For those not familiar with the topic of procedurally generated maps. It’s basically an instance of map that self generates based on an algorithm. The algorithm can be very basic or very nuanced. A number of times I’ve seen people asking for a punishment type of mode with endless swarms. I think this would pair up perfectly with procedurally generated maps. Perhaps a valley roadway.
The idea is the player would travel along a seemingly endless road with garage waypoints set every X clicks. At the garage a player could alter their build in their garage space. The mode starts and the player is in the default start of the game truck.
With each wave of enemy that comes scores out points that translate to being able to add parts from your own storage onto the active build. Every part would have a cost point attached to them and your builds for the mode would be only limited by that and what you have currently in storage. Each wave gets more difficult and your expected to alter your build to deal with the new types of threats. Similar to classic spy hunter without as many map type changes i.e no forced water map…
Start and stopping the mode saves you at the start of last wave # you reached. Mode would include 1 garage slot only used for the mode.
Points/rewards/scoring out is based on waves cleared from start to stop. It’s ranked against every other player using the mode. Special awards could be given for rank at timed intervals before resetting the ranking board.