think would be an interesting perk is if they didnt hit anything that they can fall to the ground and act like mines but they have a built in detonation device so that wont be possible.
I’m surprised if there’s a significant damage drop off, as I assumed it mostly did explosive damage. I guess there’s some initial bullet damage as well, which would drop off a longer distances.
If I liked the gun more I would do further testing, but I don’t care enough.
honestly i dont think there is… i think it mostly has to do with damage resistance as sometimes i see both my darlings only doing 400 damage but can get as high as 1100 - 1600 damage sometimes. i can even take guns off if i hit them directly… but something interesting has happened a few times… i would shoot the gun off an enemy and it would deal damage but the shot wouldnt explode, it would pierce through the weapon and hit behind them… at least… thats what it looked like to me.
its honestly not a bad gun poony, they do have piercing damage and ive hit more explosives then not hitting explosives even aiming at the frames of cars. it takes a little practice to use them though due to them being unguided missiles. still they are worth looking into imo. i used them (i have 2 of them) and they work well.
there is initial explosition damage, and after a certain distance there is the second projectile with kinetic damage.
it has some noticable damage drop off at longer distances