The Dawn’s Children are ready to fight! New features of the November update. Part 1

Hello, survivors!
The “New Horizon” is ending, and the Dawn’s Children are ready to join the fight for the Oracle’s modules. While chasing Aris, Stahl has come across a besieged scientific facility that studies Ravager technology. Will he be able to negotiate with the leaders of the facility and learn crucial information on Aris’ path and tactics?
In any case, Stahl’s expedition discovers the new equipment developed by the Dawn’s Children, and we will tell you about his findings today. The first part of the blog focuses on the legendary engine, epic plasma autocannon, and frames of new shapes and sizes. Let’s dive in!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This also applies to all visual materials.
“Atlas” legendary engine

According to legends, Atlas is the name of a titan who holds up the sky. The Dawn’s Children deliberately chose it for their creation because it can carry more weight than any other engine.
The main feature of the “Atlas” is that it reduces the mass of all mounted weapons. Heavy weapons used in combination with hovers, for example, will no longer turn the vehicle into a slow hulk. Using heavy weapons with some movement parts will no longer be an inconvenience.
“Atlas” also has some unusual parameters: it possesses the highest bonus to the maximum speed of movement parts among all the engines, as well as a unique combination of tonnage, power, and maximum speed bonus. If you dreamt about a nimble hover that packs a punch of heavy weaponry and is not the slowest on the team, “Atlas” has you covered. Which weapon will you try out first?
“Ares” epic energy autocannon

The Dawn’s Children didn’t want to compromise between two types of weapons and took the best from each. “Ares” is a plasma autocannon with blast damage. Its projectiles have no ballistic trajectory, and overheating is replacing the charging mechanic. It makes it easier to target fast cars at a long distance, but you should be mindful of the weapon’s temperature if you don’t want it out of commission for too long.
“Ares” has unique features that help you control the overheating. After hitting an enemy, the heat from that shot goes down, and the farther the target, the greater the heat reduction. So the longer your shots, the longer your uninterrupted fire.
“Ares” is an energy weapon capable of delivering continuous fire on medium and long distances; fighting in close quarters is not its strong suit.
New frames
The next season will bring standard and lightweight frames of the following shapes and sizes:
- 5х4 frame;
- 4х2 corner frame (left and right);
- 2х3х2 curved frame (left and right).






Please note that once the Battle Pass ends, the new frames will be available at the workbench in exchange for Engineer badges.
And this is just the beginning! The Dawn’s Children have many more high-tech parts on offer. The next developer blog entry will be released very soon. Stay tuned and good luck in battles!