[ DevBlog ] New faction is coming! Features of the major June update. Part 1 2026

New faction is coming! Features of the major June update. Part 1

Hello, survivors!

The “Playing with fire” season is coming to an end. The Engineers, Lunatics, and Ravagers have pushed the line and awakened the Oracle’s defence mechanism, which turned out to be a whole new faction. We will talk more about the new force coming to the Wasteland in the upcoming entries; for now, we would only like to say that it’s the most technologically advanced and powerful group the Valley has ever seen. We invite you to speculate on the new faction in the comments and see who can guess more about them judging by their parts described below.

This time we’ll tell you about the new legendary module and weapon that will turn you into stealthy, deadly, and untraceable assassins. Let’s dive in!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This also applies to all visual materials.

Legendary weapon

The new faction is proficient at stealth and is more than happy to launch surprise attacks at the most inopportune moments for their enemies. The new legendary weapon is perfect for those who love to play sneakily. It fires a burst of projectiles that deal melee damage and also has an alternative firing mode with horizontal spread, launching all projectiles simultaneously.

The key component of using the new weapon efficiently is skillful stealth. While the armoured car is invisible, the weapon’s damage increases every second until it reaches the maximum value. The damage bonus activates upon firing or exiting invisibility and lasts for a short time. Additionally, firing this weapon breaks invisibility with a slight delay rather than immediately, providing valuable time for further combat maneuvers.

Legendary module

The new faction has several parts with a new unique mechanic. The effect works similarly to heating or freezing: it builds up over time and resets. But unlike the thermal effects, it makes the parts penetrable. The new module with power nodes utilizes this mechanic. Whatever may it be called?

When the module is activated, all parts attached to the power nodes gain the penetrability effect for a certain amount of time. The module also applies the effect to itself. This feature will improve the survivability of the armoured car’s critical parts when assembled correctly. The module also has a passive reload speed bonus, which encourages you to move away from enemies after using it so you can reload faster and return to battle.

Structural parts of the new season

And this is only the beginning! Take a leap of faith and wait for the next blog entry, which will be here soon. Stay tuned.

thats locked behind a battlepass and doesnt have permanent blueprints because “this faction doesnt allow survivors into its ranks” right? :roll_eyes:

this thing looks like one of those chattering teeth things. i half expect to wind it up and watch as it chomps down on my opponent… :joy:

I’m kind of disappointed that they didn’t decide to use the opportunity that a new faction brings to just add into the game some of the past BP items into the game permanently. I wouldn’t have cared if they had changed the original models to make them fit the new factions design either. Right now we have too many items that we can not craft outside of special events.

and its going to keep going like that sadly.

Right now, we have too many items period. You don’t even have enough time to work with and enjoy the current BP stuff, before they expect you to jump into the next one. Back-to-back passes are becoming a turn-off; they could have other shorter-term events between BPs. How about expanding the adventure mode, or creating new raids?

I get what both of you are saying.

This is not something that bothers me. I’ve heard that complaint from others though. It does make it harder to decide what to build. I’d like them to switch to a dual descriptor for some stuff like Cryo AND Cannon system for dailies or similar Cryo AND Machine gun… This would reduce some of the combinations a little.

This I just try building with them later. It’s sometimes 3 later before I get to them outside of testing if I want them or not.

I would like that too but larger issue is I think these parts need to make it into the main game.

I would love to see them redevelop adventure mode. Maybe similar to the rust dust mode where you start from scratch and have in-mode garage access to make changes to your build for each mission.

New raids are always welcome too. I would love if they brought back 2 raid tracks too for each cycle of raids as well. I hate waiting for one that I like to play. Even replacing them outright with brawls would be fine. A material reward and a gaming experience is all that these are after all.

I kind of feel like with each new bp iteration they are moving further away from viable solutions to the underlaying problems though.