Let’s continue learning about the new features of the upcoming season. In this part, we’ll talk about the legendary rocket launcher and engine. Let’s dive in!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This also applies to all visual materials.
Legendary rocket launcher
What kind of Firestarters season would it be without incendiary weapons? No matter what anyone says, Firestarters love the smell of napalm not only in the morning, but at any time of day and night. The faction has created the first rapid-fire artillery in the Wasteland, which fires a continuous stream of rockets. Wow!
The new weapon fires fast projectiles that fly on a plunging trajectory. The rocket launcher’s perk works as follows: after four hits on an enemy from a distance of 30 at least meters, the rocket launcher fires an amplified incendiary projectile. If this projectile does not hit the enemy, a puddle of fire appears at the point of explosion, which damages all targets and heats them up. If the special projectile hits the enemy, it heats up their parts.
Legendary engine
The new Firestarters’ engine does not shoot fire, but it has a lot to offer in return. The main thing when using it is not to stop. Preferably ever.
When maintaining a certain percentage of the armoured car’s maximum speed for several seconds, the engine accumulates a bonus. When any module or autonomous weapon is activated, with the exception of sentry drones, this bonus significantly reduces their reload time. It reduces it so much that the module can be used almost twice in a row. This bonus works on the first activated module or autonomous weapon, or when activated on a single weapon group. So think about it.
Structural parts of the new season
The fire will light the way to the final blog entry, which will be here soon. Stay tuned.
The only problem I see here is the maps are normally too small to go very fast for long. Running between cover spots while setting up a hit doesn’t necessary mean you can hold that speed percentage long enough to trigger the ability. Even with distance we generally see people trying to cheese the calc by doing donuts behind things.
How?
The only thing that would be OP with this is aegis builds since you’d essentially double or even triple your invul uptime. Melee sucks in general because of BS physics and flamethrowers… don’t see how they would be boosted by that
In some maps…perhaps, but in other maps…it will be amazing…
And assuming this engine…this “legendary cheetah”" will behave like the cheetah, you are forgetting BF wheels, they synergize with the cheetah cutting the required distance by half.
Personally, i can’t remember being as excited by an engine as i am since my early days looking to the cheetah engine.
The new engine uses speed rather than distance. i.e. if you maintain speed at a certain percentage of max then you get a charge. That means it should work with buggy wheels rather than big foot.
ok, there you go, even better application in all the maps, i think this way will be easier to manage in smaller maps, than distance.
Perhaps you don’t have to go away for a second ( to make that distance to make it work ) you just have to keep going.
Let’s see how it will translate in practical use.
I remember seeing Catalinas with some weapons having no charges, so no benefits despite the cab’s perk
we can’t have it all.
And it depends to where you want to go and how you negotiate other factors and where you end up.
I can give you an example.
years ago i had a concept, a narrow and low profile build to offer the absolute minimum profile possible to enemy fire.
4 generations later it’s not narrow and doesn’t have a low profile.
But you don’t have to use a specific part.
But i’m waiting to see this engine
Yeti has made this irrelevant at higher PS, but it sounds like it will make the other cloaks refresh very quickly now, which I think will make a big difference in CC.
But you are right that it will likely make a bigger difference with the aegis, which makes me think I should get one again.
it looks like the cabin growl or the splinter or sprinter i think its called? its that common cabin that looks like the growl. it has the cabin design of it… at least to me it does.
It wouldn’t solve the fundamental melee build problem (both contact and flamethrower ones) of if your enemy having more than 10 braincells, they’d easilly kite you even with a 30 kph difference in your favour. The only thing that you’d be better at is recovering sooner from failed attempts where you missed the target (and therefore didn’t damage them) and trying again a bit sooner. But driving away as a melee build is only slightly better than trying to make a half-assed attempt at still getting someone as they’d instantly focus you and you’d be badly damaged anyways.
Plus melee builds in general use different engines for certain reasons, explaining that in detail would be too long of a post.