[ DevBlog ] New features of the major November update. Part 1

Engineers + Lunatics = rational madness! New features of the major November update. Part 1

Hello, survivors!

The “Wolfpack” season is coming to an end. The battle between Steppenwolfs and the Ravagers has led to tragic consequences, and Ivy XO is forced to make a desperate decision: ally with the Khaganate. Now, the Engineers will face the threat of Aris and his Ravagers together with the Lunatics!

This unexpected alliance led to the creation of many unique weapons and modules. Anything to defeat the machines. The first blog entry will focus on the epic charge booster and the legendary crossbow, as well as new frame sizes. Let’s dive in!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.

“Corax” legendary crossbow

A legendary continuation of the Lunatics’ “Varun”. “Corax” fires heavy projectiles, and if you maintain a certain shooting rhythm, they can send any enemy back to their garage to ponder redesigning their armoured car.

The rhythmic shooting mechanic of the crossbow is similar to its predecessor. You can triple your damage output if you maintain the rate of fire, making the weapon perfect for collected and precise shooters.

However, you don’t always have to follow the fire rate pattern. In that case, the “Corax” will reveal its second forte: the projectile will stick to an enemy’s armour and explode after a moment, showering the target in deadly fragments. First, soften up the enemy with an explosion, and then rhythmically deal damage to them until only a wreckage is left. The basic penetration ability of the weapon exceeds 100%, and will help you in that process. This is a first in the Valley.

P.S. Another explosive crossbow in the Wasteland. makes you wonder, who is really more consistent, the Engineers or the Lunatics…

“Starter” epic charge booster

The Engineers acted as good partners and created a module that synergizes well with charging weapons. A great companion piece for “Corax”!

The “Starter” provides you with a much-needed help in starting your car in winter 20% reduction of shot charging time and barrel spool-up time! This is quite a boost, so there’s a limit of one module per build.

When the Dawn’s Children found out about the “Starter”, they felt like it might be a strong rival to their “Power unit”. So the new module can’t be used with plasma emitters. Diplomacy wins.

New frames

This time, there are new standard and heavy frames in sizes 1x7 and 2x7, as well as an L-shaped frame 6×4×1.

Standard and heavy frames 1x7

Standard and heavy frames 1x7

Standard and heavy frames 2x7

Standard and heavy frames 2x7

Standard L-shaped frame 6×4×1

Standard L-shaped frame 6×4×1

Heavy L-shaped frame 6×4×1

Heavy L-shaped frame 6×4×1

Please note that after the season ends, you will be able to get the new frames at a workbench for Engineer badges.

And this is only the beginning! See you in the next entry, coming very soon. Stay tuned.

so a module to benefit reapers, equalizers, arbiters, aurora and plasma emitters? why?

my brother in… whatever wasteland car there is, we have enough crossbows as is and the founders was enough for a while with the commit…

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Legendary Varun
Nah no thanks my normal Varuns have been sitting unused for like 2+ years now in my inventory because the game is never stable enough to play them there is always a connection hiccup that makes you break the rhythm of shooting for 2-3 seconds and that’s already infuriating enough for me to never play them

Charger booster, nice to see them still continuing the “Releasing the fix for many unpopular items but as a paid part”. I know a lot of weapons that will most likely become somewhat usable from this, but because so many weapons feel like they need it and they just roll it off as a paid fix rather than weapon specific tweaks is already offputting enough

Kinda feeling like no matter how juicy parts they unveil in further news just the fact that one of them is a legendary Varun and such a must-have item for all charge to fire weapons is enough for me to boycott the entire pass

New frames can’t care

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To undo the nerfs they did to the Raijin, without outright undoing the nerfs they did to the Raijin

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I remember people asking for a charge module a long time ago. It makes sense having it available provided it works equivalently whatever else synergizes with the weapon. If your giving up what I imagine will probably be 2en, how much in reload or rads and coolers do you sacrifice. Same with would you give up a detector or a cloak for it. To me that just adds to diversity of builds.

They did mentioned it didn’t work with plasma emitters…

It also had me thinking of: Kaiju, Assembler, Nail Guns, Parser, Mastodon (maybe) that it should probably work with.

It makes me think we will probably see more weapons with charging functions later too.

I’m not much of a Varun or Phoenix crossbow fan so that’s kind of a let down.

mmm… makes sense but…
am i the only one who thinks these dont fit the lunatics?
the charge booster would be something i think the scavengers or dawns children might make, it makes no sense for the lunatics to make something like this… unleeeeeess… they are getting a spin up weapon to… spin up shotgun? :thinking:

thw corax doesnt make much sense for the lunatics either, they are a faction tht blows stuff up, likes shotguns and explosives… sure the crossbow can go boom but… idk it just doesnt feel like a lunatics weapon…

but from lunatics?? it makes sense if it was scavengers or dawns children but not lunatics…

if thats the case imagine how quick the astraeus will fire… :face_with_peeking_eye:

Well the Bp is also partly the Engineers so it doesn’t hit me as oddly. They ended up with heli parts, mech legs and a lot of other stuff that probably could have been put elsewhere.

I knew I missed a few… It just sucks that you have to take damage from it.

They could be getting a spin up rocket launcher. There isn’t really a legendary Cricket. A spin up shotgun might be interesting too.

The Corax I thought would have fit better with Firestarter’s but I guess there can be some overlap.

i mean they fit the scavengers pretty well no?

yeaaaah… they did make it so that the astraeus doesnt need to charge to deal alot of damage but still id much prefer it if it didnt deal any damage to your parts / cabin or whatever its attached to. it makes it a weapon that not many people will want to use. i know its a “high risk high reward” weapon but the risk of dealing damage to yourself just isnt worth it when every hitpoint matters.

i mean there are guns it can work with that you mentioned but also ones like the slaughterer it might work on, dooms might be getting a boost to, waltz is another i had the thought of with that module, snowfalls as well as they spin up, nests perhaps as they require a lock on so it might speed it up?? not sure if it counts as charging though… :thinking:
devourers would benefit from it to, reapers, arbiters, equalizers and millers to.

i mean quite a few weapons.

i thought firestarters to. but dont lunatics have ties to firestarters? you cant make anything in the firestarters until you have a certain level in lunatics so maybe they based it on that? a tie in to going to firestarters?

I could go either way with my thoughts it.

To me the bigger pain of the weapon is counting how many charged shots till the build blows off it’s weapons. I had a set for a while but it’s fun was kind of short lived.

Slaughterer it probably will. I’m not sure of snowfalls and waltz but maybe or we can hope snowfalls would really gain from it, waltz less so that’s already fairly fast to spin up. Nests I’m even less sure off. Those last 3 all do mention charging in their descriptions though.

The small minigun line and the aurora I’m not sure it it will gain as much from it as 2 en is a rad or a cooler but it would make them more responsive. Reapers it will help with as you don’t loose anything.

It’s enough combo’s to have some fun tweaking again.

They do and it’s lvl 10 lunatics to start them. That’s kind of part of why I thinking that way plus with the Phoenix not being greatly popular it kind of gives the Devs a gimmick out to combine it with a pack item and raise the rarity.

I’m kind of curious if they will drop any of the following too in this pass flying fuze drones, legendary coolers, legendary cheetah,

haven’t played in a while…just lurking on forum to see how things are going…
from what i see, don’t think i’ll be back any time soon…
GL&HF PPL
o7

i mean… you can slap one of the aquilos onto it and it might be alright? still i doubt anyone will use it for miniguns.

do you think people would run one of the starter boosters on it over something like a jackie? jackie is 3 energy but it does boost damage and idk if theyd prefer faster spin up over the damage. theyd have 1 extra energy if it is a 2 energy cost or 2 extra energy is its a 1 energy cost.

yeah its either fire at reduced damage or fire at full charge with full damage and suffer a shorter weapon lifespan. though you could just slap them on a cabin but the cab would be taking 80 damage per charge shot. idk how the omamori interacts with them though, it might bring it down to 40 damage but damage is still damage.

nests use a targeting system so i dont think that counts as a charge?? i guess we will see when it comes out yeah?

we have flying fuzes though, the god awful other explodey flying drones. as much as id like better fuze drones i know it wont happen sadly.
legendary coolers? we have the aquilo which does the job of both rad and coolers so i doubt it… :thinking:
legendary cheetah perhaps though i cant say for sure.

I think it’s going to depend largely on generator usage. My smallest minigun build uses 2 arbs and an aurora but swapping the aurora to an extra arb and picking up 2 en to add some starting fire time probably wouldn’t cover the dmg drop from the heating effect. Otherwise I’d have to pick between the aquilos and the charge reducer. I don’t think that would cover the dmg loss either though. If I was in a less compact build and could just add a 2en gen I would think about it but I’d probably opt for a better detector however spooling faster would probably up survivability against shotguns. Outside of the skill issue of keeping on target it’s often who shoots first and distance between those two types of weapons.

Some of that might depend on cab usage too. i.e. If I use Mars I can pick up more of a dmg bonus then the Jackie gives semi on-demand. Similarly there’s a few other cabs that give dmg bonuses for various condition sets. That will really soften the dmg loss for swapping out a Jackie. With them not having to depend on rads and coolers. Spool time is pretty much the only way to increase the firing time further.

I’m actually really curious how much of the spooling time it will remove rather then just knowing it’s 20%, how many shots does that equate to. Does it make it easier to play peekaboo with the target? If it does and those shots weren’t possible before am I picking up enough extra shots to make up for the overall dmg drop. That’s kind of how I’m thinking about it.

It’s not as clear cut as with the Assembler where you go from a ramping charge of:
3 seconds for a 320% dmg gain to 2.4 seconds for 320% dmg gain.

It reduces the dmg and passthrough dmg parts will survive a bit long too. I sat in the garage lots of times counting off charged shots trying it. You also have to be aware of what you also connect the Omamori too also. If you do cab it’s going to soak points from any hits to that as well. Which can end up prematurely shutting down the Omamori.

It does refer to the targeting as charging though so it’s hard to tell.

Those are more like suicide turrets though. Actual flying fuse drones would be fairly interesting with helicopters and that drone control cab.

I was pondering if they could reverse the wording and the way the counter works so it picks up charges when over heating to give addition rad bonuses. Or something goofy like that.

We just don’t have a module, drone reloader at that rarity which makes me think of it.

We don’t have a legendary booster or an epic buzzsaw either (not counting chainsaws in with them). Legendary tormentor if they keep going with the crossover with firestarters. Just stuff that’s been on my head of thinking what else might come. I’m kind of curious on what kind of cab they might bring too. I’m hoping it isn’t going to be a legendary Aggressor lol…

Would love to see a list of which weapons the charge module works with. So many weapons have charging mechanics, but they’re implemented in many different ways, and I suspect it’s not made for all of them.
Pretty sure this is primarily for Kaiju, Raijin, Argument, Summator, and other weapons that allow you to hold a charge and then release to fire. But would like some confirmation.

I hope it works for Snowfall and Waltz, but I have a feeling it won’t.

It should, these are the first weapons that came into my mind when reading the description of the module, and both of these guns and all hold your firing button until your gun feels like firing guns need it

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I hope you are right!

Might like the new starter module for my reapers!! :open_mouth: