Engineers, Steppenwolfs and Scavengers — assemble! Features of the major September update. Part 2

Part 1
Hello, survivors!
Let’s continue exploring the new features of the upcoming season. In this part, we’ll talk about the legendary radar (no expedition should start without one!) and autocannon. Let’s check out the details!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This also applies to all visual materials.
Legendary autocannon

The new autocannon from the Steppenwolfs is an ideological successor of the “AC64 Joule”, but with an explosive twist.
Its perk is passive, and it works best if you have a lot of endurance in battle. As you spend ammo, the autocannon’s projectiles receive bonuses to blast radius and damage. The best tactic is thus having three autocannons, quickly spending most of their ammo, and then making good use of the remaining amplified shots.
Legendary radar

The Engineers have produced the crowning jewel of the radar technology branch by combining the features of “RD-2 Keen”, “Doppler” and “Verifier” in one device. This is the first legendary radar in the game, and it was created to provide you with more freedom when designing your car, since every energy point is precious.
One energy point will give you a nice enemy detection and ally information transmission radius, and the periodic scanning of the radar will highlight opponents hiding in cover, mines, and invisible targets for a few seconds. However, if you still have energy to spend, you can mount the second half of the module! This way, the radar will have a shorter interval between the scans and increased highlighting time and detection radius.
Structural parts

This concludes the second devblog entry. Stay tuned for more news on what the Brotherhood has in
4 Likes
uhh… what?
so this comes in two parts?
im curious about how big itll be. it looks small tbh but it also looks like a boom box taken apart and put back together weirdly lol. am i going to get the wasteland radio station on that thing to? 
so this is going to be an autocannon with a magazine clip on it? or is it just going to be something like… “spend X amount of ammo to get the remaining X amount boosted” kind of thing?
it seems like an odd thing to me. either this will have a fixed clip size or it goes based on the amount of ammo you have left in your reserves. so say you have 100 max ammo, you use 75 of that ammo to get the remaining 25 boosted. or maybe itll be higher then that, something like 30 - 40%.
its really confusing me cause it says this as well but maybe thats just them messing up the translations?
ohhh i actually like the look of these structural parts. im hoping we can get some more like this but maybe with the back lip on them not being there. id like a 4L x 1W x 2H or even smaller ones like 4L x 1W x 1H, 3L x 1W x 2H, 3L x 1W x 1H or any of these variations.
(L = Length, W = Width, H = Height)
1 Like
Autocannon sounds boring with the same just hold down button gameplay that already makes me not play them or miniguns etc that much. It still does not sound too busted, but also has potential of being “that gun” of the pass. Does not really bring that much new to the table, feels more like a stock legendary weapon upgrade to a pre-existing gun rather than anything new or exciting. There is already so much hold down button pewpewpew guns in the game, making this feel like “Oh boy another one of the same”. Could be absolutely busted by parameters to sell it to the pewpewpew crowd who’s favorite meta pewpewpew got nerfed at some point, or they might be nerfing some popular pewpewpew with the new pass so those players gotta buy new best thing. I am sure that for those who enjoy the therm/joule/most machine guns/any minigun/some other autocannons/ any just keep holding down the firing button while hovering your mouse over the enemy weapons these will be exciting and neat
Radar, dividing it into two parts is a new idea, we’ll have to see just how good the radar is by itself and if running it with two energy is worth it. Kinda bums me out that a good option for a 1 energy radar for us non-relic generator owning peasants is locked behind a battle pass but luckily I have ascended above the need to get new parts endlessly, mostly thanks to hos poorly the game is doing in general. I see this being very well used, especially of the “half-radar” is good enough to make use of by itself
So far I haven’t been wow’d by either of the new parts reveal, this feel like one of those not so exciting passes rather than generating any hype at the moment for me. Which is actually nice since it’s easier to not buy and miss out on a non-exciting pass than a very exciting one.
Looks wise, the military look is really nice as always. Much more prefer these than current pass ultrascifi. Scuffed ravagers were good because they were scuffed and “analog” (reason why nuRavagers also do not spark any joy)
I just got the Queen legendary autocannon a month ago. I’m happy with it.
Why would I get excited about another legendary autocannon, especially with a perk like this:
In real life, I would throw away the 9mm rounds and go straight to the 9mm+P. 
That’s kind of disapointing.
There is a parrot version of that which is pretty funny too.
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I’m assuming they’re going to have a movement part in this pass too, and I am thinking it could be another set of tracks. Hoping they’re big tracks like Goliaths, but with a different shape and perk.
Or maybe we’ll get a really big wheel.
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Moon-animal from Cucumberland Chads rise up
2 Likes
I wonder if the Moon Animal comes in an adult size… 