[ DevBlog ] New faction is coming! Features of the major June update. Part 2 2026

New faction is coming! Features of the major June update. Part 2

Part 1

Hello, survivors!

Let’s continue exploring the new features of the upcoming season. In this part, we’ll talk about the legendary cabin and cannon. Let’s check out the details!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This also applies to all visual materials.

Legendary light cabin

The lightness of the new cabin provides the speed and manoeuvrability essential for delivering swift and deadly strikes against your opponents, combined with a seemingly concealed autonomous assistant.

Picture this: in the heat of battle, you have picked your next victim, and your new cabin carries a drone that is waiting only for your command to strike. When activated, this vigilant companion will fly around you and apply the penetrability effect to the parts of the enemy you have selected. The drone itself is surrounded with an electric shield. The icing on the high-tech cake is that when the drone is activated, your chosen enemy will take more damage but only from you. Don’t forget to cast such a “curse” on your opponents while your loyal drone will draw their attention to itself, giving you more precious time.

Legendary cannon

It’s so great that the mechanics of the new faction allow you to ignore a bunch of enemy structural parts and fire a powerful cannon shell right in their cabin. With this new cannon, you can actually pull this off.

Two different projectiles will help you in both dealing significant damage and exposing vulnerable points. If you want to apply the new penetrability effect to the enemy’s parts, you can shoot a bomb projectile which sticks to the enemy car and explodes with a short delay, applying the effect to the impacted parts (the blast itself deals minor damage as well). The other projectile is a standard cannon shot, powerful and dealing considerable damage. Playing this combination in the heat of battle may be challenging, but if you manage to apply the effect and hit important parts, what could be the downside? And one more thing: if the sticky shell successfully hits the enemy, the weapon’s reload speed increases. Sweet!

New frames

This time, there are standard and heavy frames in the following sizes: 3x8, 3x6, as well as a 6x2x1 nodal frame.

Please note that you will be able to get the new frames for Engineer badges on the workbench.

And with that we are approaching the next devblog entry, which we plan to release soon. Stay tuned.

I am still confused of this whole “new penetrability effect” thing because we already have penetration, does it mean increased penetration on affected parts? If so that does not sound too enticing, many weapons do worse after they got increased penetration instead of doing flat out damage, and some weapons like Avalanche can suffer greatly from too much penetration.

Will the effect be good enough to stand out, or will it be a bit of a nothingburger like the frost effect, that outside damage boosting specific frost weapons you don’t really notice the whole “takes away damage resistance” stuff most of the times. And if in practice the whole penetrability boogaloo just helps you do more damage, heating already does that. I fear it’s lots of fancy words and stuff for what essentially is nothing at all in practice. Just feels like a very roundabout way of “just does more damage” and we already have so much of it in the game. With bad luck it might feel sort of creatively bankrupt when it comes to practice and performance outside maybe possibly cool visuals.

With the description of “the mechanics of the new faction allow you to ignore a bunch of enemy structural parts and fire a powerful cannon shell right in their cabin” and the use of the word “penetrability” the only way this new thing these guns supposedly do could be something absolutely gamechanging is that if they let you basically shoot through parts and target specific parts, like shoot at a generator and only deal damage to the generator, and ignore all the other parts all together the projectile would need to hit before reaching the generator, and at that point it’d just be the most pay to win bullshit ever once again. Or maybe it lets other guns act like scorps and properly penetrate builds idk

Parts themselves, eh looks cool but the cabin sounds like extra busywork and clonky to use if you have to fumble around trying to instruct the drone to target specific parts in the heat of the battle, and big gun having two shots sounds neat an ok-ish I guess, basically you just want to first hit the no damage debuff shot and then follow up with the more basic shot, sounds pretty straightforward to use rather than “being challenging int he heat of the battle”

The cabin is possibly the only cabin in a long time i have thought looks really cool design wise. Kinda like a bionicle face/head, shame I won’t own one

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